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unity-tech-cn:/develop/permutepytorch
unity-tech-cn:/develop/sac-targetq
unity-tech-cn:/develop/actions-out
unity-tech-cn:/develop/reshapeonnxmemories
unity-tech-cn:/develop/crawlergail
unity-tech-cn:/develop/debugtorchfood
unity-tech-cn:/develop/hybrid-actions
unity-tech-cn:/develop/bullet-hell
unity-tech-cn:/develop/action-spec-gym
unity-tech-cn:/develop/battlefoodcollector
unity-tech-cn:/develop/use-action-buffers
unity-tech-cn:/develop/hardswish
unity-tech-cn:/develop/leakyrelu
unity-tech-cn:/develop/torch-clip-scale
unity-tech-cn:/develop/contentropy
unity-tech-cn:/develop/manch
unity-tech-cn:/develop/torchcrawlerdebug
unity-tech-cn:/develop/fix-nan
unity-tech-cn:/develop/multitype-buffer
unity-tech-cn:/develop/windows-delay
unity-tech-cn:/develop/torch-tanh
unity-tech-cn:/develop/gail-norm
unity-tech-cn:/develop/multiprocess
unity-tech-cn:/develop/unified-obs
unity-tech-cn:/develop/rm-rf-new-models
unity-tech-cn:/develop/skipcritic
unity-tech-cn:/develop/centralizedcritic
unity-tech-cn:/develop/dodgeball-tests
unity-tech-cn:/develop/cc-teammanager
unity-tech-cn:/develop/weight-decay
unity-tech-cn:/develop/singular-embeddings
unity-tech-cn:/develop/zombieteammanager
unity-tech-cn:/develop/superpush
unity-tech-cn:/develop/teammanager
unity-tech-cn:/develop/zombie-exp
unity-tech-cn:/develop/update-readme
unity-tech-cn:/develop/readme-fix
unity-tech-cn:/develop/coma-noact
unity-tech-cn:/develop/coma-withq
unity-tech-cn:/develop/coma2
unity-tech-cn:/develop/action-slice
unity-tech-cn:/develop/gru
unity-tech-cn:/develop/critic-op-lstm-currentmem
unity-tech-cn:/develop/decaygail
unity-tech-cn:/develop/gail-srl-hack
unity-tech-cn:/develop/rear-pad
unity-tech-cn:/develop/mm-copyright-dates
unity-tech-cn:/develop/dodgeball-raycasts
unity-tech-cn:/develop/collab-envs-exp-ervin
unity-tech-cn:/develop/pushcollabonly
unity-tech-cn:/develop/sample-curation
unity-tech-cn:/develop/soccer-groupman
unity-tech-cn:/develop/input-actuator-tanks
unity-tech-cn:/develop/validate-release-fix
unity-tech-cn:/develop/new-console-log
unity-tech-cn:/develop/lex-walker-model
unity-tech-cn:/develop/lstm-burnin
unity-tech-cn:/develop/grid-vaiable-names
unity-tech-cn:/develop/fix-attn-embedding
unity-tech-cn:/develop/api-documentation-update-some-fixes
unity-tech-cn:/develop/update-grpc
unity-tech-cn:/develop/grid-rootref-debug
unity-tech-cn:/develop/pbcollab-rays
unity-tech-cn:/develop/2.0-verified-pre
unity-tech-cn:/develop/parameterizedenvs
unity-tech-cn:/develop/custom-ray-sensor
unity-tech-cn:/develop/mm-add-v2blog
unity-tech-cn:/develop/custom-raycast
unity-tech-cn:/develop/area-manager
unity-tech-cn:/develop/remove-unecessary-lr
unity-tech-cn:/develop/use-base-env-in-learn
unity-tech-cn:/soccer-fives/multiagent
unity-tech-cn:/develop/cubewars/splashdamage
unity-tech-cn:/develop/add-fire/exp
unity-tech-cn:/develop/add-fire/jit
unity-tech-cn:/develop/add-fire/speedtest
unity-tech-cn:/develop/add-fire/bc
unity-tech-cn:/develop/add-fire/ckpt-2
unity-tech-cn:/develop/add-fire/normalize-context
unity-tech-cn:/develop/add-fire/components-dir
unity-tech-cn:/develop/add-fire/halfentropy
unity-tech-cn:/develop/add-fire/memoryclass
unity-tech-cn:/develop/add-fire/categoricaldist
unity-tech-cn:/develop/add-fire/mm
unity-tech-cn:/develop/add-fire/sac-lst
unity-tech-cn:/develop/add-fire/mm3
unity-tech-cn:/develop/add-fire/continuous
unity-tech-cn:/develop/add-fire/ghost
unity-tech-cn:/develop/add-fire/policy-tests
unity-tech-cn:/develop/add-fire/export-discrete
unity-tech-cn:/develop/add-fire/test-simple-rl-fix-resnet
unity-tech-cn:/develop/add-fire/remove-currdoc
unity-tech-cn:/develop/add-fire/clean2
unity-tech-cn:/develop/add-fire/doc-cleanups
unity-tech-cn:/develop/add-fire/changelog
unity-tech-cn:/develop/add-fire/mm2
unity-tech-cn:/develop/model-transfer/add-physics
unity-tech-cn:/develop/model-transfer/train
