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0, rays will be used instead of spheres. Rays may be more efficient, |
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especially in complex scenes. |
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- _Ray Length_ The length of the casts |
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- _Ray Layer Mask_ The [LayerMask](https://docs.unity3d.com/ScriptReference/LayerMask.html) |
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passed to the raycast or spherecast. This can be used to ignore certain types |
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of objects when casting. |
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- _Observation Stacks_ The number of previous results to "stack" with the cast |
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results. Note that this can be independent of the "Stacked Vectors" setting in |
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`Behavior Parameters`. |
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