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Merge pull request #148 from Unity-Technologies/arkit3-samples-for-2019.1

Introducing samples for ARFoundation 2.2 and ARKit 3.
/3.1
GitHub 6 年前
当前提交
1ff6d79b
共有 72 个文件被更改,包括 6836 次插入112 次删除
  1. 2
      Assets/Scenes/ARWorldMap.unity
  2. 4
      Assets/Scenes/Check Support.unity
  3. 15
      Assets/Scenes/EnvironmentProbes.unity
  4. 17
      Assets/Scenes/FaceTracking/ARCoreFaceRegions.unity
  5. 3
      Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity
  6. 265
      Assets/Scenes/FaceTracking/FaceMesh.unity
  7. 3
      Assets/Scenes/FaceTracking/FacePose.unity
  8. 2
      Assets/Scenes/LightEstimation.unity
  9. 4
      Assets/Scenes/Object Tracking/Cube.arobject.meta
  10. 4
      Assets/Scenes/Object Tracking/Cylinder.arobject.meta
  11. 14
      Assets/Scenes/Object Tracking/ObjectTracking.unity
  12. 6
      Assets/Scenes/Object Tracking/ReferenceObjectLibrary.asset
  13. 26
      Assets/Scenes/Plane Detection/FeatheredPlanes.unity
  14. 2
      Assets/Scenes/Plane Detection/TogglePlaneDetection.unity
  15. 2
      Assets/Scenes/Scale.unity
  16. 8
      Assets/Scenes/SimpleAR.unity
  17. 2
      Assets/Scenes/UX/SampleUXScene.unity
  18. 2
      Assets/Scripts/PlaceOnPlane.cs
  19. 13
      Packages/manifest.json
  20. 18
      ProjectSettings/EditorBuildSettings.asset
  21. 3
      ProjectSettings/ProjectSettings.asset
  22. 4
      ProjectSettings/ProjectVersion.txt
  23. 86
      ProjectSettings/TagManager.asset
  24. 2
      README.md
  25. 85
      Assets/Materials/JointLineMaterial.mat
  26. 8
      Assets/Materials/JointLineMaterial.mat.meta
  27. 126
      Assets/Prefabs/JointLineRenderer.prefab
  28. 7
      Assets/Prefabs/JointLineRenderer.prefab.meta
  29. 8
      Assets/Scenes/ARCollaborationData.meta
  30. 35
      Assets/Scenes/FaceTracking/DisplayFaceInfo.cs
  31. 11
      Assets/Scenes/FaceTracking/DisplayFaceInfo.cs.meta
  32. 893
      Assets/Scenes/FaceTracking/RearCameraWithFrontCameraFaceMesh.unity
  33. 7
      Assets/Scenes/FaceTracking/RearCameraWithFrontCameraFaceMesh.unity.meta
  34. 52
      Assets/Scenes/FaceTracking/ToggleManagers.cs
  35. 11
      Assets/Scenes/FaceTracking/ToggleManagers.cs.meta
  36. 8
      Assets/Scenes/HumanSegmentation.meta
  37. 81
      Assets/Scripts/Logger.cs
  38. 11
      Assets/Scripts/Logger.cs.meta
  39. 59
      Assets/Scripts/ReferencePointCreator.cs
  40. 11
      Assets/Scripts/ReferencePointCreator.cs.meta
  41. 160
      Assets/Scripts/ScreenSpaceJointVisualizer.cs
  42. 11
      Assets/Scripts/ScreenSpaceJointVisualizer.cs.meta
  43. 121
      Assets/Scripts/TestDepthImage.cs
  44. 11
      Assets/Scripts/TestDepthImage.cs.meta
  45. 208
      Assets/Scripts/TestHumanBodyTracking.cs
  46. 11
      Assets/Scripts/TestHumanBodyTracking.cs.meta
  47. 1001
      Assets/Scenes/ARCollaborationData/ARCollaborationDataExample.unity
  48. 7
      Assets/Scenes/ARCollaborationData/ARCollaborationDataExample.unity.meta
  49. 103
      Assets/Scenes/ARCollaborationData/ClientServerSelector.cs
  50. 11
      Assets/Scenes/ARCollaborationData/ClientServerSelector.cs.meta
  51. 68
      Assets/Scenes/ARCollaborationData/CollaborationNetworkingIndicator.cs
  52. 11
      Assets/Scenes/ARCollaborationData/CollaborationNetworkingIndicator.cs.meta
  53. 41
      Assets/Scenes/ARCollaborationData/DisplayTrackingState.cs
  54. 11
      Assets/Scenes/ARCollaborationData/DisplayTrackingState.cs.meta
  55. 96
      Assets/Scenes/ARCollaborationData/ReferencePointInfoManager.cs
  56. 11
      Assets/Scenes/ARCollaborationData/ReferencePointInfoManager.cs.meta
  57. 610
      Assets/Scenes/ARCollaborationData/ReferencePointWithDebugText.prefab
  58. 8
      Assets/Scenes/ARCollaborationData/ReferencePointWithDebugText.prefab.meta
  59. 50
      Assets/Scenes/ARCollaborationData/TCPClient.cs
  60. 11
      Assets/Scenes/ARCollaborationData/TCPClient.cs.meta
  61. 290
      Assets/Scenes/ARCollaborationData/TCPConnection.cs
  62. 11
      Assets/Scenes/ARCollaborationData/TCPConnection.cs.meta
  63. 43
      Assets/Scenes/ARCollaborationData/TCPServer.cs
  64. 11
      Assets/Scenes/ARCollaborationData/TCPServer.cs.meta
  65. 497
      Assets/Scenes/HumanSegmentation/HumanBodyTracking2D.unity
  66. 7
      Assets/Scenes/HumanSegmentation/HumanBodyTracking2D.unity.meta
  67. 593
      Assets/Scenes/HumanSegmentation/HumanBodyTracking3D.unity
  68. 7
      Assets/Scenes/HumanSegmentation/HumanBodyTracking3D.unity.meta
  69. 1001
      Assets/Scenes/HumanSegmentation/HumanSegmentationImages.unity
  70. 7
      Assets/Scenes/HumanSegmentation/HumanSegmentationImages.unity.meta

