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[Bot] Automated dotnet-format update

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uChema 4 年前
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586f9500
共有 3 个文件被更改,包括 270 次插入270 次删除
  1. 20
      UOP1_Project/Assets/Scripts/Quests/Editor/LocalizationUtils.cs
  2. 516
      UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.cs
  3. 4
      UOP1_Project/Assets/Scripts/Quests/ScriptableObjects/QuestlineSO.cs

20
UOP1_Project/Assets/Scripts/Quests/Editor/LocalizationUtils.cs


using System;
using UnityEngine.Localization;
using UnityEngine.Localization.Tables;
using UnityEngine.Localization.Tables;
{
{
#if UNITY_EDITOR
/// <summary>

}
#endif
{
// If we are in the editor in edit mode, we need to find a valid locale and get the localized string from it:
{
// If we are in the editor in edit mode, we need to find a valid locale and get the localized string from it:
#if UNITY_EDITOR
if (EditorApplication.isPlaying)
return String.Empty;

}
return text;
#endif
// At runtime (build or editor in play mode), we just get the localized string normally:
// At runtime (build or editor in play mode), we just get the localized string normally:
return localizedStringReference.GetLocalizedString().Result;
}
}

516
UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.cs


Questline,
Quest,
Step,
Dialogue,
Dialogue,
}
public class QuestEditorWindow : EditorWindow

int idQuestlineSelected;
int idQuestSelected;
[MenuItem("ChopChop/QuestEditorWindow")]
public static void ShowWindow()
public static void ShowWindow()
wnd.titleContent = new GUIContent("QuestEditorWindow");
wnd.titleContent = new GUIContent("QuestEditorWindow");
}
}
public static void ShowArtistToolWindow()
{

//window.SetTool();
}
public void CreateGUI()
{
VisualElement root = rootVisualElement;
public void CreateGUI()
{
VisualElement root = rootVisualElement;
var visualTree =Resources.Load<VisualTreeAsset>("QuestEditorWindow");
root.Add(visualTree.CloneTree());
//Add Image
VisualElement preview = root.Q<VisualElement>("actor-preview");
actorPreview = new Image();
preview.Add(actorPreview);
//Import USS
var styleSheet = Resources.Load< StyleSheet>("QuestEditorWindow");
root.styleSheets.Add(styleSheet);
//Register button event
Button refreshQuestPreviewBtn = root.Q<Button>("refresh-preview-btn");
refreshQuestPreviewBtn.RegisterCallback<ClickEvent>((evt) => SetUpQuestPreview(currentSeletedQuest));
var visualTree = Resources.Load<VisualTreeAsset>("QuestEditorWindow");
root.Add(visualTree.CloneTree());
//Add Image
VisualElement preview = root.Q<VisualElement>("actor-preview");
actorPreview = new Image();
preview.Add(actorPreview);
//Import USS
var styleSheet = Resources.Load<StyleSheet>("QuestEditorWindow");
root.styleSheets.Add(styleSheet);
//Register button event
Button refreshQuestPreviewBtn = root.Q<Button>("refresh-preview-btn");
refreshQuestPreviewBtn.RegisterCallback<ClickEvent>((evt) => SetUpQuestPreview(currentSeletedQuest));
createQuestline.SetEnabled (true);
createQuestline.SetEnabled(true);
Button createQuest = rootVisualElement.Q<Button>("CreateQ");
Button createQuest = rootVisualElement.Q<Button>("CreateQ");
Button createStep = rootVisualElement.Q<Button>("CreateS");
Button createStep = rootVisualElement.Q<Button>("CreateS");
}
private void ClearElements(selectionType type)
{

listElements.Add("step-info-scroll");
listElements.Add("dialogue-info-scroll");
if (createQuest != null)
{
{
createQuest.SetEnabled(true);
}
if (createStep != null)

case selectionType.Step:
listElements.Add("dialogue-info-scroll");
foreach(string elementName in listElements)
foreach (string elementName in listElements)
{
VisualElement element = rootVisualElement.Q<VisualElement>(elementName);
element.Clear();

