浏览代码

Art tweaks

/main
Ciro Continisio 3 年前
当前提交
65a539ba
共有 17 个文件被更改,包括 559 次插入11 次删除
  1. 2
      UOP1_Project/Assets/Art/Effects/Fire/Halo.mat
  2. 2
      UOP1_Project/Assets/Art/Effects/Fire/HaloStrong.mat
  3. 2
      UOP1_Project/Assets/Art/Nature/Ground/Landmasses.mat
  4. 4
      UOP1_Project/Assets/Art/Props/Festival/TentCoverBeige.mat
  5. 4
      UOP1_Project/Assets/Art/Props/FruitStand/StandMaterial_1.mat
  6. 2
      UOP1_Project/Assets/Art/Props/FruitStand/StandMaterial_2.mat
  7. 6
      UOP1_Project/Assets/Art/Props/Statue/Statue_Material.mat
  8. 8
      UOP1_Project/Assets/Art/Props/Festival/TentCoverBeige.mat.meta
  9. 130
      UOP1_Project/Assets/Art/Props/Festival/TentCoverBeige2.mat
  10. 8
      UOP1_Project/Assets/Art/Props/Festival/TentCoverBeige2.mat.meta
  11. 130
      UOP1_Project/Assets/Art/Props/Festival/TentCoverOrange.mat
  12. 130
      UOP1_Project/Assets/Art/Props/Festival/TentCoverVermillion.mat
  13. 8
      UOP1_Project/Assets/Art/Props/Festival/TentCoverVermillion.mat.meta
  14. 126
      UOP1_Project/Assets/Art/Props/FruitStand/StandMaterial_3.mat
  15. 8
      UOP1_Project/Assets/Art/Props/FruitStand/StandMaterial_3.mat.meta
  16. 0
      /UOP1_Project/Assets/Art/Props/Festival/TentCoverOrange.mat.meta
  17. 0
      /UOP1_Project/Assets/Art/Props/Festival/TentCoverBeige.mat

2
UOP1_Project/Assets/Art/Effects/Fire/Halo.mat


- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.6603774, g: 0.5761682, b: 0, a: 0.03137255}
- _BaseColor: {r: 1, g: 0.75294125, b: 0, a: 0.043137256}
- _BaseColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: 0.21321961, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}

2
UOP1_Project/Assets/Art/Effects/Fire/HaloStrong.mat


- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.75471693, g: 0.6670774, b: 0.17494783, a: 0.07058824}
- _BaseColor: {r: 1, g: 0.7529412, b: 0, a: 0.09803922}
- _BaseColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: 0.21321961, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}

2
UOP1_Project/Assets/Art/Nature/Ground/Landmasses.mat


m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []

4
UOP1_Project/Assets/Art/Props/Festival/TentCoverBeige.mat


m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TentCover
m_Name: TentCoverBeige
m_Shader: {fileID: -6465566751694194690, guid: bf36778a400a0894b86a1f49c422fa62,
type: 3}
m_ShaderKeywords:

- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 0.7735849, g: 0.44411337, b: 0.28879112, a: 0}
- _MainColor: {r: 0.7830189, g: 0.66183037, b: 0.46960026, a: 0}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0.4811321, g: 0.4668667, b: 0.43833596, a: 0}

4
UOP1_Project/Assets/Art/Props/FruitStand/StandMaterial_1.mat


- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- Color_551FE3E8: {r: 1, g: 1, b: 1, a: 0}
- Color_551FE3E8: {r: 0.8867924, g: 0.63588667, b: 0.43144482, a: 0}
- Color_BD765EA0: {r: 1, g: 1, b: 1, a: 0}
- Color_BD765EA0: {r: 0.8396226, g: 0.6282506, b: 0.45602143, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

2
UOP1_Project/Assets/Art/Props/FruitStand/StandMaterial_2.mat


m_Colors:
- Color_551FE3E8: {r: 1, g: 0.43921572, b: 0, a: 0}
- Color_5678DAF5: {r: 1, g: 0.44089788, b: 0, a: 0}
- Color_BD765EA0: {r: 1, g: 0.4392157, b: 0, a: 0}
- Color_BD765EA0: {r: 0.8113208, g: 0.35634485, b: 0, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

6
UOP1_Project/Assets/Art/Props/Statue/Statue_Material.mat


m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []

- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _Smoothness: 0.538
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _MainColor: {r: 1, g: 1, b: 1, a: 0}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0, g: 0, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 0}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
--- !u!114 &7222302302088776772

8
UOP1_Project/Assets/Art/Props/Festival/TentCoverBeige.mat.meta


fileFormatVersion: 2
guid: 5ae21e150a3d26741a545c5f79b31a81
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

