Tim Mowrer
|
c7a1b9a2
|
Add methods to encode and decode unsigned shorts
|
5 年前 |
Tim Mowrer
|
950ad9f0
|
Expose bufferSize directly
|
5 年前 |
Tim Mowrer
|
806a9ba8
|
size => bufferSize
|
5 年前 |
Tim Mowrer
|
d6e36c06
|
Send remaining bytes, not the entire thing each time
|
5 年前 |
Tim Mowrer
|
a1c2fe9b
|
Create a message system to handle more than just collab data.
|
5 年前 |
Tim Mowrer
|
05cca23b
|
Remove unused byte buffer
|
5 年前 |
Tim Mowrer
|
95656642
|
Explicitly use bytes rather than rely on implicit conversion
|
5 年前 |
Tim Mowrer
|
b6ffbea1
|
Remove ToArray; use ToSerialized instead for fewer copies
|
5 年前 |
Tim Mowrer
|
82fe6349
|
Use Allocator.Persistent as sending data can take more than 4 frames.
|
5 年前 |
Tim Mowrer
|
4dee5818
|
Remove guard for small/frequent updates now that we can check 'priority'
|
5 年前 |
Tim Mowrer
|
5d87df50
|
Remove superfluous main camera GameObject
|
5 年前 |
Tim Mowrer
|
1cf4ea88
|
Use TempJob as this is not the main thread
|
5 年前 |
GitHub
|
d725b566
|
Mention required iOS beta version
|
5 年前 |
Tim Mowrer
|
bb2a60fd
|
Update sample with new ARCollaborationData changes in Xcode 11 beta 3
|
5 年前 |
GitHub
|
e111fe57
|
Fixed typo
|
5 年前 |
GitHub Enterprise
|
8968bbf3
|
Merge pull request #5 from unity/human-body-changes-to-support-2d-and-3d-separately
Refactoring to separate 2D and 3D body pose estimation support.
|
5 年前 |
GitHub
|
156a2059
|
Mention known linker & runtime errors
|
5 年前 |
GitHub Enterprise
|
fb3c868a
|
Merge pull request #4 from unity/referencepoints-sample
Added Rudimentary Reference Points Sample
|
5 年前 |
DavidMohrhardt
|
2ab5e188
|
Fixing accidental prefab changes
|
5 年前 |
Todd Stinson
|
fbedc943
|
Refactoring to separate 2D and 3D body pose estimation support.
|
5 年前 |
GitHub Enterprise
|
6d01753b
|
Adding a 3D skeleton tracking sample (#3)
* Adding 3D skeleton tracking sample
|
5 年前 |
DavidMohrhardt
|
bbe49b1e
|
Merge branch 'master' of github.cds.internal.unity3d.com:unity/arfoundation-samples into referencepoints-sample
|
5 年前 |
Tim Mowrer
|
1202bdca
|
Merge remote-tracking branch 'live/master'
|
5 年前 |
DavidMohrhardt
|
e8b85d65
|
Deselected the scene on startup
|
5 年前 |
DavidMohrhardt
|
adaedf89
|
Added the scene to the build options and moved the button to be easier to access
|
5 年前 |
DavidMohrhardt
|
e782dca0
|
Added Unity Scene and Associated Prefab for Reference Points sample
|
5 年前 |
GitHub
|
bbcab51b
|
Update README.md
Fix table formatting
|
5 年前 |
GitHub
|
2b8c4580
|
Update README.md
Also mention the incompatibilities between versions of the ARKit Face Tracking package and Xcode+iOS.
|
5 年前 |
Tim Mowrer
|
8644fc8a
|
Clarify arkit plugin and grammar
|
5 年前 |
Tim Mowrer
|
4ba446ba
|
Add "Which branch should I use?" section
|
5 年前 |
Tim Mowrer
|
9a071314
|
Add "XR Plugin" to distinguish between ARKit and Unity's package.
|
5 年前 |
Tim Mowrer
|
6157ada9
|
Update README explaining requirements for ARKit 3 features
|
5 年前 |
GitHub Enterprise
|
a5bd85af
|
Update FaceMesh scene to use a different face mesh material for faces (#2)
* Update FaceMesh scene to use a different face mesh material for detected faces
|
5 年前 |
GitHub Enterprise
|
faa62d15
|
Merge pull request #1 from unity/fix_sample
Reimporting materials to fix conflicting guids
|
6 年前 |
Nishant Naveen
|
7133b122
|
Revert ProjectVersion change
|
6 年前 |
Nishant Naveen
|
63652065
|
Updating to modify only the JointLineRenderer guid, instead of touching the XMaterial
|
6 年前 |
Nishant Naveen
|
67b4d713
|
Reimporting materials to fix conflicting guids
|
6 年前 |
GitHub
|
1ff6d79b
|
Merge pull request #148 from Unity-Technologies/arkit3-samples-for-2019.1
Introducing samples for ARFoundation 2.2 and ARKit 3.
|
6 年前 |