897 次代码提交 (837dcf96-70bf-4f26-91e8-af99897ecca9)

作者 SHA1 备注 提交日期
Amel db21d893 Townsfolk state machine conditions 3 年前
Ciro Continisio f40bd45e Phoenix Chick 2.0 3 年前
Amel 5932f40a Townsfolk state machine actions 3 年前
Ciro Continisio 2d718f1c Merge branch 'main' into vegetation-tweaks 3 年前
Amel e3220202 Path config for townsfolk 3 年前
Ciro Continisio 49d768c5 Rebaked TestingGround and ArtShowcase 3 年前
Amel 5bf93532 Townsfolk script to control when talking by default or not 3 年前
Ciro Continisio 6dbe9c46 Trees collider tweaks 3 年前
Amel b5d3a5bb Townsfolks prefabs 3 年前
Ciro Continisio 3bd54bf1 New colliders for BigRocks and BigTree 3 年前
Amel 551d6066 Working on Townsfolk Animator Controller 3 年前
Ciro Continisio 76adf666 Tweaks to plants 3 年前
Amel 0aba8b15 Adding townsfolk transition table 3 年前
Ciro Continisio ee8e2b89 Wind shader tweaks 3 年前
GitHub ea77fe9c Fixed a simple typo in LoadingScreenManager (#417) 3 年前
GitHub 73ce8d6d I'm curious why the AO handle result is not used in this context? (#414) 3 年前
Amel Negra 75180244 Merge remote-tracking branch 'origin/main' into main 3 年前
Amel 8c7c6a9c Now possible to jump and attack 3 年前
Amel Negra df409c61 typo fix 3 年前
Amel 72040b36 Getting hit update 3 年前
Amel ce73c3ab Merge remote-tracking branch 'origin/main' into main 3 年前
Amel d47144d0 removed old attack state 3 年前
Amel ce0fb799 Updated state machine for PigChef, now possible to attack and walk 3 年前
Amel c17eea45 Added Upper-body attack layer to PigChef controller 3 年前
Amel 4a46ed5f ReceiveHit trigger instead of surprised 3 年前
Amel 492c5d44 Added isSurprised bool paramater 3 年前
Amel 5a5a8fe6 Adding IdleAttacking and WalkAttacking states 3 年前
Amel 4857849f Added pigChef attack avatar mask 3 年前
Ciro Continisio eaa6623e Enabled the cold editor startup for the MainMenu scene too 3 年前
Ciro Continisio 0509be25 Refactored the whole cold startup mechanism 3 年前
Ciro Continisio 4dd87949 Merge remote-tracking branch 'tech-mkt/main' 3 年前
Ciro Continisio 962fff23 [Bot] Automated dotnet-format update 3 年前
Ciro Continisio a1ce890c Removed array of scenes from loading 3 年前
Ciro Continisio 294bce57 Merge branch 'main' of github.com:UnityTechnologies/open-project-1 3 年前
GitHub d47d8091 Devlog 4 header 3 年前
Ciro Continisio 7b4c1394 Relocated stray script 3 年前
uChema a70ca312 Fix Quest Anchor SO 3 年前
uChema 586f9500 [Bot] Automated dotnet-format update 3 年前
uChema 997b50ae Merge branch 'main' into pr/393 3 年前
uChema e492f068 Clean project and add folder creation. 3 年前
uChema 31d75482 Add controls. Switch Quest/Questline.cs names. And Button add Questline , quests, step 3 年前
Brett cbad06cd Update T : ScriptableObject 3 年前
João Ricardo dos Santos c11d51a0 fix: checking if the old save file exists 3 年前
Wiecio ed2b5dd7 Removed Debug Log 3 年前
Wiecio 3f37142f Removed not used namespaces 3 年前
Wiecio 13e36ce1 Added bool parameter to LoadEventChannelSO 3 年前
Wiecio 6208f362 Deleted while loop 3 年前
Wiecio 7a89c938 First implementation of fading during loading scenes 3 年前
Brett 0f0b8928 Reduce nesting 3 年前
Brett 848058e8 Merge remote-tracking branch 'upstream/main' into main 3 年前