unity-tech-cn:/develop/jit/experiments
unity-tech-cn:/exp-vince/sep30-2020
unity-tech-cn:/hh-develop-gridsensor-tests/static
unity-tech-cn:/develop/hybrid-actions/distlist
unity-tech-cn:/develop/bullet-hell/buffer
unity-tech-cn:/goal-conditioning/new
unity-tech-cn:/goal-conditioning/sensors-2
unity-tech-cn:/goal-conditioning/sensors-3-pytest-fix
unity-tech-cn:/goal-conditioning/grid-world
unity-tech-cn:/soccer-comms/disc
unity-tech-cn:/develop/centralizedcritic/counterfact
unity-tech-cn:/develop/centralizedcritic/mm
unity-tech-cn:/develop/centralizedcritic/nonego
unity-tech-cn:/develop/zombieteammanager/disableagent
unity-tech-cn:/develop/zombieteammanager/killfirst
unity-tech-cn:/develop/superpush/int
unity-tech-cn:/develop/superpush/branch-cleanup
unity-tech-cn:/develop/teammanager/int
unity-tech-cn:/develop/teammanager/cubewar-nocycle
unity-tech-cn:/develop/teammanager/cubewars
unity-tech-cn:/develop/superpush/int/hunter
unity-tech-cn:/goal-conditioning/new/allo-crawler
unity-tech-cn:/develop/coma2/clip
unity-tech-cn:/develop/coma2/singlenetwork
unity-tech-cn:/develop/coma2/samenet
unity-tech-cn:/develop/coma2/fixgroup
unity-tech-cn:/develop/coma2/samenet/sum
unity-tech-cn:/hh-develop-dodgeball/goy-input
unity-tech-cn:/develop/soccer-groupman/mod
unity-tech-cn:/develop/soccer-groupman/mod/hunter
unity-tech-cn:/develop/soccer-groupman/mod/hunter/cine
unity-tech-cn:/ai-hw-2021/tensor-applier
此合并请求有变更与目标分支冲突。
/.gitignore
/Project/ProjectSettings/DynamicsManager.asset
/Project/ProjectSettings/ProjectVersion.txt
/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/JointDriveController.cs
/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/ProjectSettingsOverrides.cs
/Project/Assets/ML-Agents/Examples/Walker/Scripts/WalkerAgent.cs
/Project/Assets/ML-Agents/Examples/Walker/Prefabs/WalkerRagdoll.prefab.meta
/Project/Assets/ML-Agents/Examples/SharedAssets/Resources/OrientationCube.prefab.meta
/Project/Assets/ML-Agents/Examples/SharedAssets/Resources/OrientationCube.prefab
/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/DirectionIndicator.cs
/Project/Assets/ML-Agents/Examples/Walker/Prefabs/WalkerWithTargetPair.prefab
/config/ppo/WalkerStatic.yaml
/Project/Assets/ML-Agents/Examples/Walker/Prefabs/WalkerWithTargetPair.prefab.meta
/Project/Assets/ML-Agents/Examples/Walker/Prefabs/WalkerWithTargetPair.prefab
/Project/Assets/ML-Agents/Examples/Walker/Scenes/WalkerStatic.unity.meta
/config/ppo/WalkerStatic.yaml
91 次代码提交
main
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docs-update
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Hunter-Unity | 32feefee | update configs | 5 年前 |
Hunter-Unity | 8bcce546 | cleanup & put direction indicator in separate script | 5 年前 |
Hunter-Unity | aca47e1f | 200k buff cloud | 5 年前 |
Hunter-Unity | a3f7b980 | cp | 5 年前 |
Hunter-Unity | b3bf1418 | try new cluster | 5 年前 |
Hunter-Unity | 769dbec5 | cp | 5 年前 |
Hunter-Unity | f17b1075 | increase timescale for cloudtraining | 5 年前 |
Hunter-Unity | a7693501 | cp | 5 年前 |
Hunter-Unity | e032db74 | hyptest | 5 年前 |
Hunter-Unity | 6b92b01a | epoch 10 | 5 年前 |
Hunter-Unity | b06dd988 | 8x batch size for cloud test | 5 年前 |
Hunter-Unity | 85958dad | try 8x mem for cloud | 5 年前 |
Hunter-Unity | ffa4ce52 | testing bigger batch size | 5 年前 |
GitHub | e305bb31 | added sequence_length to doc | 5 年前 |
Hunter-Unity | 7b9dfa04 | testing new nn models | 5 年前 |
GitHub | baa95489 | broken link in training-ml-agents (#3996) | 5 年前 |
Hunter-Unity | f4c8f344 | 2e7 steps | 5 年前 |
GitHub | ef530217 |
use directory for model overrides instead (#4003)
* use directory for model overrides instead * fix maxEpisodes setting |
5 年前 |
Hunter-Unity | 07266f46 | add dir vector obsv | 5 年前 |
GitHub | 39103ee1 | lower min pyyaml version (#4004) | 5 年前 |
Hunter-Unity | c9821f85 | 100M steps | 5 年前 |
GitHub | f8df9fd2 | add ModelOverride to SoccerTwos and Worm scenes (#4002) | 5 年前 |
