* new env styles rebased on develop
* added new trained models
* renamed food collector platforms
* reduce training timescale on WallJump from 100 to 10
* uncheck academy control on walljump
* new banner image
* rename banner file
* new example env images
* add foodCollector image
* change Banana to FoodCollector and update image
* change bouncer description to include green cube
* update image
* update gridworld image
* cleanup prefab names and tags
* updated soccer env to reference purple agent instead of red
* remove unused mats
* rename files
* remove more unused tags
* update image
* change platform to agent cube
* update text. change platform to agents head
* cleanup
* cleaned up weird unused meta files
* add new wall jump nn files and rename a prefab
* walker change stacked states from 5 to 1
walker collects physics observations so stacked states are not need...
* Bumping version on the release (#3615)
* Update examples project to 2018.4.18f1 (#3618)
From 2018.4.14f1. An internal package dependency was updated as
a side effect.
* Remove dead components from the examples scenes (#3619) (#3624)
* Improve warnings and exception if using unsupported combo
* add meta file
* fix unit test
* enforce onnx conversion (expect tf2 CI to fail) (#3600)
* Update error message
* Updated the release branch docs (#3621)
* Updated the release branch docs
* Edited the README
* make sure top-level timer is closed before writing
* Remove space from Product Name for examples
In #2588 it was suggested that the space in the Product Name for
our example environments causes confusion when using a default build
because of the need to escape the space in the build filename.
This change removes the space from the Product Name in the project's
player settings.
* [bug-fix] Incr...
VisualFoodCollector is now an example environment of using a mix of visual and vector observation and is able to train with default config file.
Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com>
* Removing some scenes, All the Static and all the non variable speed environments. Also removed Bouncer, PushBlock, WallJump and reacher. Removed a bunch of visual environements as well. Removed 3DBallHard and FoodCollector (kept Visual and Grid FoodCollector)
* readding 3DBallHard
* readding pushblock and walljump
* Removing tennis
* removing mentions of removed environments
* removing unused images
* Renaming Crawler demos
* renaming some demo files
* removing and modifying some config files
* new examples image?
* removing Bouncer from build list
* replacing the Bouncer environment with Match3 for llapi tests
* Typo in yamato test
* use all zeros for empty in one-hot
* fix a bug in calculating cell position
* remove root reference from UI
* removed unused normalized distance in GetObjectData()