* Added the basic inventory system
* Removed prefixes, added CreateAssetMenu to ingredient
* Added CreateAssetMenu to Inventory
* Updated to use tabs and prefixes
* Added prefix to inventory item
* Added a means to iterate over items in Inventory
* Moved accessor
* Spaces to tabs (again)
* Added default assignment to prevent warning
* Added a CustomEditor for Inventory
* added Items according to @chema descrription.
* Marked out item type
* follow code convention
* Added character Customization script.
Added folder structure for scripable objects
* removed marked out lines
* Changed Inventory to contain a list of ItemStacks instead of a dictrionary of Items.
* added item background color
* Reimplemented all the methods in Inventory.cs to work better with List.
* simplified member field namings
* made changed according to request by @Ciro_unity - moved scirpable objects to i...
Conflicts are all regarding the renaming of the namespace from Deivsky to UOP1
# Conflicts:
# UOP1_Project/Assets/Scripts/StateMachine/Core/IStateComponent.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/State.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateAction.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateCondition.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateMachine.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateTransition.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateActionSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateConditionSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateTransitionSO.cs