uChema
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378fc807
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Merge branch 'main' of https://github.com/uChema/open-project-1 into main
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3 年前 |
GitHub
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c0237ad9
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Merge branch 'UnityTechnologies:main' into main
|
3 年前 |
uChema
|
0a1c31a0
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Add healthbar
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3 年前 |
uChema
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41cc566f
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Merge Settings with main
|
3 年前 |
uChema
|
dc07bb35
|
Merge remote-tracking branch 'upstream/main' into main
|
3 年前 |
uChema
|
9511bfd5
|
Fixing Asset Table
|
3 年前 |
uChema
|
4ad4a353
|
Settings System
|
3 年前 |
Amel Negra
|
9ac9becf
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Beach candy cutscene don't pause after line display anymore
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3 年前 |
Amel Negra
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f6c9e887
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Rock critter snooze state tweaking after animation integration
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3 年前 |
Amel Negra
|
125046cc
|
polishing candy cutscene
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3 年前 |
Amel Negra
|
bbbf44d0
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Fixing bard hare dialogue shot on beach scene
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3 年前 |
Amel
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eea075cb
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Integrating new phoenix chick animations into candy cutscene + tweaking
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3 年前 |
Amel Negra
|
42e6bd08
|
Adding phoenix chick nibbling and sneezing animations
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3 年前 |
Amel Negra
|
e611f40c
|
Adding rock critter snooze animation
|
3 年前 |
Amel
|
e69dc93c
|
Added start state to townsfolk AC
|
3 年前 |
Amel
|
75728ee5
|
wip win cutscene
|
3 年前 |
Amel
|
af96b762
|
Audio config setter for cutscene volume added
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3 年前 |
Amel
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8b2d50b0
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Add start state for townsfolks
|
3 年前 |
Amel Negra
|
4836919b
|
Disabled trigger and play on awake for cutscene
|
3 年前 |
Amel Negra
|
97322354
|
Disabling interaction GO on pigchef during cutscene (To remove talk UI)
|
3 年前 |
Amel Negra
|
f0cf14a8
|
Merge remote-tracking branch 'origin/main' into main
|
3 年前 |
Amel Negra
|
a557f23b
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Now DialogueBehaviour takes care of disabling UI dialogue when not paused
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3 年前 |
Amel Negra
|
120c5b08
|
Added pause audio signal for cutscene
|
3 年前 |
Amel Negra
|
2a8c28f6
|
Sweet dish cutscene wip
|
3 年前 |
Ciro Continisio
|
a1fdc096
|
Fixed Protagonist eyes issue
Eyes were rendered after water, showing through. Now fixed.
|
3 年前 |
Amel Negra
|
2f39fb35
|
NPCs examples accessories hierarchy order fixed
|
3 年前 |
Ciro Continisio
|
c5f38fb8
|
Merge remote-tracking branch 'tech-mkt/main'
|
3 年前 |
Ciro Continisio
|
db88cbec
|
Fixed fast camera rotation issue
|
3 年前 |
Amel Negra
|
6790825d
|
Adding game state ref to Chef Comb and Bard Hare prefabs
|
3 年前 |
Ciro Continisio
|
b8f152c8
|
Beach light fixes and rebaked lightmaps
|
3 年前 |
Amel
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17e7e8f4
|
Pushing cutscene placeholders to the different scenes
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3 年前 |
Amel
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de1dc005
|
Add game state to pig chef prefab
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3 年前 |
Amel
|
c426ce61
|
Keeping only one event called for sfx during talk animations
|
3 年前 |
Amel
|
38195933
|
Disable audio sfx events on animation during cutscenes
|
3 年前 |
uChema
|
7cd7c86b
|
Merge branch 'pr/67' into main
|
3 年前 |
uChema
|
1ce93bca
|
Small fixes in Game State System
|
3 年前 |
uChema
|
90cc66d9
|
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
|
3 年前 |
uChema
|
1d6b8128
|
Use Game States In State Machine
|
3 年前 |
uChema
|
3faf99a1
|
Use the state machine to change Game State to and from Combat
|
3 年前 |
Amel Negra
|
e9f4e34e
|
Merge remote-tracking branch 'origin/main' into main
|
3 年前 |
uChema
|
9f6faf19
|
Change default Dialogue for Bard hare in town
|
3 年前 |
Amel Negra
|
c48bd53b
|
Sweet dish cutscene wip
|
3 年前 |
uChema
|
0aba5795
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
3 年前 |
Amel Negra
|
a75fef44
|
Moving table in front of Chef Comb (only prefab touched, not scene)
|
3 年前 |
uChema
|
1121acab
|
Reset Interactable prefab
|
3 年前 |
Amel Negra
|
ecc29c82
|
Sweet dish prefab
|
3 年前 |
GitHub
|
0aa3c019
|
Wiki images
|
3 年前 |
uChema
|
b1c2f634
|
Integrating Cutscenes and Questlines in final scenes
|
3 年前 |
Amel Negra
|
a60d5a44
|
Adding Townsfolk NPCs prefab variants examples
|
3 年前 |
GitHub
|
4b758ddc
|
Wiki images
|
3 年前 |