uChema
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378fc807
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Merge branch 'main' of https://github.com/uChema/open-project-1 into main
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3 年前 |
GitHub
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c0237ad9
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Merge branch 'UnityTechnologies:main' into main
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3 年前 |
uChema
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0a1c31a0
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Add healthbar
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3 年前 |
uChema
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41cc566f
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Merge Settings with main
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3 年前 |
uChema
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dc07bb35
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Merge remote-tracking branch 'upstream/main' into main
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3 年前 |
uChema
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9511bfd5
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Fixing Asset Table
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3 年前 |
uChema
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4ad4a353
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Settings System
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3 年前 |
Amel
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1f2da108
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Adding new celebration animations
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3 年前 |
Amel
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ee9d138e
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Sweet dish cutscene now loads final beach cutscene on the end
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3 年前 |
Amel
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ca019671
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Disabled debug transition on pig chef
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3 年前 |
Amel
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88755c36
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Added final beach scene as addressable
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3 年前 |
Amel
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b472d7a2
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Adding load scene signal to load a location from timeline
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3 年前 |
Amel
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4448fe99
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pushing beach night scene
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3 年前 |
Amel
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7db5cdba
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placeholder for final cutscene
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3 年前 |
Amel
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29d23b0e
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Beach game end cutscene
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3 年前 |
Amel
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4e1ab710
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Beach night scene light baking
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3 年前 |
Amel
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921d9db4
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Adding beach final scene
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3 年前 |
Amel Negra
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6242d7cf
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wip win cutscene
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3 年前 |
Amel Negra
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9ac9becf
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Beach candy cutscene don't pause after line display anymore
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3 年前 |
Amel Negra
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f6c9e887
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Rock critter snooze state tweaking after animation integration
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3 年前 |
Amel Negra
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125046cc
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polishing candy cutscene
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3 年前 |
Amel Negra
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bbbf44d0
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Fixing bard hare dialogue shot on beach scene
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3 年前 |
Amel
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eea075cb
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Integrating new phoenix chick animations into candy cutscene + tweaking
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3 年前 |
Amel Negra
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42e6bd08
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Adding phoenix chick nibbling and sneezing animations
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3 年前 |
Amel Negra
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e611f40c
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Adding rock critter snooze animation
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3 年前 |
Amel
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e69dc93c
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Added start state to townsfolk AC
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3 年前 |
Amel
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75728ee5
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wip win cutscene
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3 年前 |
Amel
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af96b762
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Audio config setter for cutscene volume added
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3 年前 |
Amel
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8b2d50b0
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Add start state for townsfolks
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3 年前 |
Amel Negra
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4836919b
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Disabled trigger and play on awake for cutscene
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3 年前 |
Amel Negra
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97322354
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Disabling interaction GO on pigchef during cutscene (To remove talk UI)
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3 年前 |
Amel Negra
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f0cf14a8
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Merge remote-tracking branch 'origin/main' into main
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3 年前 |
Amel Negra
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a557f23b
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Now DialogueBehaviour takes care of disabling UI dialogue when not paused
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3 年前 |
Amel Negra
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120c5b08
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Added pause audio signal for cutscene
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3 年前 |
Amel Negra
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2a8c28f6
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Sweet dish cutscene wip
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3 年前 |
Ciro Continisio
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a1fdc096
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Fixed Protagonist eyes issue
Eyes were rendered after water, showing through. Now fixed.
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3 年前 |
Amel Negra
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2f39fb35
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NPCs examples accessories hierarchy order fixed
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3 年前 |
Ciro Continisio
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c5f38fb8
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Merge remote-tracking branch 'tech-mkt/main'
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3 年前 |
Ciro Continisio
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db88cbec
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Fixed fast camera rotation issue
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3 年前 |
Amel Negra
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6790825d
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Adding game state ref to Chef Comb and Bard Hare prefabs
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3 年前 |
Ciro Continisio
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b8f152c8
|
Beach light fixes and rebaked lightmaps
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3 年前 |
Amel
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17e7e8f4
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Pushing cutscene placeholders to the different scenes
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3 年前 |
Amel
|
de1dc005
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Add game state to pig chef prefab
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3 年前 |
Amel
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c426ce61
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Keeping only one event called for sfx during talk animations
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3 年前 |
Amel
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38195933
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Disable audio sfx events on animation during cutscenes
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3 年前 |
uChema
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7cd7c86b
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Merge branch 'pr/67' into main
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3 年前 |
uChema
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1ce93bca
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Small fixes in Game State System
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3 年前 |
uChema
|
90cc66d9
|
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
|
3 年前 |
uChema
|
1d6b8128
|
Use Game States In State Machine
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3 年前 |
uChema
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3faf99a1
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Use the state machine to change Game State to and from Combat
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3 年前 |