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Removing space in assembly filter to attempt to get filters working

/no_editor_coverage
Jon Hogins 3 年前
当前提交
abaa628d
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      .yamato/upm-ci-testprojects.yml

4
.yamato/upm-ci-testprojects.yml


commands:
- git submodule update --init --recursive
- unity-downloader-cli -u {{ editor.version }} -c editor -c StandaloneSupport-IL2CPP -c Linux --wait --published
- .\.Editor\Unity.exe -projectPath ./TestProjects/PerceptionHDRP -testPlatform editmode -runTests -automated -testResults test-results -debugCodeOptimization -enableCodeCoverage -coverageResultsPath test-results -coverageOptions enableCyclomaticComplexity;generateHtmlReport;generateBadgeReport; assemblyFilters:Unity.Perception.Runtime;Unity.Perception.Sensors;
- .\.Editor\Unity.exe -projectPath ./TestProjects/PerceptionHDRP -testPlatform playmode -runTests -automated -testResults test-results -debugCodeOptimization -enableCodeCoverage -coverageResultsPath test-results -coverageOptions enableCyclomaticComplexity;generateHtmlReport;generateBadgeReport; assemblyFilters:Unity.Perception.Runtime;Unity.Perception.Sensors;
- .\.Editor\Unity.exe -projectPath ./TestProjects/PerceptionHDRP -testPlatform editmode -runTests -automated -testResults test-results -debugCodeOptimization -enableCodeCoverage -coverageResultsPath test-results -coverageOptions enableCyclomaticComplexity;generateHtmlReport;generateBadgeReport;assemblyFilters:Unity.Perception.Runtime;Unity.Perception.Sensors;
- .\.Editor\Unity.exe -projectPath ./TestProjects/PerceptionHDRP -testPlatform playmode -runTests -automated -testResults test-results -debugCodeOptimization -enableCodeCoverage -coverageResultsPath test-results -coverageOptions enableCyclomaticComplexity;generateHtmlReport;generateBadgeReport;assemblyFilters:Unity.Perception.Runtime;Unity.Perception.Sensors;
# - .\.Editor\Unity.exe -projectPath ./TestProjects/PerceptionHDRP -debugCodeOptimization -enableCodeCoverage -coverageResultsPath test-results -coverageOptions enableCyclomaticComplexity;generateHtmlReport;generateBadgeReport;
artifacts:
logs:

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