* convert edit mode test runner to python
* unbuffered, strip slash in dir
* cleanup
* try to get artifacts
* parse xml instead of magic shell commands
* always copy results.xml
* convert standalone-build-test to python
* run as module
* os.getcwd()
Convert the UnitySDK to a Packman Package.
- Separate Examples into a sample project.
- Move core UnitySDK Code into com.unity.ml-agents.
- Create asmdefs for the ml-agents package.
- Add package validation tests for win/linux/max.
- Update protobuf generation scripts.
- Add Barracuda as a package dependency for ML-Agents. (users no longer have to install it themselves).
* Trying to build a specific environment
* forgot to replace one testPlayer
* reverting 3DBall to default
* removed the multi-agent test and replaced it with a single agent test
* forgot to add this file...
* [skip ci] WIP : Modify the base_env.py file
* [skip ci] typo
* [skip ci] renamed some methods
* [skip ci] Incorporated changes from our meeting
* [skip ci] everything is broken
* [skip ci] everything is broken
* [skip ci] formatting
* Fixing the gym tests
* Fixing bug, C# has an error that needs fixing
* Fixing the test
* relaxing the threshold of 0.99 to 0.9
* fixing the C# side
* formating
* Fixed the llapi integratio test
* [Increasing steps for testing]
* Fixing the python tests
* Need __contains__ after all
* changing the max_steps in the tests
* addressing comments
* Making env_manager logic clearer as proposed in the comments
* Remove duplicated logic and added back in episode length (#3728)
* removing mentions of multi-agent in gym and changed the docstring in base_env.py
* Edited the Documentation for the changes to the LLAPI (#3733)
* Edite...
* [API] Make the DecisionRequester public and add a delegate to its API to allow users to customize it's behavior.
- Rename Academy.AgentSetStatus to Academy.AgentPreStep and make it public.
- Fix Unity library cache issues for backwards compatibility tests.
- Collect standalone build and logs to artifacts for standalone build jobs.
- cat standalone build log if the build fails.
- Default verbose to False for standalone build test.
* disable backward compatibility test, bump communication version.
* still run training tests on latest.
* fix yml parse error.
* [MLA-867] New integration tests for gym and llapi
* Fixing the command line argument in the test
* Fixing a bug that was blocking basic for ever
* Fixing typo
* Making Gym a wrapper
* Readding no graphics to the run gym test
* typo
* Modifying the changelog and the migrating doc
* Applying pre-commit
* [skip ci] Update gym-unity/gym_unity/tests/test_gym.py
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Adding a note that the BaseEnv will close when the wrapper closes
* FoRgOt To rUn PrE-ComMiT
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* Replaced get_behavior_names and get_behavior_spec with behavior_specs property
* Fixing the test
* [ci]
* addressing some comments
* use typing.Mapping (#3948)
* Update ml-agents-envs/mlagents_envs/base_env.py
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* Adding the documentation
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* allow vector observations also when using visual observations
* update changelog
* Update CHANGELOG.md
* Update __init__.py
* remove trailing whitespace
* Fix test case where visual and vector observations are used simultaneously
* fix formatting
* add test for visual and vector observations
* Assert vector action shape
* Fix test environment to return multiple visual observations
* use_visual and allow_multiple_visual_obs are replaced by allow_multiple_obs which allows visual and vector observations to be used simultaneously.
* fixing run_gym.py test
* [ci]
* Added some more tests and made the observation space a tuple when using multiple observations
* Modifying the change log
* Addding to the Migrating doc
* Edits to Migrating.md
* Simplification of the code to generate the observation spaces
* Simplified warning messages
* Adding contr...
* update to 1.0.8
* remove com.unity.purchasing dep from project
* remove 2018.4 from tests, make sure to user 2020.3
* copy yamato util from main
* test 2020.3 (not .2)
* use downloader in standalone build test
* remove trunk tests, fix version parsing in unit test
* add 2018.4 back to package tests
* Update Dockerfile
* Separate send environment data from reset (#4128)
* Fixed a typo on ML-Agents-Overview.md (#4130)
Fixed redundant "to" word from the sentence since it is probably a typo in document.
* Updated the badge’s link to point to the newest doc version
* Replaced all of the doc to release_3_doc
* Fix 3DBall and 3DBallHard SAC regressions (#4132)
* Move memory validation to settings
* Update docs
* Add settings test
* Update to release_3 in installation.md (#4144)
* rename to SideChannelManager +backcompat (#4137)
* Remove comment about logo with --help (#4148)
* [bugfix] Make FoodCollector heuristic playable (#4147)
* Make FoodCollector heuristic playable
* Update changelog
* script to check for old release links and references (#4153)
* Remove package validation suite from Project (#4146)
* RayPerceptionSensor: handle empty and invalid tags (#4155...
* Update barracuda in the hopes that our burst crashes go away.
* Check for an executable with the same name as the env before failing.
* ignore macblas.
* Move folders around
* [Make tests to compare compressed and non-compressed obs
> Make `Utilities.TextureToTensorProxy` public (debatable)
> GridSensor can now be compressed or uncompressed
> Added 2 scenes and an integration test to make sure compressed and uncompressed obs are the same
* fix typo
* renaming file so pytest will not try to run it
* rename yamato config file
* Need standalone build for 2019.4
* Running only on 2018.4 since it seems to be the only version thhat can build
* Typo in the name of the testing script
* Renaming the scene
So this is funny Python bug but
`a.strip(".unity")` will remove the last letter of `a` (before the .unity) if the last letter is "t"
not kidding, try :
```
a = "fewgfwegwrgvrt.unity"
a.strip(".unity")
```
* using splitext rather than strip to find executable name`
* Rename and move TextureToTensor
* Addressing comments
* re...
* Torch setup.py
* Set torch to default
* Make torch default in setup.py
* Remove indents
* Remove other instances of TF being used
* Add tensorboard to setup.py
* Adding correst setup commands for verifying torch is installed (#4524)
* Adding correst setup commands for verifying torch is installed
* Editing the test_requirments to add tf and remove torch
* Develop torchdefault raise outside setup (#4530)
* Torch not imported error to raise at first usage
* Torch not imported error to raise at first usage
* [refactor] Use PyTorch TensorBoard utils (#4518)
* Convert stats writer to use PyTorch TB support
* Use common function to print params
* Update test
* Bump tensorboard to 1.15 to fix the tests
* putting tensorboard 1.15.0 as min version requirement
Co-authored-by: vincentpierre <vincentpierre@unity3d.com>
* [Docs] Initial documentation changes for making...