Hunter-Unity | 99eadde6 | try 100M steps on walkerdynamic | 5 年前 |
GitHub | 75689a87 |
Merge release 2 to master (#4000)
* update versions for patch release (#3970) * update versions for patch releae * Update precommit flake8 (#3961) * fix changelog * Release 2 cherry pick (#3971) * [bug-fix] Fix issue with initialize not resetting step count (#3962) * Develop better error message for #3953 (#3963) * Making the error for wrong number of agents raise consistently * Better error message for inputs of wrong dimensions * Fix #3932, stop the editor from going into a loop when a prefab is selected. (#3949) * Minor doc updates to release * add unit tests and fix exceptions (#3930) Co-authored-by: Ervin T <ervin@unity3d.com> Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com> Co-authored-by: Chris Goy <christopherg@unity3d.com> * update changelog (#3975) * [docs] Add memory_size hyperparameter (#3973) * Release 2 docs (#3976) * Add v1.0 blog post and update reference paper. (#3947) * Develop mm fix readme rel... |
5 年前 |
Hunter-Unity | 9add4a97 | increase gravity to 1.5 | 5 年前 |
GitHub | 45737208 |
External contribution : Allow visual and vector observations at the same time (#3998)
* allow vector observations also when using visual observations * update changelog * Update CHANGELOG.md * Update __init__.py * remove trailing whitespace * Fix test case where visual and vector observations are used simultaneously * fix formatting * add test for visual and vector observations * Assert vector action shape * Fix test environment to return multiple visual observations * use_visual and allow_multiple_visual_obs are replaced by allow_multiple_obs which allows visual and vector observations to be used simultaneously. * fixing run_gym.py test * [ci] * Added some more tests and made the observation space a tuple when using multiple observations * Modifying the change log * Addding to the Migrating doc * Edits to Migrating.md * Simplification of the code to generate the observation spaces * Simplified warning messages * Adding contr... |
5 年前 |
Hunter-Unity | 1316aa98 | iterate through list not dict to collect observations | 5 年前 |
GitHub | e6a84ded |
[WIP] Unity Environment Registry (#3967)
* [WIP] Unity Environment Registry [JIRA ticket](https://jira.unity3d.com/browse/MLA-997) [Design Document](https://docs.google.com/document/d/1bFQ3_oXsA80FMou8kwqYxC53kqG5L3i0mbTQUH4shY4/edit#) In This PR : Prototype of the Unity Environment Registry Uploaded the 3DBall and Basic Environments for mac only How to use on Python : ```python from mlagents_envs.registry import UnityEnvRegistry registry = UnityEnvRegistry() print(registry["3DBall"].description) env = registry["3DBall"].make() env.reset() for i in range(10): print(i) env.step() env.close() ``` * Other approach: - UnityEnvRegistry is no longer static and needs to be instantiated - Providing a default_registry that will contains our environments - Added a functionality to register RemoteRegistryEntry with a yaml file * Some extra verification of the url : The binary will have a hash of the url in its name to make sure the right environ... |
5 年前 |
Hunter-Unity | da6d25c9 | updated walker dynamic demo file. cleanup | 5 年前 |
GitHub | 4cb7bfe7 | add debugging option to ModelOverrider, handle scene resets (#3997) | 5 年前 |
Hunter-Unity | 10f12c25 | cleanup | 5 年前 |
GitHub | c0d96ecd |
Increase 3DBall generalization sampling interval (#3995)
* increase sampling interval to 2000 * bring it up to 5000 |
5 年前 |
Hunter-Unity | 12cbca77 | updated WalkerStatic scene with new ragdoll | 5 年前 |
GitHub | e29c3799 | Fix Barracuda assembly reference. (#3993) | 5 年前 |
Hunter-Unity | 6e0dbc22 | cleanup | 5 年前 |
GitHub | a249add3 | Wrong variable naming in code example (#3983) | 5 年前 |
Hunter-Unity | 89e95781 | clean up | 5 年前 |
GitHub | e724a8ad |
ObservableAttribute - use dictionary for sensor type too (#3978)
* use dictionary for sensortype too * update comment |
