浏览代码

Fixed the BeginJumpDescent conditions (#116)

Now the transition checks if the player is in the air to activate the state.
/main
GitHub 4 年前
当前提交
b3197252
共有 1 个文件被更改,包括 6 次插入0 次删除
  1. 6
      UOP1_Project/Assets/ScriptableObjects/Protagonist/Transitions/BeginJumpDescent.asset

6
UOP1_Project/Assets/ScriptableObjects/Protagonist/Transitions/BeginJumpDescent.asset


_conditions:
- ExpectedResult: 1
Condition: {fileID: 11400000, guid: 620f4efd93744084a8ac9ba272f093dc, type: 2}
Operator: 0
- ExpectedResult: 1
Condition: {fileID: 11400000, guid: c7258bdb2558a214f916c8b5b3c0fa1f, type: 2}
- ExpectedResult: 1
Condition: {fileID: 11400000, guid: c7258bdb2558a214f916c8b5b3c0fa1f, type: 2}
Operator: 0
正在加载...
取消
保存