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Assets/Scenes/ARWorldMap.unity


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Assets/Scenes/Check Support.unity


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Assets/Scenes/EnvironmentProbes.unity


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Assets/Scenes/FaceTracking/ARCoreFaceRegions.unity


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Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity


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Assets/Scenes/FaceTracking/FaceMesh.unity


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Assets/Scripts/PlaceOnPlane.cs


using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;

13
Packages/manifest.json


{
"dependencies": {
"com.unity.ads": "3.0.3",
"com.unity.ads": "2.0.8",
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2
README.md


3. Open your choice of sample scene.
4. See the [AR Foundation Documentation](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@2.0) for usage instructions and more information.
4. See the [AR Foundation Documentation](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@latest?preview=1) for usage instructions and more information.

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Assets/Scenes/FaceTracking/DisplayFaceInfo.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
[RequireComponent(typeof(ARFaceManager))]
public class DisplayFaceInfo : MonoBehaviour
{
[SerializeField]
Text m_FaceInfoText;
public Text faceInfoText
{
get { return m_FaceInfoText; }
set { m_FaceInfoText = value; }
}
ARFaceManager m_FaceManager;
void Awake()
{
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}
void Update()
{
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{
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$"Max number of faces to track: {m_FaceManager.maximumFaceCount}\n" +
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}
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7
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52
Assets/Scenes/FaceTracking/ToggleManagers.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
public class ToggleManagers : MonoBehaviour
{
[SerializeField]
public bool m_PlaneManager;
public bool planeManager
{
get { return m_PlaneManager; }
set { m_PlaneManager = value; }
}
[SerializeField]
public bool m_FaceManager;
public bool faceManager
{
get { return m_FaceManager; }
set { m_FaceManager = value; }
}
void ToggleComponent<T>() where T : MonoBehaviour
{
var behaviour = GetComponent<T>();
if (behaviour == null)
return;
behaviour.enabled = !behaviour.enabled;
var enabledText = behaviour.enabled ? "enabled" : "disabled";
Logger.Log($"{typeof(T).Name} {enabledText}");
}
void Update()
{
if (Input.touchCount < 1)
return;
var touch = Input.touches[0];
if (touch.phase == TouchPhase.Began)
{
if (planeManager)
ToggleComponent<ARPlaneManager>();
if (faceManager)
ToggleComponent<ARFaceManager>();
}
}
}

