uChema
b1c2f634
Integrating Cutscenes and Questlines in final scenes
3 年前
Amel Negra
a60d5a44
Adding Townsfolk NPCs prefab variants examples
3 年前
GitHub
4b758ddc
Wiki images
3 年前
Ciro Continisio
83ea7526
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Scenes/Locations/Field_Farms.unity
3 年前
Ciro Continisio
c0d04e7a
TownMarket
3 年前
Ciro Continisio
e4121299
TownMarket work
3 年前
Ciro Continisio
3ba16be3
EmptyLocation tweaks
3 年前
Ciro Continisio
e693d85c
Worldbuilding
3 年前
Ciro Continisio
65a539ba
Art tweaks
3 年前
Ciro Continisio
8e61f477
Added light probes to prefabs
3 年前
Ciro Continisio
1d3f0c8a
Added FallCatcher script for water areas
3 年前
Ciro Continisio
25505e81
Worldbuilding
3 年前
Ciro Continisio
81c9fb97
Graphic work (mostly Cave)
3 年前
Amel Negra
8128c471
Tweaking cutscene camera shake frequency and amplitude
3 年前
Amel Negra
339144dd
Pushing path config changes as prefab
3 年前
Amel Negra
178534d3
Adding v1 of slime critters cutscene
3 年前
Amel Negra
095475d0
Pushing the scene after adding the new path configs
3 年前
Amel Negra
fa8cc2af
Added new path configs for slime critters on the Field_Farms scene
3 年前
Ciro Continisio
c0f37c31
Merge branch 'worldbuilding'
3 年前
Ciro Continisio
2de40c96
Work on mountain
3 年前
Amel Negra
12905f99
Prefabs and playableDirectors placeholders created for different cutscenes
3 年前
Ciro Continisio
72e8db4d
Moved itsleviosa's whiteboxing
3 年前
Amel Negra
7764a8fd
Merge remote-tracking branch 'origin/main' into main
3 年前
uChema
59488a5c
Merge branch 'pr/400' into main
3 年前
Ciro Continisio
40572789
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Cutscenes/PathAndCave.meta
# UOP1_Project/Assets/Cutscenes/PathAndCave.unity
# UOP1_Project/Assets/Cutscenes/PathAndCave.unity.meta
# UOP1_Project/Assets/Cutscenes/PathAndCave/NavMesh.asset
# UOP1_Project/Assets/Cutscenes/PathAndCave/NavMesh.asset.meta
# UOP1_Project/Assets/Cutscenes/PathAndCave_Reduced.meta
# UOP1_Project/Assets/Cutscenes/PathAndCave_Reduced.unity
# UOP1_Project/Assets/Cutscenes/PathAndCave_Reduced.unity.meta
# UOP1_Project/Assets/Cutscenes/PathAndCave_Reduced/NavMesh.asset
# UOP1_Project/Assets/Cutscenes/PathAndCave_Reduced/NavMesh.asset.meta
# UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.cs
3 年前
Amel Negra
a676cd5d
Merge remote-tracking branch 'origin/main' into main
3 年前
Ciro Continisio
a9b18d29
Baked all lightmaps
3 年前
Ciro Continisio
e0c72522
Fixed BardHare dialogue camera being on at all times
3 年前
Ciro Continisio
2d712a99
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Scenes/Locations/Beach.unity
3 年前
Ciro Continisio
6de2a6a1
ArtShowcase light bake
3 年前
Ciro Continisio
8e056bbc
Wok
Added wok model, created composite wok cooking prefab, added CookingSteam fx
3 年前
Ciro Continisio
d3537763
Art assets
Tweaked wooden bench UVs and texture, created Campfire prefab out of PotOverFire
3 年前
Ciro Continisio
8761fdff
Fixes to ArtShowcase
3 年前
Ciro Continisio
33395788
RockCritter egg and Gold RockCritter egg
3 年前
Ciro Continisio
1aeed5db
Water mill
3 年前
Amel Negra
6c5d90c9
Adding slime cutscene prefab and playable
3 年前
Ciro Continisio
6479be22
Ground patches
3 年前
Amel Negra
d3f9f09c
Added general cutscenePlayableDirector prefab
3 年前
itsLevi0sa
0425b39f
[Bot] Automated dotnet-format update
3 年前
Ciro Continisio
984180df
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/02a28a9c355f4fac879be8ab591f1a6a.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/0f35a51a6d884c8ab30219b5a3b05de7.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/108b5a6e887748a1875141cf7eefbf8e.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/177f1a363471462daaaa7e27712e2b77.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/17f9a240deb94feb8a71fae200bf7ff1.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/26347a43a1d94f6eba6efb6ca3d40208.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/2ab75110e077404aaaa2789feb3cc82e.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/2f392744e4d142f7a81da2a69bdaa99f.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/512005dcb52a4d588ffc91db589f24ff.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/61ff26a351934...
3 年前
uChema
84ae59c8
Fix Push
3 年前
itsLevi0sa
340dd8dc
Merge branch 'main' into CaveWhiteboxing
3 年前
Ciro Continisio
bbffa7ea
Removed ProBuilder cache
3 年前
uChema
7ba7a559
Merge branch 'pr/396' into main
3 年前
itsLevi0sa
aa9e8032
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into CaveWhiteboxing
3 年前
fqureshi
68cafc40
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
93832439
Landmass work
3 年前
João Ricardo dos Santos
c11d51a0
fix: checking if the old save file exists
when we open the game in a different scene in the first time (when we don't start the game in the Initialization scene), the error is raised.
4 年前
itsLevi0sa
2b78139d
Created PathAndCave scene (Scene A) and PathAndCave_Reduced scene (Scene B)
Scene A is the previously commited Cave scene with the addition of the path and a better asset grouping. Scene B is the Cave scene reduced and some path additions arranged to fit in the base scene provided in the Locations folder. Also included both scenes' NavMeshes.
3 年前
fqureshi
7c507f4a
Create save file on editor cold startup if needed
4 年前