5 年前 |
Hunter-Unity | 81e976ac | added dirIndicator and orentCubeGizmo | 5 年前 |
GitHub | 197cf3e7 |
ObservableAttribute (#3925)
* ObservableAttribute proof-of-concept * restructue sensors, add int impl, unit test * add vector3 sensor, cleanup constructors * add more types * account for observables in barracuda checks * iterators for observable fields/props * stacking, fix obs size in prefab * use DeclaredOnly to filter members * ignore write-only properties * fix error message * docstrings * agent enum (WIP) * agent enum and unit tests * fix comment * cleanup TODO * ignore by default, rename declaredOnly param, docstrings * fix tests * rename, cleanup, revert FoodCollector * warning for write-only, no exception for invalid type * move observableAttributeHandling to BehaviorParameters * autoformatting * changelog * fix up sensor creation logic |
5 年前 |
Hunter-Unity | 7b35627d | about to clean up code | 5 年前 |
GitHub | f26c2b3a | Add needed indent to fix config file (#3968) | 5 年前 |
Hunter-Unity | d29cc962 | fix hip rotation | 5 年前 |
GitHub | c1f010ef |
Develop mm fix readme releases (#3966)
* Fix broken link and clean-up Releases section. * Updated link to be consistent with the table. * Update one of the bullets for consistency. |
5 年前 |
Hunter-Unity | cb8eec30 | Create WalkerDynamic.yaml | 5 年前 |
GitHub | 96ddb1b9 | Docs: remove --curriculum flag (#3921) | 5 年前 |
Hunter-Unity | 9e20feef | hip facing reward | 5 年前 |
GitHub | abbc6424 | [bug-fix] Fix issue with initialize not resetting step count (#3962) | 5 年前 |
Hunter-Unity | 0b02b434 | added new dynamic nn file | 5 年前 |
GitHub | 3a8f6d0c |
Adding some tests (#3952)
* Adding some tests * fixing the step test by enforcing the types of np.array * addressing comments |
5 年前 |
Hunter-Unity | e037175e | collect local rotations | 5 年前 |
GitHub | 8bae4088 |
Develop better error message for #3953 (#3963)
* Making the error for wrong number of agents raise consistently * Better error message for inputs of wrong dimensions |
5 年前 |
Hunter-Unity | 5f149660 | DynamicWalker working. has working nn file | 5 年前 |
GitHub | 9083752d |
Making some things private in UnityEnvironment (#3951)
* Making some things private in UnityEnvironment * Readding the default ports as public * removing _SCALAR_ACTION_TYPES and _SINGLE_BRAIN_ACTION_TYPES * Removing unused method |
5 年前 |
Hunter-Unity | c4943a05 | added dynamic walker tf file. max speed 5 | 5 年前 |
GitHub | e274bcf6 |
Update precommit flake8 (#3961)
* fix flake8 errors * update flake8 hook * update flake8 plugins |
5 年前 |
Hunter-Unity | 78256e86 | updated dynamic platforms | 5 年前 |
GitHub | 0f5d79ca | Fix #3932, stop the editor from going into a loop when a prefab is selected. (#3949) | 5 年前 |
Hunter-Unity | 6f91aeae | added trained model, renamed scene, usecollisioncallbacks | 5 年前 |
GitHub | c6ed3789 |
Replaced get_behavior_names and get_behavior_spec with behavior_specs property (#3946)
* Replaced get_behavior_names and get_behavior_spec with behavior_specs property * Fixing the test * [ci] * addressing some comments * use typing.Mapping (#3948) * Update ml-agents-envs/mlagents_envs/base_env.py Co-authored-by: Chris Elion <chris.elion@unity3d.com> * Adding the documentation Co-authored-by: Chris Elion <chris.elion@unity3d.com> |
5 年前 |
Hunter-Unity | b1e5a6f8 | fixed bp heirarchy | 5 年前 |
GitHub | 69fa337d |
Update issue templates (#3950)
Co-authored-by: Chris Elion <chris.elion@unity3d.com> |
5 年前 |
Hunter-Unity | bfb4eddc | update walker pair prefab | 5 年前 |
GitHub | 2b207401 | Add v1.0 blog post and update reference paper. (#3947) | 5 年前 |
Hunter-Unity | 182aaee3 | rebuilt ragdoll ready | 5 年前 |
GitHub | 96dc2545 |
[docs] Fix a configuration error in RollerBall that doesn't allow training to run. (#3945)
mlagents.trainers.exception.UnityTrainerException: The hyper-parameter memory_size could not be found for the <class 'mlagents.trainers.ppo.trainer.PPOTrainer'> trainer of brain RollerBall. |