}
private void LoadAllQuestsData()
{
private void LoadAllQuestsData()
{
FindAllSOByType(out QuestlineSO[] questLineSOs);
RefreshListView(out ListView allQuestlinesListView, "questlines-list", questLineSOs);
FindAllSOByType(out QuestlineSO[] questLineSOs);
RefreshListView(out ListView allQuestlinesListView, "questlines-list", questLineSOs);
allQuestlinesListView.onSelectionChange += (questlineEnumerable) =>
{
selectedQuestLine = GetDataFromListViewItem<QuestlineSO>(questlineEnumerable);
allQuestlinesListView.onSelectionChange += (questlineEnumerable) =>
{
selectedQuestLine = GetDataFromListViewItem<QuestlineSO>(questlineEnumerable);
if (selectedQuestLine.Quests != null )
if (selectedQuestLine.Quests != null)
allQuestsListView.onSelectionChange += (questEnumerable) =>

currentSeletedQuest = GetDataFromListViewItem<QuestSO>(questEnumerable);
ClearElements(selectionType.Quest);
if (currentSeletedQuest != null && currentSeletedQuest.Steps != null )
if (currentSeletedQuest != null && currentSeletedQuest.Steps != null)
{
RefreshListView(out ListView allStepsListView, "steps-list", currentSeletedQuest.Steps.ToArray());

{
RefreshListView(out ListView dialoguesListView, "dialogues-list", dialogueDataSOs);
dialoguesListView.onSelectionChange += (dialogueEnumerable) =>
{
DialogueDataSO dialogueData = GetDataFromListViewItem<DialogueDataSO>(dialogueEnumerable);

}
}
};
}
private T GetDataFromListViewItem<T>(IEnumerable<object> enumberable) where T : ScriptableObject
{
T data = default;
foreach (var item in enumberable)
{
data = item as T;
}
return data;
}
private void FindAllDialogueInStep(StepSO step, out DialogueDataSO[] AllDialogue)
}
};
}
private T GetDataFromListViewItem<T>(IEnumerable<object> enumberable) where T : ScriptableObject
{
T data = default;
foreach (var item in enumberable)
{
data = item as T;
}
return data;
}
private void FindAllDialogueInStep(StepSO step, out DialogueDataSO[] AllDialogue)
List<DialogueDataSO> AllDialogueList = new List<DialogueDataSO>();
if (step!=null)
List<DialogueDataSO> AllDialogueList = new List<DialogueDataSO>();
if (step != null)
AllDialogueList.Add(step.DialogueBeforeStep);
AllDialogueList.Add(step.DialogueBeforeStep);
if(step.CompleteDialogue!=null)
if (step.CompleteDialogue != null)
if (step.IncompleteDialogue!=null)
if (step.IncompleteDialogue != null)
{
AllDialogueList.Add(step.IncompleteDialogue);

}
Debug.Log("AllDialogueList" + AllDialogueList.ToArray());
if(AllDialogueList!=null)
AllDialogue = AllDialogueList.ToArray();
Debug.Log("AllDialogueList" + AllDialogueList.ToArray());
if (AllDialogueList != null)
AllDialogue = AllDialogueList.ToArray();
}
private void SetUpQuestPreview(QuestSO quest)
{
if (quest == null)
return;
}
private void SetUpQuestPreview(QuestSO quest)
{
if (quest == null)
return;
if (quest.Steps.Count>0&& quest.Steps[0].Actor!=null)
LoadActorImage(quest.Steps[0].Actor.name);
//Clear actor conversations area
rootVisualElement.Q<VisualElement>("actor-conversations").Clear();
foreach (StepSO step in quest.Steps)
LoadAndInitStepUXML(step);
}
private void LoadAndInitStepUXML(StepSO step)
{
//Clear actor conversations area
VisualElement actorConversationsVE = rootVisualElement.Q<VisualElement>("actor-conversations");
// Import UXML
var stepVisualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Scripts/Quests/Editor/StepDetail.uxml");
VisualElement stepVE = stepVisualTree.CloneTree();
VisualElement dialogueAreaVE = stepVE.Q<VisualElement>("dialogue-area");
//Title
stepVE.Q<Label>("step-title-label").text = "Step" + step.name[1];
//IsDone
if (quest.Steps.Count > 0 && quest.Steps[0].Actor != null)
LoadActorImage(quest.Steps[0].Actor.name);
//Clear actor conversations area
rootVisualElement.Q<VisualElement>("actor-conversations").Clear();
foreach (StepSO step in quest.Steps)
LoadAndInitStepUXML(step);
}
private void LoadAndInitStepUXML(StepSO step)
{
//Clear actor conversations area
VisualElement actorConversationsVE = rootVisualElement.Q<VisualElement>("actor-conversations");
// Import UXML
var stepVisualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Scripts/Quests/Editor/StepDetail.uxml");
VisualElement stepVE = stepVisualTree.CloneTree();
VisualElement dialogueAreaVE = stepVE.Q<VisualElement>("dialogue-area");
//Title
stepVE.Q<Label>("step-title-label").text = "Step" + step.name[1];
//IsDone
isDoneToggle.SetEnabled(false);
//SD
if(step.DialogueBeforeStep!=null)
LoadAndInitStartDialogueLineUXML(step.DialogueBeforeStep, dialogueAreaVE);
//CD ID if any
isDoneToggle.SetEnabled(false);
//SD
if (step.DialogueBeforeStep != null)
LoadAndInitStartDialogueLineUXML(step.DialogueBeforeStep, dialogueAreaVE);
//CD ID if any
LoadAndInitOptionsDialogueLineUXML(step.CompleteDialogue, step.IncompleteDialogue, dialogueAreaVE);
//Type (Check Item etc)
LoadAndInitOptionsDialogueLineUXML(step.CompleteDialogue, step.IncompleteDialogue, dialogueAreaVE);
//Type (Check Item etc)
if (step.Type == stepType.dialogue)
{
VisualElement itemValidateVE = stepVE.Q<VisualElement>("item-validate");

