38 次代码提交 (f0fdea14-ad53-4637-a175-f642d583f54f)

作者 SHA1 备注 提交日期
Jacob Stove Lorentzen e9b81189 Added ne UI Art Assets 3 年前
Jacob Stove Lorentzen cdf1ba7f Updated Canvas Visuals to new Assets 3 年前
Jacob Stove Lorentzen 967fdde7 Pulling in staging to beauty branch 3 年前
Jacob Stove Lorentzen aabe96ba moved UI to MainMenu 3 年前
Jacob Stove Lorentzen cb671a01 Addressed CR feedback and implemented new Assets. 3 年前
Jacob Stove Lorentzen 559e15e9 Up-rezzed the back icon, adjusted icon to background ratio 3 年前
Jacob Stove Lorentzen 0669b238 New Emote Icons. 3 年前
Jacob Stove Lorentzen 99574f3b Icon Changes and slightly more opaque interaction panel. 3 年前
Jacob Stove Lorentzen 3ca1aac2 Removed Outlines of Icons. 3 年前
Jacob Stove Lorentzen 36bad888 Down-rezzed icons from 2k to 512 3 年前
Jacob Stove Lorentzen 4ad4cfa9 Merging in new Art! 3 年前
Jacob Stove Lorentzen dfe7dadf Mip Maps! 3 年前
Jacob Stove Lorentzen 68d85faf Merging in the updated packages. 3 年前
Jacob Stove Lorentzen 05e13f2f New UI Art Merge! 3 年前
GitHub 6b94015c Merge pull request #16 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com ba20852d Merging from main/staging 3 年前
Jacob Stove Lorentzen 2d24fe03 Added symbols and background. 3 年前
Jacob Stove Lorentzen f1a94b89 Icon and talisman setup 3 年前
Jacob Stove Lorentzen 17c09d5c Cursor logic and art. 3 年前
Jacob Stove Lorentzen bfb28426 Cursor click effect Stopping point. (does not show on the game camera yet?) 3 年前
nathaniel.buck@unity3d.com 907d4de4 Merge from symbol_game_art (which, probably gonna really muddle the merge back to staging when that happens, but that branch appears largely fine, aside from some minor incompatibilities with this branch that I will fix). 3 年前
nathaniel.buck@unity3d.com dfe75829 Clearing out unreferenced assets, which I assume are no longer necessary. 3 年前
nathaniel.buck@unity3d.com abf9da09 Merge from all the NGO minigame branches, together! 3 年前
nathaniel.buck@unity3d.com 4d694cb8 Instead of the local player seeing the simulated cursor object, they will now instead see just their actual cursor with the same image, to cover up the visual lag a bit. (They can still see the lag happening with the click particles, which should still demonstrate the point.) 3 年前
Jacob Stove Lorentzen 07363e52 merge and inGameRunner update to use collider for area. 3 年前
nathaniel.buck@unity3d.com e1d4bfe8 Merge from ngo_more_cleanup branch. 3 年前
nathaniel.buck@unity3d.com 22060da3 Merge again from staging with the ngo_more_cleanup branch. 3 年前
Jacob Stove Lorentzen c75c5377 Merging in the Glyph Game and additional bug fixes. 3 年前
GitHub bb8832a3 Merge pull request #21 from Unity-Technologies/master 3 年前
Jacob Stove Lorentzen e876c95b NGO Error spam Fix. 3 年前
Jacob Stove Lorentzen 28ad491f First working Wire implementation 3 年前
Jacob Stove Lorentzen df45474f Merging in the NGO fix 3 年前
Jacob Stove Lorentzen 48c0bf94 Added CursorSprite for OtherPlayers 3 年前
GitHub 3b6a28a2 Merge pull request #24 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen 45d2b1ea 3 年前
Jacob Stove Lorentzen eea9bb46 Unity 2021 upgrade and NGO Update 3 年前
Jacob Stove Lorentzen dbb69d28 saving Wire implementation before tearing it outw 2 年前
GitHub 6a10872c Merge pull request #33 from Unity-Technologies/master-staging 2 年前