11
Assets/Scenes/FaceTracking/ToggleManagers.cs.meta


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Assets/Scenes/HumanSegmentation.meta


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81
Assets/Scripts/Logger.cs


using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
public class Logger : MonoBehaviour
{
[SerializeField]
Text m_LogText;
public Text logText
{
get { return s_LogText; }
set
{
m_LogText = value;
s_LogText = value;
}
}
[SerializeField]
int m_VisibleMessageCount = 40;
public int visibleMessageCount
{
get { return s_VisibleMessageCount; }
set
{
m_VisibleMessageCount = value;
s_VisibleMessageCount = value;
}
}
int m_LastMessageCount;
static int s_VisibleMessageCount;
static Text s_LogText;
static List<string> s_Log = new List<string>();
static StringBuilder s_StringBuilder = new StringBuilder();
void Awake()
{
s_LogText = m_LogText;
s_VisibleMessageCount = m_VisibleMessageCount;
Log("Log console initialized.");
}
void Update()
{
lock (s_Log)
{
if (m_LastMessageCount != s_Log.Count)
{
s_StringBuilder.Clear();
var startIndex = Mathf.Max(s_Log.Count - s_VisibleMessageCount, 0);
for (int i = startIndex; i < s_Log.Count; ++i)
{
s_StringBuilder.Append($"{i:000}> {s_Log[i]}\n");
}
s_LogText.text = s_StringBuilder.ToString();
}
m_LastMessageCount = s_Log.Count;
}
}
public static void Log(string message)
{
lock (s_Log)
{
if (s_Log == null)
s_Log = new List<string>();
s_Log.Add(message);
}
}
}

11
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59
Assets/Scripts/ReferencePointCreator.cs


using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
[RequireComponent(typeof(ARReferencePointManager))]
[RequireComponent(typeof(ARRaycastManager))]
public class ReferencePointCreator : MonoBehaviour
{
public void RemoveAllReferencePoints()
{
foreach (var referencePoint in m_ReferencePoints)
{
m_ReferencePointManager.RemoveReferencePoint(referencePoint);
}
m_ReferencePoints.Clear();
}
void Awake()
{
m_RaycastManager = GetComponent<ARRaycastManager>();
m_ReferencePointManager = GetComponent<ARReferencePointManager>();
m_ReferencePoints = new List<ARReferencePoint>();
}
void Update()
{
if (Input.touchCount == 0)
return;
var touch = Input.GetTouch(0);
if (touch.phase != TouchPhase.Began)
return;
if (m_RaycastManager.Raycast(touch.position, s_Hits, TrackableType.FeaturePoint))
{
// Raycast hits are sorted by distance, so the first one
// will be the closest hit.
var hitPose = s_Hits[0].pose;
var referencePoint = m_ReferencePointManager.AddReferencePoint(hitPose);
if (referencePoint == null)
{
Logger.Log("Error creating reference point");
}
else
{
m_ReferencePoints.Add(referencePoint);
}
}
}
static List<ARRaycastHit> s_Hits = new List<ARRaycastHit>();
List<ARReferencePoint> m_ReferencePoints;
ARRaycastManager m_RaycastManager;
ARReferencePointManager m_ReferencePointManager;
}