stepVE.Q<Label>("item-to-validate").text = step.Item.ToString();
}
actorConversationsVE.Add(stepVE);
}
private void LoadAndInitStartDialogueLineUXML(DialogueDataSO startDialogue, VisualElement parent)
{
// Import UXML
var dialogueVisualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Scripts/Quests/Editor/DialogueLine.uxml");
// Set line
foreach (LocalizedString line in startDialogue.DialogueLines)
{
VisualElement dialogueVE = dialogueVisualTree.CloneTree();
Label leftLineLabel = dialogueVE.Q<Label>("left-line-label");
leftLineLabel.text = line.GetLocalizedStringImmediateSafe();
Label rightLineLabel = dialogueVE.Q<Label>("right-line-label");
rightLineLabel.style.display = DisplayStyle.None;
// Set options
VisualElement buttonArea = dialogueVE.Q<VisualElement>("buttons");
if (startDialogue.Choices.Count==0)
{
buttonArea.style.display = DisplayStyle.None;
}
else if (startDialogue.Choices.Count <= 2)
{
for (int i = 0; i < 2; i++)
{
Button btn = buttonArea.Q<Button>($"btn-{i}");
if (i < startDialogue.Choices.Count)
btn.text = startDialogue.Choices[i].Response.GetLocalizedStringImmediateSafe();
else
btn.style.display = DisplayStyle.None;
}
}
parent.Add(dialogueVE);
}
}
private void LoadAndInitOptionsDialogueLineUXML(DialogueDataSO completeDialogue, DialogueDataSO incompleteDialogue, VisualElement parent)
{
// Import UXML
var dialogueVisualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Scripts/Quests/Editor/DialogueLine.uxml");
VisualElement dialogueVE = dialogueVisualTree.CloneTree();
// Set line
Label leftLineLabel = dialogueVE.Q<Label>("left-line-label");
Label rightLineLabel = dialogueVE.Q<Label>("right-line-label");
leftLineLabel.text = completeDialogue.DialogueLines[0].GetLocalizedStringImmediateSafe();
if (incompleteDialogue != null)
rightLineLabel.text = incompleteDialogue.DialogueLines[0].GetLocalizedStringImmediateSafe();
// hide options
VisualElement buttonArea = dialogueVE.Q<VisualElement>("buttons");
buttonArea.style.display = DisplayStyle.None;
parent.Add(dialogueVE);
}
private void FindAllSOsInTargetFolder<T>(Object target, out T[] foundSOs) where T : ScriptableObject
{
var guids = AssetDatabase.FindAssets($"t:{typeof(T)}", new[] {Path.GetDirectoryName(AssetDatabase.GetAssetPath(target))});
foundSOs = new T[guids.Length];
for (int i = 0; i < guids.Length; i++)
{
var path = AssetDatabase.GUIDToAssetPath(guids[i]);
foundSOs[i] = AssetDatabase.LoadAssetAtPath<T>(path);
}
}
private void FindAllSOByType<T>(out T[] foundSOs) where T : ScriptableObject
{
var guids = AssetDatabase.FindAssets($"t:{typeof(T)}");
foundSOs = new T[guids.Length];
for (int i = 0; i < guids.Length; i++)
{
var path = AssetDatabase.GUIDToAssetPath(guids[i]);
foundSOs[i] = AssetDatabase.LoadAssetAtPath<T>(path);
}
}
private void InitListView<T>(ListView listview, T[] itemsSource)
{
listview.makeItem = () => new Label();
listview.bindItem = (element, i) =>
{
var nameProperty = itemsSource[i].GetType().GetProperty("name");
if (nameProperty != null)
{
(element as Label).text = nameProperty.GetValue(itemsSource[i]) as string;
}
};
listview.itemsSource = itemsSource;
listview.itemHeight = 16;
listview.selectionType = SelectionType.Single;
listview.style.flexGrow = 1.0f;
listview.Refresh();
if(itemsSource.Length>0)
listview.selectedIndex = 0;
}
private void RefreshListView<T>(out ListView listview, string visualElementName, T[] itemsSource)
{
listview = new ListView();
VisualElement parentVE = rootVisualElement.Q<VisualElement>(visualElementName);
parentVE.Clear();
InitListView(listview, itemsSource);
parentVE.Add(listview);
actorConversationsVE.Add(stepVE);
}
private void LoadAndInitStartDialogueLineUXML(DialogueDataSO startDialogue, VisualElement parent)
{
// Import UXML
var dialogueVisualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Scripts/Quests/Editor/DialogueLine.uxml");
// Set line
foreach (LocalizedString line in startDialogue.DialogueLines)
{
VisualElement dialogueVE = dialogueVisualTree.CloneTree();
Label leftLineLabel = dialogueVE.Q<Label>("left-line-label");
leftLineLabel.text = line.GetLocalizedStringImmediateSafe();
Label rightLineLabel = dialogueVE.Q<Label>("right-line-label");
rightLineLabel.style.display = DisplayStyle.None;
// Set options
VisualElement buttonArea = dialogueVE.Q<VisualElement>("buttons");
if (startDialogue.Choices.Count == 0)
{
buttonArea.style.display = DisplayStyle.None;
}
else if (startDialogue.Choices.Count <= 2)
{
for (int i = 0; i < 2; i++)
{
Button btn = buttonArea.Q<Button>($"btn-{i}");
if (i < startDialogue.Choices.Count)
btn.text = startDialogue.Choices[i].Response.GetLocalizedStringImmediateSafe();
