* updating the pack ver
* updating change log for 0.2 release
* Fixing sample scene and steps
* fixing publish step
* updating images
* updating images
* fixing broken links
* updated publish trigger
* testing publish test
* updating change log number
* updating tests for publish
* pub fix
* updating changelog
* fixing file name
* changelog fix
* fixing changelog version
* updated code to use capture camera flipy and removed perception flip … (#35)
* updated code to use capture camera flipy and removed perception flip y code
* updated changelog for bug fix
* Upgrading dependencies on capture and core packages (#36)
* Upgrading dependencies on capture and core packages
* Update package version to 0.2.0-preview.2
* Fix warnings 0.2.0 (#39)
* Fixing compilation warnings and ensure warnings are treated as errors in test projects.
* Updating changelog
Co-authored-by: Wesley Mar...
* Making default annotation/metric ids lower case. Address security issues with pip install in yamato scripts. Fix paths in dataset to make them Linux-compatible.
* Fixing tests
* Attempt #2 to fix linux
* Updating to latest capture and core packages. Adding lines to configure GPU readback for perception.
* Updating package dependencies
* Updating test project dependencies
* Fix memory explosion with visualization
* Fixing dark, upside-down RGB images on HDRP with visualization enabled.
* Adding check for Deferred Only, which causes ground truth to break.
* Upgrading PerceptionHDRP to 2019.4.7f1 and switching to Lit Shader Mode "Both", fixing rendering issues.
* Fixing IdLabelConfig.asset. Adding check to RGB image generation to ensure it isn't requested multiple times in the same frame.
* Switching required version to 2019.4
* Adding "cancel_old_ci" to the Yamato trigger.
* Fixing compilation errors in URP/builtin.
* Updating PerceptionURP to 2019.4.7f1
* Fleshing out changelog. Reverting to testing on 2019.3.15f1 for stability.
* Downgrading version requirement to pass tests.
* Upgrading projects and dependencies
* Adding additional editor versions for testing.
* Adding test ensuring datasets are generated on exiting play mode.
* Reducing test set for per-commit to a single editor. Removing use of IncludeTestAssemblies from BuildPlayer* tests to work around mysterious issue with shader compilation.
* Fix yaml
* Adding "All Tests" which triggers nightly
* Switching to newer 2019.4
* Fixing instance and semantic segmentation shaders in 2020.1. Bumping package version. Removing publish tests from all tests and renaming
* Promotion test rename
* Update to latest capture and core. Switch off 2020.2 testing because it is not currently supported. Switch CI back to 2019.4.6f1 due to linux editor import hang.
* Updating changelog
* Adding support for labeling terrains. Does not support labeling trees or details.
* Adding terrains to test projects. Updating projects to 2019.4.12f1
* Updating docs and changelog.
* Fixing up URP SampleScene.unity
* Attempting to fix pip installs of unity-downloader-cli
* Switching to rtx2080
* Initial commit of performance tests
* Trying to get performance testing working on yamato
* Trying to get performance testing working on yamato
* Updated tmp test for yamato
* Test tmp yamato performance script
* Test tmp yamato performance script
* Try to report our results from yamato
* Test performance with yamato report results to observer
* Test tmp yamato performance script multiple setups - report results
* Testing hourly test
* testing recurring jobs
* testing recurring trigger
* testing recurring yamato
* Some more advances on performance tests
* Getting rid of some changes
* More fixes so we can get through yamato lint
* More yamato parse fixes
* Changed to nightly tests for perf testing
* Performance tests for perception
* Fix yamato script
* Fix yamato script to only run performance tests
* Added category tag
* Updated changelog
* Fixed test name
* Updated yml to request ...
* Fixing keypoint bugs when visualizations are disabled (enabling async readback)
* Remove commented out code
* Pointing to stable ubuntu to work around issue in latest.
* Fixing keypoint bugs when visualizations are disabled (enabling async readback)
* Remove commented out code
* Pointing to stable ubuntu to work around issue in latest.
* Removing Editor from code coverage
* Removing space in assembly filter to attempt to get filters working
* Another attempt at filtering in code coverage
* WIP self-occlusion checks.
* More updates for self-occlusion
* Almost working using compute shaders. Need to switch to regular rendering now.
* Kind of working!
* Ok, officially working now
* Adding some tests for self-occlusion. Some fixes in KeypointLabeler
* Fix issues with orthographic views and points close to far plane
* Fixing remainder of tests.
* Removing comments
* Fixing issues in URP with orthographic view
* Updating JointLabel
* Updating JointLabel to include self-occlusion distance and drop the reference to the keypoint label config
* Adding gizmos for keypoints
* Adding and fixing remainder of tests.
* Fixing various bugs in keypoint self occlusion, including (hopefully) properly supporting player builds
* Fixing issues with large numbers of keypoints.
* Fixing issue with resizing buffers
* Add search for non-background pixel to keypoint depth check. Not perfect, but catches a few edg...