11
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160
Assets/Scripts/ScreenSpaceJointVisualizer.cs


using System;
using System.Text;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
public class ScreenSpaceJointVisualizer : MonoBehaviour
{
// 2D joint skeleton
enum JointIndices
{
Invalid = -1,
head_joint = 0, // parent: neck_1_joint [1]
neck_1_joint = 1, // parent: root [16]
right_shoulder_1_joint = 2, // parent: neck_1_joint [1]
right_forearm_joint = 3, // parent: right_shoulder_1_joint [2]
right_hand_joint = 4, // parent: right_forearm_joint [3]
left_shoulder_1_joint = 5, // parent: neck_1_joint [1]
left_forearm_joint = 6, // parent: left_shoulder_1_joint [5]
left_hand_joint = 7, // parent: left_forearm_joint [6]
right_upLeg_joint = 8, // parent: root [16]
right_leg_joint = 9, // parent: right_upLeg_joint [8]
right_foot_joint = 10, // parent: right_leg_joint [9]
left_upLeg_joint = 11, // parent: root [16]
left_leg_joint = 12, // parent: left_upLeg_joint [11]
left_foot_joint = 13, // parent: left_leg_joint [12]
right_eye_joint = 14, // parent: head_joint [0]
left_eye_joint = 15, // parent: head_joint [0]
root = 16, // parent: <none> [-1]
}
[SerializeField]
[Tooltip("The AR camera being used in the scene.")]
Camera m_ARCamera;
/// <summary>
/// Get or set the <c>Camera</c>.
/// </summary>
public Camera arCamera
{
get { return m_ARCamera; }
set { m_ARCamera = value; }
}
[SerializeField]
[Tooltip("The ARHumanBodyManager which will produce human body anchors.")]
ARHumanBodyManager m_HumanBodyManager;
/// <summary>
/// Get or set the <c>ARHumanBodyManager</c>.
/// </summary>
public ARHumanBodyManager humanBodyManager
{
get { return m_HumanBodyManager; }
set { m_HumanBodyManager = value; }
}
[SerializeField]
[Tooltip("A prefab that contains a LineRenderer component that will be used for rendering lines, representing the skeleton joints.")]
GameObject m_LineRendererPrefab;
/// <summary>
/// Get or set the Line Renderer prefab.
/// </summary>
public GameObject lineRendererPrefab
{
get { return m_LineRendererPrefab; }
set { m_LineRendererPrefab = value; }
}
Dictionary<int, GameObject> m_LineRenderers;
static HashSet<int> s_JointSet = new HashSet<int>();
void Awake()
{
m_LineRenderers = new Dictionary<int, GameObject>();
}
void UpdateRenderer(NativeArray<XRHumanBodyPose2DJoint> joints, int index)
{
GameObject lineRendererGO;
if (!m_LineRenderers.TryGetValue(index, out lineRendererGO))
{
lineRendererGO = Instantiate(m_LineRendererPrefab, transform);
m_LineRenderers.Add(index, lineRendererGO);
}
var lineRenderer = lineRendererGO.GetComponent<LineRenderer>();
// Traverse hierarchy to determine the longest line set that needs to be drawn.
var positions = new NativeArray<Vector2>(joints.Length, Allocator.Temp);
try
{
var boneIndex = index;
int jointCount = 0;
while (boneIndex >= 0)
{
var joint = joints[boneIndex];
if (joint.tracked)
{
positions[jointCount++] = joint.position;
if (!s_JointSet.Add(boneIndex))
break;
}
else
break;
boneIndex = joint.parentIndex;
}
// Render the joints as lines on the camera's near clip plane.
lineRenderer.positionCount = jointCount;
lineRenderer.startWidth = 0.001f;
lineRenderer.endWidth = 0.001f;
for (int i = 0; i < jointCount; ++i)
{
var position = positions[i];
var worldPosition = m_ARCamera.ViewportToWorldPoint(
new Vector3(position.x, position.y, m_ARCamera.nearClipPlane));
lineRenderer.SetPosition(i, worldPosition);
}
lineRendererGO.SetActive(true);
}
finally
{
positions.Dispose();
}
}
void Update()
{
Debug.Assert(m_HumanBodyManager != null, "Human body manager cannot be null");
var joints = m_HumanBodyManager.GetHumanBodyPose2DJoints(Allocator.Temp);
if (!joints.IsCreated)
{
HideJointLines();
return;
}
using (joints)
{
s_JointSet.Clear();
for (int i = joints.Length - 1; i >= 0; --i)
{
if (joints[i].parentIndex != -1)
UpdateRenderer(joints, i);
}
}
}
void HideJointLines()
{
foreach (var lineRenderer in m_LineRenderers)
{
lineRenderer.Value.SetActive(false);
}
}
}

