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[MLA-920] add RayLayer mask documentation (#3929)

/docs-update
GitHub 5 年前
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      docs/Learning-Environment-Design-Agents.md

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docs/Learning-Environment-Design-Agents.md


0, rays will be used instead of spheres. Rays may be more efficient,
especially in complex scenes.
- _Ray Length_ The length of the casts
- _Ray Layer Mask_ The [LayerMask](https://docs.unity3d.com/ScriptReference/LayerMask.html)
passed to the raycast or spherecast. This can be used to ignore certain types
of objects when casting.
- _Observation Stacks_ The number of previous results to "stack" with the cast
results. Note that this can be independent of the "Stacked Vectors" setting in
`Behavior Parameters`.

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