505 次代码提交 (9de402ac-7cd9-4f10-a8f7-0ea7ee578862)

作者 SHA1 备注 提交日期
Ayhan Sakarya dbe17bef - Set the "GameInput" Input Action Class as reference in the eventsystem of the Settings System.unity scene 4 年前
Ayhan Sakarya 65b9d08b Implementation of current Settings System includes the following: 4 年前
Unknown 77cff63f [Bot] Automated dotnet-format update 4 年前
Unknown 73bc9c3c Referenced initialization game scene SO in the initializer prefab 4 年前
circa94 885caae6 made Item fields as they were before 4 年前
Unknown a5ff75ad SO name updated in other scripts 4 年前
circa94 2018a05a make it possible to show items of inventory in inspector 4 年前
Unknown 48c24d17 Added Scenes folder in SO folder 4 年前
circa94 870c4244 created player inventory and first ingredient which can be collected 4 年前
Unknown 5edd2f9e Changed Scene loader scene name to Initialization 4 年前
circa94 b981fc83 added a background color to the item type 4 年前
Unknown 860e61c1 Added SO to the name of scriptable objects scripts 4 年前
circa94 d90d245d actually destroy the gameobject an not the component 4 年前
Unknown a72a0657 Now possible to start the game from any scene 4 年前
circa94 889527c6 moved inventory scripts to align with project conventions 4 年前
Unknown 0ce62d9d Added scene management folder in scripts 4 年前
GitHub 87ddf10a Applied the tag EditorOnly to logical section GameObjects (#126) 4 年前
GitHub 2d2ff6fe Applied the tag EditorOnly to logical section GameObjects (#125) 4 年前
Trevor J McDonald 820cf542 [Bot] Automated dotnet-format update 4 年前
GitHub 2487e7bb Inventory System Base (from official thread) (#100) 4 年前
GitHub ed53e5ca Applied the tag EditorOnly to logical section GameObjects (#113) 4 年前
GitHub b3197252 Fixed the BeginJumpDescent conditions (#116) 4 年前
GitHub 28e505c4 Fixed transition grouping error (#112) 4 年前
Unknown af2ab922 Merge branch 'Scene-Loading' into main 4 年前
Unknown db2b3ac2 [Bot] Automated dotnet-format update 4 年前
Unknown 7c11a54d Merge remote-tracking branch 'origin/Scene-Loading' into Scene-Loading 4 年前
Unknown fc79899d [Bot] Automated dotnet-format update 4 年前
Unknown e2782b21 Location loader now sets the active scene 4 年前
Unknown 851efcad Merge remote-tracking branch 'origin/main' into Scene-Loading 4 年前
GitHub c7fa7330 Fixing events not being events (#109) 4 年前
Ciro Continisio 7c6b63d5 Merge remote-tracking branch 'tech-mkt/main' into main 4 年前
Ciro Continisio cc6cd14e Fixed Assembly issue 4 年前
Ciro Continisio 8c53ac1f Fixed Assembly issue 4 年前
Ciro Continisio c9bcfaeb Merge branch 'DeivSky/state-machine' into main 4 年前
Ciro Continisio 2cb26091 Tweaks and comments 4 年前
Ciro Continisio 72d7c142 Character state machine 4 年前
Ciro Continisio d3aa49bc Merge branch 'main' into DeivSky/state-machine 4 年前
Ciro Continisio 1e91c076 Added Flower, fixed Signpost, Rubble sizing 4 年前
Ciro Continisio d2082480 Removed personal namespace 4 年前
Ciro Continisio 8bcb0d29 Imported directions sign, removed no_eyes tests 4 年前
DeivSky f90a8f1f [Bot] Automated dotnet-format update 4 年前
Ciro Continisio fb39de1a Expression test 4 年前
DeivSky b7f0951d Removed ScriptableObjects array from StateMachine. Adjusted test scene. Single line methods now use brackets, properties still use lambda when possible. 4 年前
Ciro Continisio fb97255e Moved art assets 4 年前
DeivSky 6908fd16 [Bot] Automated dotnet-format update 4 年前
Ciro Continisio 3dec2ebe Preset for .fbx files 4 年前
DeivSky b89a8e11 Adjusted test scene. Renamed StateAction.Perform() to OnUpdate(). Added a couple of Tooltips and comments. 4 年前
Ciro Continisio c06cb5d0 Removed and restructured most placeholder assets 4 年前
DeivSky d3e9ddbc Renaming from 'Scriptable' prefix to 'SO' suffix. 4 年前
Ciro Continisio 79a79de9 Imported Townsfolk, Pig Chick 4 年前