11
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121
Assets/Scripts/TestDepthImage.cs


using System;
using System.Text;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
/// <summary>
/// This component tests getting the latest camera image
/// and converting it to RGBA format. If successful,
/// it displays the image on the screen as a RawImage
/// and also displays information about the image.
///
/// This is useful for computer vision applications where
/// you need to access the raw pixels from camera image
/// on the CPU.
///
/// This is different from the ARCameraBackground component, which
/// efficiently displays the camera image on the screen. If you
/// just want to blit the camera texture to the screen, use
/// the ARCameraBackground, or use Graphics.Blit to create
/// a GPU-friendly RenderTexture.
///
/// In this example, we get the camera image data on the CPU,
/// convert it to an RGBA format, then display it on the screen
/// as a RawImage texture to demonstrate it is working.
/// This is done as an example; do not use this technique simply
/// to render the camera image on screen.
/// </summary>
public class TestDepthImage : MonoBehaviour
{
[SerializeField]
[Tooltip("The ARHumanBodyManager which will produce frame events.")]
ARHumanBodyManager m_HumanBodyManager;
/// <summary>
/// Get or set the <c>ARHumanBodyManager</c>.
/// </summary>
public ARHumanBodyManager humanBodyManager
{
get { return m_HumanBodyManager; }
set { m_HumanBodyManager = value; }
}
[SerializeField]
RawImage m_RawImage;
/// <summary>
/// The UI RawImage used to display the image on screen.
/// </summary>
public RawImage rawImage
{
get { return m_RawImage; }
set { m_RawImage = value; }
}
[SerializeField]
Text m_ImageInfo;
/// <summary>
/// The UI Text used to display information about the image on screen.
/// </summary>
public Text imageInfo
{
get { return m_ImageInfo; }
set { m_ImageInfo = value; }
}
void LogTextureInfo(StringBuilder stringBuilder, string textureName, Texture2D texture)
{
stringBuilder.AppendFormat("texture : {0}\n", textureName);
if (texture == null)
{
stringBuilder.AppendFormat(" <null>\n");
}
else
{
stringBuilder.AppendFormat(" format : {0}\n", texture.format.ToString());
stringBuilder.AppendFormat(" width : {0}\n", texture.width);
stringBuilder.AppendFormat(" height : {0}\n", texture.height);
stringBuilder.AppendFormat(" mipmap : {0}\n", texture.mipmapCount);
}
}
void Update()
{
var subsystem = m_HumanBodyManager.subsystem;
if (subsystem == null)
{
if (m_ImageInfo != null)
{
m_ImageInfo.text = "Human Segmentation not supported.";
}
return;
}
StringBuilder sb = new StringBuilder();
Texture2D humanStencil = m_HumanBodyManager.humanStencilTexture;
Texture2D humanDepth = m_HumanBodyManager.humanDepthTexture;
LogTextureInfo(sb, "stencil", humanStencil);
LogTextureInfo(sb, "depth", humanDepth);
if (m_ImageInfo != null)
{
m_ImageInfo.text = sb.ToString();
}
else
{
Debug.Log(sb.ToString());
}
// To use the stencil, be sure the HumanSegmentationStencilMode property on the ARHumanBodyManager is set to a
// non-disabled value.
m_RawImage.texture = humanStencil;
// To use the depth, be sure the HumanSegmentationDepthMode property on the ARHumanBodyManager is set to a
/// non-disabled value.
// m_RawImage.texture = eventArgs.humanDepth;
}
}

