Now the transition checks if the player is in the air to activate the state.
_conditions:
- ExpectedResult: 1
Condition: {fileID: 11400000, guid: 620f4efd93744084a8ac9ba272f093dc, type: 2}
Operator: 0
Condition: {fileID: 11400000, guid: c7258bdb2558a214f916c8b5b3c0fa1f, type: 2}