39 次代码提交 (a81b6769-dda8-4ac4-b582-2c24f5b9450f)

作者 SHA1 备注 提交日期
Luke Stampfli a036713e Unity project setup 4 年前
Luke Stampfli c332b364 Simple scene setup; Add Photon ApplicationId 4 年前
GitHub 2304d72b Experimental/multipie (#9) 4 年前
Luke Stampfli 77d8f673 Add movement replication 4 年前
David Woodruff 5aa6f236 stubs for main menu scene 4 年前
GitHub 475290ca added leftover assets not yet added to lfs (#26) 4 年前
David Woodruff 681b08bc more feedback fixups 4 年前
David Woodruff 36fa2ccc taking merge1 4 年前
David Woodruff 966b103d redoing state machine pattern. It now uses prefabs to model states. 4 年前
David Woodruff d121afca taking merge 2 4 年前
David Woodruff 941f2760 integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code. 4 年前
David Woodruff 6a6ac7b6 taking mainmenu changes 4 年前
David Woodruff 64008746 adding stormflag art assets and test scene 4 年前
David Woodruff 8b6d8e3d removed existing MLAPI editor code that was fighting with the real MLAPI package code 4 年前
David Woodruff 13a7f3fb taking reverse merge from develop 4 年前
eheimburg e96bb41c Merge remote-tracking branch 'origin/sfdev' into eh_integratecharacterset 4 年前
David Woodruff 6866f803 cleaning up some empty methods 4 年前
David Woodruff 4c4f0cfb taking sfdev merge 4 年前
GitHub 3cc6f6be Merge pull request #18 from Unity-Technologies/dmw_actionsystem 4 年前
David Woodruff f6b9a66a got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
GitHub 3d9bcf77 Merge pull request #22 from Unity-Technologies/dmw_hitaction 4 年前
David Woodruff 8c65ea88 taking develop merge 4 年前
David Woodruff 4e0d4420 taking feedback from holiday PRs 4 年前
jdepuy ebc9ae60 Adjusted Main menu so it stretches and the font for text input is higher rez. Rendering path is now set to Deferred 4 年前
jdepuy ca2318ea Added imp enemy to character lineup. Updated Boss with his own animation controller and replaced old boss prefab with new one that now has the cape rigged and animated 4 年前
GitHub 1fc1cdf0 Merge pull request #28 from Unity-Technologies/jdp_br_ui 4 年前
GitHub 219d40db Merge pull request #31 from Unity-Technologies/jdp_bb_art 4 年前
David Woodruff 95ccb450 taking origin merge 4 年前
Luke Stampfli aafae870 feat: Update existing scenes and fix nav meshes 4 年前
David Woodruff 93cc4c2e taking merge 4 年前
GitHub 758dc87d Merge pull request #33 from Unity-Technologies/sfdev 4 年前
CGerrits SF 38d4837d merge with sfdev 4 年前
jdepuy 59457d08 Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 4 年前
Luke Stampfli aaf62377 Merge branch 'develop' into feature/pathfinding 4 年前
GitHub 99c7f2fe Merge pull request #36 from Unity-Technologies/jdp_br_art 4 年前
GitHub d4a3dbbf Character health system (#34) 4 年前
JS Fauteux 367549e0 Merge branch 'develop' into feature/multipie_integration 4 年前
sorcerer_king c5c7aae2 LFS is terrorising me 4 年前
GitHub 9909f731 Update to Dungeon layout including beginnings of Boss Area. (#39) 4 年前