5 年前 |
Hunter-Unity | 546c610f | rebuilt walker ragdoll to scale 1 | 5 年前 |
Andrew Cohen | 099685fe | removed stop gradient/add trainable=false | 5 年前 |
GitHub | 812983c0 |
Some improvements to the UnityEnvironment class (#3939)
* Fix typo * Made a side channel utils to reduce the complexity of UnityEnvironment * Added a get_side_channel_dict utils method * Better executable launcher (unarguably) * Fixing the broken test * Addressing comments * [skip ci] Update ml-agents-envs/mlagents_envs/side_channel/side_channel_manager.py Co-authored-by: Jonathan Harper <jharper+moar@unity3d.com> * No catch all Co-authored-by: Jonathan Harper <jharper+moar@unity3d.com> |
5 年前 |
Hunter-Unity | 3edca8d0 | reduced maxAngVel, enabled enhanced determinism, cont spec | 5 年前 |
Andrew Cohen | f1817661 | update change log | 5 年前 |
GitHub | c5b94ca6 | Use LR schedule for beta and epsilon (#3940) | 5 年前 |
Hunter-Unity | 56a22426 | removed texture example | 5 年前 |
Andrew Cohen | 4a3ad193 | Add constant decay to beta and epsilon | 5 年前 |
GitHub | e449d1a7 | [docs] Add more context for interacting with an environment. (#3938) | 5 年前 |
Hunter-Unity | 9d46b450 | increased joint strength to 40k | 5 年前 |
GitHub | 21f0029f | added some side channel tests (#3937) | 5 年前 |
Hunter-Unity | d755b77a | still running with right leg in front | 5 年前 |
GitHub | d09d8f13 | better error message, optionally exit if no file (#3934) | 5 年前 |
Hunter-Unity | f6c8d9fc | feet now alternate but runs backwards | 5 年前 |
GitHub | d9c07b6e | Address feedback. (#3935) | 5 年前 |
Hunter-Unity | 0bf25b6d | add random rot on episode start | 5 年前 |
GitHub | 7314b3a3 | Update yamato triggers to use expressions. (#3556) | 5 年前 |
Hunter-Unity | b7ce8a65 | ready for training | 5 年前 |
GitHub | c56fac3c | add unit tests and fix exceptions (#3930) | 5 年前 |
Hunter-Unity | 8a74e6f0 | working. about to try com | 5 年前 |
GitHub | 6208368d | Add a versioning doc to the repo. (#3924) | 5 年前 |
Hunter-Unity | b60cd47c | oCube spawining works. ready to train | 5 年前 |
GitHub | d761a1cc | [MLA-920] add RayLayer mask documentation (#3929) | 5 年前 |
Hunter-Unity | e891d9b5 | about to implement orientation cube | 5 年前 |
GitHub | 21672879 |
Documentation fix: MonoBehaviour.OnAwake -> Awake (#3927)
`OnAwake` is not expected to exist and is thus never called |
5 年前 |
共有 52 个文件被更改,包括 14792 次插入 和 3048 次删除
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1.gitignore
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5Project/Assets/ML-Agents/Examples/WallJump/Materials/TransparentWall.mat
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8Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/ProjectSettingsOverrides.cs
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2Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/JointDriveController.cs
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999Project/Assets/ML-Agents/Examples/Walker/Prefabs/WalkerWithTargetPair.prefab
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169Project/Assets/ML-Agents/Examples/Walker/Scripts/WalkerAgent.cs
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2Project/ProjectSettings/DynamicsManager.asset
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2Project/ProjectSettings/ProjectVersion.txt
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2config/ppo/WalkerStatic.yaml
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1001Project/Assets/ExpertWalkerDyn.demo
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10Project/Assets/ExpertWalkerDyn.demo.meta
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8Project/Assets/ML-Agents/Examples/SharedAssets/Resources.meta
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27Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/DirectionIndicator.cs