11
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208
Assets/Scripts/TestHumanBodyTracking.cs


using System;
using System.Text;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
using Object = UnityEngine.Object;
public class TestHumanBodyTracking : MonoBehaviour
{
// 3D joint skeleton
enum JointIndices
{
Invalid = -1,
root = 0, // parent: <none> [-1]
hips_joint = 1, // parent: root [0]
left_upLeg_joint = 2, // parent: hips_joint [1]
left_leg_joint = 3, // parent: left_upLeg_joint [2]
left_foot_joint = 4, // parent: left_leg_joint [3]
left_toes_joint = 5, // parent: left_foot_joint [4]
left_toesEnd_joint = 6, // parent: left_toes_joint [5]
right_upLeg_joint = 7, // parent: hips_joint [1]
right_leg_joint = 8, // parent: right_upLeg_joint [7]
right_foot_joint = 9, // parent: right_leg_joint [8]
right_toes_joint = 10, // parent: right_foot_joint [9]
right_toesEnd_joint = 11, // parent: right_toes_joint [10]
spine_1_joint = 12, // parent: hips_joint [1]
spine_2_joint = 13, // parent: spine_1_joint [12]
spine_3_joint = 14, // parent: spine_2_joint [13]
spine_4_joint = 15, // parent: spine_3_joint [14]
spine_5_joint = 16, // parent: spine_4_joint [15]
spine_6_joint = 17, // parent: spine_5_joint [16]
spine_7_joint = 18, // parent: spine_6_joint [17]
right_shoulder_1_joint = 19, // parent: spine_7_joint [18]
right_shoulder_2_joint = 20, // parent: right_shoulder_1_joint [19]
right_arm_joint = 21, // parent: right_shoulder_2_joint [20]
right_forearm_joint = 22, // parent: right_arm_joint [21]
right_hand_joint = 23, // parent: right_forearm_joint [22]
right_handThumbStart_joint = 24, // parent: right_hand_joint [23]
right_handThumb_1_joint = 25, // parent: right_handThumbStart_joint [24]
right_handThumb_2_joint = 26, // parent: right_handThumb_1_joint [25]
right_handThumbEnd_joint = 27, // parent: right_handThumb_2_joint [26]
right_handIndexStart_joint = 28, // parent: right_hand_joint [23]
right_handIndex_1_joint = 29, // parent: right_handIndexStart_joint [28]
right_handIndex_2_joint = 30, // parent: right_handIndex_1_joint [29]
right_handIndex_3_joint = 31, // parent: right_handIndex_2_joint [30]
right_handIndexEnd_joint = 32, // parent: right_handIndex_3_joint [31]
right_handMidStart_joint = 33, // parent: right_hand_joint [23]
right_handMid_1_joint = 34, // parent: right_handMidStart_joint [33]
right_handMid_2_joint = 35, // parent: right_handMid_1_joint [34]
right_handMid_3_joint = 36, // parent: right_handMid_2_joint [35]
right_handMidEnd_joint = 37, // parent: right_handMid_3_joint [36]
right_handRingStart_joint = 38, // parent: right_hand_joint [23]
right_handRing_1_joint = 39, // parent: right_handRingStart_joint [38]
right_handRing_2_joint = 40, // parent: right_handRing_1_joint [39]
right_handRing_3_joint = 41, // parent: right_handRing_2_joint [40]
right_handRingEnd_joint = 42, // parent: right_handRing_3_joint [41]
right_handPinkyStart_joint = 43, // parent: right_hand_joint [23]
right_handPinky_1_joint = 44, // parent: right_handPinkyStart_joint [43]
right_handPinky_2_joint = 45, // parent: right_handPinky_1_joint [44]
right_handPinky_3_joint = 46, // parent: right_handPinky_2_joint [45]
right_handPinkyEnd_joint = 47, // parent: right_handPinky_3_joint [46]
left_shoulder_1_joint = 48, // parent: spine_7_joint [18]
left_shoulder_2_joint = 49, // parent: left_shoulder_1_joint [48]
left_arm_joint = 50, // parent: left_shoulder_2_joint [49]
left_forearm_joint = 51, // parent: left_arm_joint [50]
left_hand_joint = 52, // parent: left_forearm_joint [51]
left_handThumbStart_joint = 53, // parent: left_hand_joint [52]
