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DeivSky 4 年前
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共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 3
      UOP1_Project/Assets/Scripts/StateMachine/Core/StateMachine.cs

3
UOP1_Project/Assets/Scripts/StateMachine/Core/StateMachine.cs


[Tooltip("Set the initial state of this StateMachine")]
[SerializeField] private ScriptableObjects.StateSO _initialStateSO = null;
[Space][Tooltip("Certain Actions and Conditions allow overriding their default behaviour through the use of ScriptableObjects. Place the SOs here so they can be accessed.")]
[Space]
[Tooltip("Certain Actions and Conditions allow overriding their default behaviour through the use of ScriptableObjects. Place the SOs here so they can be accessed.")]
[SerializeField] private ScriptableObject[] _scriptableObjects = null;
private List<Type> _scriptableObjectsTypes = null;

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