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11Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/DirectionIndicator.cs.meta
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1001Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalkerDyn.demo
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10Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalkerDyn.demo.meta
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7Project/Assets/ML-Agents/Examples/Walker/Prefabs/DynamicPlatformWalker.prefab.meta
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1001Project/Assets/ML-Agents/Examples/Walker/Prefabs/WalkerRagdoll.prefab
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7Project/Assets/ML-Agents/Examples/Walker/Prefabs/WalkerRagdoll.prefab.meta
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756Project/Assets/ML-Agents/Examples/Walker/Prefabs/DynamicPlatformWalker.prefab
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7Project/Assets/ML-Agents/Examples/Walker/Scenes/WalkerDynamic.unity.meta
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1001Project/Assets/ML-Agents/Examples/Walker/Scenes/WalkerStatic.unity
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1001Project/Assets/ML-Agents/Examples/Walker/Scenes/WalkerDynamic.unity
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1001Project/Assets/ML-Agents/Examples/Walker/TFModels/WalkerDynamic.nn
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11Project/Assets/ML-Agents/Examples/Walker/TFModels/WalkerDynamic.nn.meta
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1001Project/Assets/ML-Agents/Examples/Walker/TFModels/brandonh_2020-05-15_2020-05-15-21-48-18_walkdylist-ppo_results_walkdylist-ppo_WalkerDynamic.nn
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11Project/Assets/ML-Agents/Examples/Walker/TFModels/brandonh_2020-05-15_2020-05-15-21-48-18_walkdylist-ppo_results_walkdylist-ppo_WalkerDynamic.nn.meta
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1001Project/Assets/ML-Agents/Examples/Walker/TFModels/WalkerStatic.nn
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11Project/Assets/ML-Agents/Examples/Walker/TFModels/WalkerStatic.nn.meta
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1001Project/Assets/ML-Agents/Examples/Walker/TFModels/brandonh_2020-05-15_2020-05-16-00-51-25_walkstlist-ppo_results_walkstlist-ppo_WalkerStatic.nn
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11Project/Assets/ML-Agents/Examples/Walker/TFModels/brandonh_2020-05-15_2020-05-16-00-51-25_walkstlist-ppo_results_walkstlist-ppo_WalkerStatic.nn.meta
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1001Project/Assets/ML-Agents/Examples/Walker/TFModels/brandonh_2020-05-16_2020-05-16-19-55-55_walkdy1e8-ppo_results_walkdy1e8-ppo_WalkerDynamic.nn
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11Project/Assets/ML-Agents/Examples/Walker/TFModels/brandonh_2020-05-16_2020-05-16-19-55-55_walkdy1e8-ppo_results_walkdy1e8-ppo_WalkerDynamic.nn.meta
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1001Project/Assets/ML-Agents/Examples/Walker/TFModels/WalkerDynamicDistVector.nn
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11Project/Assets/ML-Agents/Examples/Walker/TFModels/WalkerDynamicDistVector.nn.meta
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1001Project/Assets/ML-Agents/Examples/Walker/TFModels/brandonh_2020-05-17_2020-05-18-01-24-39_wdy2e7dist-ppo_results_wdy2e7dist-ppo_WalkerDynamic.nn
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11Project/Assets/ML-Agents/Examples/Walker/TFModels/brandonh_2020-05-17_2020-05-18-01-24-39_wdy2e7dist-ppo_results_wdy2e7dist-ppo_WalkerDynamic.nn.meta
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1001Project/Assets/ML-Agents/Examples/Walker/TFModels/WalkerDynamic CloudLast.nn
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11Project/Assets/ML-Agents/Examples/Walker/TFModels/WalkerDynamic CloudLast.nn.meta