else
btn.style.display = DisplayStyle.None;
}
}
parent.Add(dialogueVE);
}
private void LoadActorImage(string actorName)
{
Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath($"Assets/Scripts/Quests/Editor/ActorImages/{actorName}.png", typeof(Texture2D));
actorPreview.image = texture;
}
private void DisplayAllProperties(Object data, string visualElementName)
{
//Clear panel
VisualElement parentVE = rootVisualElement.Q<VisualElement>(visualElementName);
parentVE.Clear();
//Add new scrollview
ScrollView scrollView= new ScrollView();
SerializedObject dataObject = new SerializedObject(data);
SerializedProperty dataProperty = dataObject.GetIterator();
dataProperty.Next(true);
while (dataProperty.NextVisible(false))
{
PropertyField prop=new PropertyField(dataProperty);
prop.SetEnabled(dataProperty.name != "m_Script");
prop.Bind(dataObject);
scrollView.Add(prop);
}
parentVE.Add(scrollView);
}
private void LoadAndInitOptionsDialogueLineUXML(DialogueDataSO completeDialogue, DialogueDataSO incompleteDialogue, VisualElement parent)
{
// Import UXML
var dialogueVisualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Scripts/Quests/Editor/DialogueLine.uxml");
VisualElement dialogueVE = dialogueVisualTree.CloneTree();
// Set line
Label leftLineLabel = dialogueVE.Q<Label>("left-line-label");
Label rightLineLabel = dialogueVE.Q<Label>("right-line-label");
leftLineLabel.text = completeDialogue.DialogueLines[0].GetLocalizedStringImmediateSafe();
if (incompleteDialogue != null)
rightLineLabel.text = incompleteDialogue.DialogueLines[0].GetLocalizedStringImmediateSafe();
// hide options
VisualElement buttonArea = dialogueVE.Q<VisualElement>("buttons");
buttonArea.style.display = DisplayStyle.None;
parent.Add(dialogueVE);
}
private void FindAllSOsInTargetFolder<T>(Object target, out T[] foundSOs) where T : ScriptableObject
{
var guids = AssetDatabase.FindAssets($"t:{typeof(T)}", new[] { Path.GetDirectoryName(AssetDatabase.GetAssetPath(target)) });
foundSOs = new T[guids.Length];
for (int i = 0; i < guids.Length; i++)
{
var path = AssetDatabase.GUIDToAssetPath(guids[i]);
foundSOs[i] = AssetDatabase.LoadAssetAtPath<T>(path);
}
}
private void FindAllSOByType<T>(out T[] foundSOs) where T : ScriptableObject
{
var guids = AssetDatabase.FindAssets($"t:{typeof(T)}");
foundSOs = new T[guids.Length];
for (int i = 0; i < guids.Length; i++)
{
var path = AssetDatabase.GUIDToAssetPath(guids[i]);
foundSOs[i] = AssetDatabase.LoadAssetAtPath<T>(path);
}
}
private void InitListView<T>(ListView listview, T[] itemsSource)
{
listview.makeItem = () => new Label();
listview.bindItem = (element, i) =>
{
var nameProperty = itemsSource[i].GetType().GetProperty("name");
if (nameProperty != null)
{
(element as Label).text = nameProperty.GetValue(itemsSource[i]) as string;
}
};
listview.itemsSource = itemsSource;
listview.itemHeight = 16;
listview.selectionType = SelectionType.Single;
listview.style.flexGrow = 1.0f;
listview.Refresh();
if (itemsSource.Length > 0)
listview.selectedIndex = 0;
}
private void RefreshListView<T>(out ListView listview, string visualElementName, T[] itemsSource)
{
listview = new ListView();
VisualElement parentVE = rootVisualElement.Q<VisualElement>(visualElementName);
parentVE.Clear();
InitListView(listview, itemsSource);
parentVE.Add(listview);
}
private void LoadActorImage(string actorName)
{
Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath($"Assets/Scripts/Quests/Editor/ActorImages/{actorName}.png", typeof(Texture2D));
actorPreview.image = texture;
}
private void DisplayAllProperties(Object data, string visualElementName)
{
//Clear panel
VisualElement parentVE = rootVisualElement.Q<VisualElement>(visualElementName);
parentVE.Clear();
//Add new scrollview
ScrollView scrollView = new ScrollView();
SerializedObject dataObject = new SerializedObject(data);
SerializedProperty dataProperty = dataObject.GetIterator();
dataProperty.Next(true);
while (dataProperty.NextVisible(false))
{
PropertyField prop = new PropertyField(dataProperty);
prop.SetEnabled(dataProperty.name != "m_Script");
prop.Bind(dataObject);
scrollView.Add(prop);
}
parentVE.Add(scrollView);
}
id++;
id++;
asset.SetQuestlineId (id);
AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests","Questline" + id);
AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline"+id+"/QL"+id+".asset");
asset.SetQuestlineId(id);
AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests", "Questline" + id);
AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + id + "/QL" + id + ".asset");
LoadAllQuestsData();
LoadAllQuestsData();
}
void RemoveQuestline()
{

