Jacob Stove Lorentzen
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e9b81189
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Added ne UI Art Assets
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3 年前 |
Jacob Stove Lorentzen
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cdf1ba7f
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Updated Canvas Visuals to new Assets
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3 年前 |
Jacob Stove Lorentzen
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967fdde7
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Pulling in staging to beauty branch
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3 年前 |
Jacob Stove Lorentzen
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aabe96ba
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moved UI to MainMenu
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3 年前 |
Jacob Stove Lorentzen
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cb671a01
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Addressed CR feedback and implemented new Assets.
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3 年前 |
Jacob Stove Lorentzen
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559e15e9
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Up-rezzed the back icon, adjusted icon to background ratio
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3 年前 |
Jacob Stove Lorentzen
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0669b238
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New Emote Icons.
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3 年前 |
Jacob Stove Lorentzen
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99574f3b
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Icon Changes and slightly more opaque interaction panel.
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3 年前 |
Jacob Stove Lorentzen
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3ca1aac2
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Removed Outlines of Icons.
Brightened the White color of "No Filter" in RecolorForLobbyType
Darkened the Relay colors.
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3 年前 |
Jacob Stove Lorentzen
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36bad888
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Down-rezzed icons from 2k to 512
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3 年前 |
Jacob Stove Lorentzen
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4ad4cfa9
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Merging in new Art!
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3 年前 |
Jacob Stove Lorentzen
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dfe7dadf
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Mip Maps!
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3 年前 |
Jacob Stove Lorentzen
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68d85faf
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Merging in the updated packages.
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3 年前 |
Jacob Stove Lorentzen
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05e13f2f
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New UI Art Merge!
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3 年前 |
GitHub
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6b94015c
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Merge pull request #16 from Unity-Technologies/master
Master UI Merge to Main.
New UI Assets!
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3 年前 |
nathaniel.buck@unity3d.com
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ba20852d
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Merging from main/staging
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3 年前 |
Jacob Stove Lorentzen
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2d24fe03
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Added symbols and background.
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3 年前 |
Jacob Stove Lorentzen
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f1a94b89
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Icon and talisman setup
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3 年前 |
Jacob Stove Lorentzen
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17c09d5c
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Cursor logic and art.
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3 年前 |
Jacob Stove Lorentzen
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bfb28426
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Cursor click effect Stopping point. (does not show on the game camera yet?)
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3 年前 |
nathaniel.buck@unity3d.com
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907d4de4
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Merge from symbol_game_art (which, probably gonna really muddle the merge back to staging when that happens, but that branch appears largely fine, aside from some minor incompatibilities with this branch that I will fix).
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3 年前 |
nathaniel.buck@unity3d.com
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dfe75829
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Clearing out unreferenced assets, which I assume are no longer necessary.
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3 年前 |
nathaniel.buck@unity3d.com
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abf9da09
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Merge from all the NGO minigame branches, together!
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3 年前 |
nathaniel.buck@unity3d.com
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4d694cb8
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Instead of the local player seeing the simulated cursor object, they will now instead see just their actual cursor with the same image, to cover up the visual lag a bit. (They can still see the lag happening with the click particles, which should still demonstrate the point.)
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3 年前 |
Jacob Stove Lorentzen
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07363e52
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merge and inGameRunner update to use collider for area.
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3 年前 |
nathaniel.buck@unity3d.com
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e1d4bfe8
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Merge from ngo_more_cleanup branch.
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3 年前 |
nathaniel.buck@unity3d.com
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22060da3
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Merge again from staging with the ngo_more_cleanup branch.
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3 年前 |
Jacob Stove Lorentzen
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c75c5377
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Merging in the Glyph Game and additional bug fixes.
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3 年前 |
GitHub
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bb8832a3
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Merge pull request #21 from Unity-Technologies/master
Master
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3 年前 |
Jacob Stove Lorentzen
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e876c95b
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NGO Error spam Fix.
-Reduced the amount of NetworkMonobehaviours on the glyphs
-Increased the Queue Limit on the Transport.
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3 年前 |
Jacob Stove Lorentzen
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28ad491f
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First working Wire implementation
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3 年前 |
Jacob Stove Lorentzen
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df45474f
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Merging in the NGO fix
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3 年前 |
Jacob Stove Lorentzen
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48c0bf94
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Added CursorSprite for OtherPlayers
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3 年前 |
GitHub
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3b6a28a2
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Merge pull request #24 from Unity-Technologies/master-staging
Quality of Life & Bug Fixes.
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3 年前 |
Jacob Stove Lorentzen
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45d2b1ea
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3 年前 |
Jacob Stove Lorentzen
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eea9bb46
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Unity 2021 upgrade and NGO Update
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3 年前 |
Jacob Stove Lorentzen
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dbb69d28
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saving Wire implementation before tearing it outw
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2 年前 |
GitHub
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6a10872c
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Merge pull request #33 from Unity-Technologies/master-staging
Master staging
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2 年前 |