130
UOP1_Project/Assets/Art/Props/Festival/TentCoverBeige2.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-6610214270474274221
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TentCoverBeige2
m_Shader: {fileID: -6465566751694194690, guid: bf36778a400a0894b86a1f49c422fa62,
type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_300EB541:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- Texture2D_4036A321:
m_Texture: {fileID: 2800000, guid: 0b510b1ae4b24924c93ba45a08b5ea19, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_8606F96E: 0
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthSensitivity: 1
- _OutlineNormalsSensitivity: 1
- _OutlineThickness: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.364
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- Color_551FE3E8: {r: 0.9960785, g: 0.4784314, b: 0, a: 0}
- Color_5678DAF5: {r: 0.9960785, g: 0.67058825, b: 0, a: 0}
- Color_BD765EA0: {r: 0.9960785, g: 0.882353, b: 0.3921569, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 0.735849, g: 0.59180313, b: 0.4066012, a: 0}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0.4811321, g: 0.4668667, b: 0.43833596, a: 0}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []

8
UOP1_Project/Assets/Art/Props/Festival/TentCoverBeige2.mat.meta


fileFormatVersion: 2
guid: 39545b1df6b119c46bbeb1f1af31b379
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

130
UOP1_Project/Assets/Art/Props/Festival/TentCoverOrange.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-6610214270474274221
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TentCoverOrange
m_Shader: {fileID: -6465566751694194690, guid: bf36778a400a0894b86a1f49c422fa62,
type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_300EB541:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- Texture2D_4036A321:
m_Texture: {fileID: 2800000, guid: 0b510b1ae4b24924c93ba45a08b5ea19, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_8606F96E: 0
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthSensitivity: 1
- _OutlineNormalsSensitivity: 1
- _OutlineThickness: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.364
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- Color_551FE3E8: {r: 0.9960785, g: 0.4784314, b: 0, a: 0}
- Color_5678DAF5: {r: 0.9960785, g: 0.67058825, b: 0, a: 0}
- Color_BD765EA0: {r: 0.9960785, g: 0.882353, b: 0.3921569, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 0.745283, g: 0.4872607, b: 0.25713265, a: 0}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0.4811321, g: 0.4668667, b: 0.43833596, a: 0}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []

130
UOP1_Project/Assets/Art/Props/Festival/TentCoverVermillion.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-6610214270474274221
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TentCoverVermillion
m_Shader: {fileID: -6465566751694194690, guid: bf36778a400a0894b86a1f49c422fa62,
type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_300EB541:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- Texture2D_4036A321:
m_Texture: {fileID: 2800000, guid: 0b510b1ae4b24924c93ba45a08b5ea19, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_8606F96E: 0
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthSensitivity: 1
- _OutlineNormalsSensitivity: 1
- _OutlineThickness: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.364
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- Color_551FE3E8: {r: 0.9960785, g: 0.4784314, b: 0, a: 0}
- Color_5678DAF5: {r: 0.9960785, g: 0.67058825, b: 0, a: 0}
- Color_BD765EA0: {r: 0.9960785, g: 0.882353, b: 0.3921569, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 0.745283, g: 0.31610522, b: 0.2219778, a: 0}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0.4811321, g: 0.4668667, b: 0.43833596, a: 0}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []

8
UOP1_Project/Assets/Art/Props/Festival/TentCoverVermillion.mat.meta


fileFormatVersion: 2
guid: 555d88587d622b34c88d1ac71832e1f0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

126
UOP1_Project/Assets/Art/Props/FruitStand/StandMaterial_3.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: StandMaterial_3
m_Shader: {fileID: -6465566751694194690, guid: c2f57d091fa8e17459a737c31526637b,
type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_4036A321:
m_Texture: {fileID: 2800000, guid: 47268912d6f222c4db17e98567a918c4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexture:
m_Texture: {fileID: 2800000, guid: 4a1548ddf886ea541abea1f0168b2201, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _LightProbeContribution: 3.5
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthSensitivity: 0
- _OutlineNormalsSensitivity: 0
- _OutlineThickness: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- Color_551FE3E8: {r: 0.41960785, g: 0.47843137, b: 0.6509804, a: 0}
- Color_5678DAF5: {r: 0.42109543, g: 0.47855744, b: 0.6509434, a: 0}
- Color_BD765EA0: {r: 0.4923714, g: 0.5198844, b: 0.6320754, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 1, g: 0.971776, b: 0.042452812, a: 0}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0.16037738, g: 0.16037738, b: 0.16037738, a: 0}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
--- !u!114 &4601895798785195518
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2

8
UOP1_Project/Assets/Art/Props/FruitStand/StandMaterial_3.mat.meta


fileFormatVersion: 2
guid: c52559e979d078048841827c2977e110
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

/UOP1_Project/Assets/Art/Props/Festival/TentCover.mat.meta → /UOP1_Project/Assets/Art/Props/Festival/TentCoverOrange.mat.meta

/UOP1_Project/Assets/Art/Props/Festival/TentCover.mat → /UOP1_Project/Assets/Art/Props/Festival/TentCoverBeige.mat

正在加载...
取消
保存