void AddQuest()
{
QuestSO asset = ScriptableObject.CreateInstance<QuestSO>();
QuestSO asset = ScriptableObject.CreateInstance<QuestSO>();
questId = selectedQuestLine.Quests.Count +1 ;
AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId, "Quest" + questId);
AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline"+ questlineId + "/Quest"+questId+"/Q" + questId+"-QL"+ questlineId + ".asset");
questId = selectedQuestLine.Quests.Count + 1;
AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId, "Quest" + questId);
AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId + "/Q" + questId + "-QL" + questlineId + ".asset");
asset.SetQuestId(questId);
asset.SetQuestId(questId);
}
void RemoveQuest()
{

int questlineId = 0;
questlineId = selectedQuestLine.IdQuestline;
int questId = 0;
questId =currentSeletedQuest.IdQuest;
questId = currentSeletedQuest.IdQuest;
AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId , "Step" + stepId);
AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId + "/Step" + stepId +"/S"+ stepId + "-Q" + questId + "-QL" + questlineId + ".asset");
AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId, "Step" + stepId);
AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId + "/Step" + stepId + "/S" + stepId + "-Q" + questId + "-QL" + questlineId + ".asset");
AssetDatabase.SaveAssets();
currentSeletedQuest.Steps.Add(asset);
//refresh

4
UOP1_Project/Assets/Scripts/Quests/ScriptableObjects/QuestlineSO.cs


private List<QuestSO> _quests = new List<QuestSO>();
[SerializeField]
bool _isDone = false;
public int IdQuestline => _idQuestLine;
public int IdQuestline => _idQuestLine;
public List<QuestSO> Quests => _quests;
public bool IsDone => _isDone;
public void FinishQuestline()

public void SetQuestlineId(int id)
{
_idQuestLine = id;
_idQuestLine = id;
}
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