Amel Negra
|
ec0654b5
|
Plant critter attack animation v2 integration
|
3 年前 |
Amel Negra
|
1d38f960
|
Merge remote-tracking branch 'origin/main' into main
|
3 年前 |
Amel Negra
|
bf6484ad
|
removed line pause in slime cutscene
|
3 年前 |
Amel Negra
|
e529677a
|
Glucoses now show up only after cutscene and removed line pause in cutscene
|
3 年前 |
Amel Negra
|
662602a1
|
Glucoses now show up only after cutscene
|
3 年前 |
Amel
|
2addb8d8
|
Added and integrated new attack animation for plant critter
|
3 年前 |
uChema
|
3854e2ed
|
Art folder reorg
|
3 年前 |
Amel Negra
|
667efa1d
|
Added farming animation with wip example
|
3 年前 |
Amel Negra
|
c1cee660
|
Moved common F and M animations of townsfolk on a new folder
|
3 年前 |
Amel
|
bad6196e
|
Fixed talk interaction enabled forever after cutscenes
|
3 年前 |
Amel
|
c263ded6
|
Fixing beach cutscenes timeline binding confusion
|
3 年前 |
Amel
|
7b7510b3
|
Fix dialogue shots
|
3 年前 |
Amel
|
79795bad
|
Credits integration in final cutscene
|
3 年前 |
Amel
|
22980250
|
Merge remote-tracking branch 'origin/main' into main
|
3 年前 |
uChema
|
1eaafa64
|
Add Rolling credits to GameplayScene
|
3 年前 |
uChema
|
93300a72
|
Rolling Credits
|
3 年前 |
Amel
|
5319d9b4
|
Disable the cutscene placeholder text by default
|
3 年前 |
Amel
|
9c33d596
|
wip beach intro cutscene
|
3 年前 |
Amel
|
c2dc91c9
|
Added placeholder on UI for intro cutscene since it's wip
|
3 年前 |
Amel
|
1d5d51cb
|
Added beach intro cutscene + plays only when we play new game
|
3 年前 |
Amel
|
5511adb3
|
Disabled cutscene test colliders for 2 final cutscenes
|
3 年前 |
uChema
|
8a36c2bf
|
Fix UI Rescaling. Test The whole game. WIP Interaction after cutscene
|
3 年前 |
uChema
|
52671b6b
|
Fix Display
|
3 年前 |
uChema
|
f7c5fc57
|
Switch file to correct folder
|
3 年前 |
uChema
|
92cb047d
|
Merge remote-tracking branch 'upstream/main' into main
|
3 年前 |
uChema
|
0b5714a0
|
Switch File position for Merge
|
3 年前 |
uChema
|
f29c7129
|
Add Icons placeholders - Set Game Scene UI - Add Aggro System
|
3 年前 |
uChema
|
0e1137be
|
Adding Icons + New Interaction system
|
3 年前 |
uChema
|
378fc807
|
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
|
3 年前 |
GitHub
|
c0237ad9
|
Merge branch 'UnityTechnologies:main' into main
|
3 年前 |
uChema
|
0a1c31a0
|
Add healthbar
|
3 年前 |
uChema
|
41cc566f
|
Merge Settings with main
|
3 年前 |
uChema
|
dc07bb35
|
Merge remote-tracking branch 'upstream/main' into main
|
3 年前 |
uChema
|
9511bfd5
|
Fixing Asset Table
|
3 年前 |
uChema
|
4ad4a353
|
Settings System
|
3 年前 |
uChema
|
7cd7c86b
|
Merge branch 'pr/67' into main
|
3 年前 |
uChema
|
1ce93bca
|
Small fixes in Game State System
|
3 年前 |
uChema
|
90cc66d9
|
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
|
3 年前 |
uChema
|
1d6b8128
|
Use Game States In State Machine
|
3 年前 |
Greg Solo
|
73b4e5d8
|
Set game to combat state when critter detects player
|
4 年前 |
uChema
|
3faf99a1
|
Use the state machine to change Game State to and from Combat
|
3 年前 |
Amel Negra
|
265dcb02
|
Added savory dish cutscene
|
3 年前 |
Amel Negra
|
3cd151d4
|
Path config for going away during cutscene
|
3 年前 |
Amel Negra
|
599c6af5
|
Make NPC wait for a random time before walking away in cutscene
|
3 年前 |
Amel Negra
|
3235736c
|
Baked Town Upper Navmesh to use for cutscene walking
|
3 年前 |
Amel Negra
|
e751564b
|
Tweaking sweet dish cutscene
|
3 年前 |
Amel Negra
|
f4233540
|
Signals and script folder organization
|
3 年前 |
Amel Negra
|
4689962b
|
Townsfolk front and back crowd going away signal
|
3 年前 |
Amel Negra
|
b75d5771
|
Polishing celebration part on win cutscene and added phoenix chick animation
|
3 年前 |
Amel Negra
|
ec8eb680
|
Beach night final cutscene now starts main menu in the end
|
3 年前 |