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8Project/ProjectSettings/NetworkManager.asset
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357config/trainer_config.yaml
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25config/ppo/WalkerDynamic.yaml
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7Project/Assets/ML-Agents/Examples/SharedAssets/Resources/OrientationCube.prefab.meta
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297Project/Assets/ML-Agents/Examples/SharedAssets/Resources/OrientationCube.prefab
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1001Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalker.demo
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10Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalker.demo.meta
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1001Project/Assets/ML-Agents/Examples/Walker/Scenes/Walker.unity
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0/Project/Assets/ML-Agents/Examples/Walker/Prefabs/WalkerWithTargetPair.prefab.meta
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0/Project/Assets/ML-Agents/Examples/Walker/Prefabs/WalkerWithTargetPair.prefab
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0/Project/Assets/ML-Agents/Examples/Walker/Scenes/WalkerStatic.unity.meta
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0/config/ppo/WalkerStatic.yaml
999
Project/Assets/ML-Agents/Examples/Walker/Prefabs/WalkerWithTargetPair.prefab
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m_EditorVersion: 2018.4.18f1 |
1001
Project/Assets/ExpertWalkerDyn.demo
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace Unity.MLAgentsExamples |
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{ |
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public class DirectionIndicator : MonoBehaviour |
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{ |
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public Transform transformToFollow; //ex: hips or body
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public Transform targetToLookAt; //target in the scene the indicator will point to
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public float heightOffset; |
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private Vector3 m_StartingPos; |
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void OnEnable() |
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{ |
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m_StartingPos = transform.position; |
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} |
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void Update() |
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{ |
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transform.position = new Vector3(transformToFollow.position.x, m_StartingPos.y + heightOffset, transformToFollow.position.z); |
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Vector3 m_WalkDir = targetToLookAt.position - transform.position; |
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m_WalkDir.y = 0; //flatten dir on the y
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transform.rotation = Quaternion.LookRotation(m_WalkDir); |
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} |
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} |
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} |
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1001
Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalkerDyn.demo
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文件差异内容过多而无法显示
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1001
Project/Assets/ML-Agents/Examples/Walker/Prefabs/WalkerRagdoll.prefab
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文件差异内容过多而无法显示
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1001
Project/Assets/ML-Agents/Examples/Walker/Scenes/Walker.unity
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