left_handThumb_1_joint = 54, // parent: left_handThumbStart_joint [53]
left_handThumb_2_joint = 55, // parent: left_handThumb_1_joint [54]
left_handThumbEnd_joint = 56, // parent: left_handThumb_2_joint [55]
left_handIndexStart_joint = 57, // parent: left_hand_joint [52]
left_handIndex_1_joint = 58, // parent: left_handIndexStart_joint [57]
left_handIndex_2_joint = 59, // parent: left_handIndex_1_joint [58]
left_handIndex_3_joint = 60, // parent: left_handIndex_2_joint [59]
left_handIndexEnd_joint = 61, // parent: left_handIndex_3_joint [60]
left_handMidStart_joint = 62, // parent: left_hand_joint [52]
left_handMid_1_joint = 63, // parent: left_handMidStart_joint [62]
left_handMid_2_joint = 64, // parent: left_handMid_1_joint [63]
left_handMid_3_joint = 65, // parent: left_handMid_2_joint [64]
left_handMidEnd_joint = 66, // parent: left_handMid_3_joint [65]
left_handRingStart_joint = 67, // parent: left_hand_joint [52]
left_handRing_1_joint = 68, // parent: left_handRingStart_joint [67]
left_handRing_2_joint = 69, // parent: left_handRing_1_joint [68]
left_handRing_3_joint = 70, // parent: left_handRing_2_joint [69]
left_handRingEnd_joint = 71, // parent: left_handRing_3_joint [70]
left_handPinkyStart_joint = 72, // parent: left_hand_joint [52]
left_handPinky_1_joint = 73, // parent: left_handPinkyStart_joint [72]
left_handPinky_2_joint = 74, // parent: left_handPinky_1_joint [73]
left_handPinky_3_joint = 75, // parent: left_handPinky_2_joint [74]
left_handPinkyEnd_joint = 76, // parent: left_handPinky_3_joint [75]
neck_1_joint = 77, // parent: spine_7_joint [18]
neck_2_joint = 78, // parent: neck_1_joint [77]
neck_3_joint = 79, // parent: neck_2_joint [78]
neck_4_joint = 80, // parent: neck_3_joint [79]
head_joint = 81, // parent: neck_4_joint [80]
jaw_joint = 82, // parent: head_joint [81]
chin_joint = 83, // parent: jaw_joint [82]
nose_joint = 84, // parent: head_joint [81]
right_eye_joint = 85, // parent: head_joint [81]
right_eyeUpperLid_joint = 86, // parent: right_eye_joint [85]
right_eyeLowerLid_joint = 87, // parent: right_eye_joint [85]
right_eyeBall_joint = 88, // parent: right_eye_joint [85]
left_eye_joint = 89, // parent: head_joint [81]
left_eyeUpperLid_joint = 90, // parent: left_eye_joint [89]
left_eyeLowerLid_joint = 91, // parent: left_eye_joint [89]
left_eyeBall_joint = 92, // parent: left_eye_joint [89]
}
[SerializeField]
[Tooltip("The ARHumanBodyManager which will produce frame events.")]
ARHumanBodyManager m_HumanBodyManager;
/// <summary>
/// Get or set the <c>ARHumanBodyManager</c>.
/// </summary>
public ARHumanBodyManager humanBodyManager
{
get { return m_HumanBodyManager; }
set { m_HumanBodyManager = value; }
}
[SerializeField]
GameObject m_HeadPrefab;
public GameObject headPrefab
{
get { return m_HeadPrefab; }
set { m_HeadPrefab = value; }
}
void OnEnable()
{
Debug.Assert(m_HumanBodyManager != null, "human body manager is required");
m_HumanBodyManager.humanBodiesChanged += OnHumanBodiesChanged;
}
void OnDisable()
{
Debug.Assert(m_HumanBodyManager != null, "human body manager is required");
m_HumanBodyManager.humanBodiesChanged -= OnHumanBodiesChanged;
}
void CreateOrUpdateHead(ARHumanBody arBody)
{
if (m_HeadPrefab == null)
{
Debug.Log("no prefab found");
return;
}
Transform rootTransform = arBody.transform;
if (rootTransform == null)
{
Debug.Log("no root transform found for ARHumanBody");
return;
}
Transform headTransform;
if (rootTransform.childCount <= 1)
{
GameObject go = Instantiate(m_HeadPrefab, rootTransform);
headTransform = go.transform;
}
else
{
headTransform = rootTransform.GetChild(1);
}
XRHumanBodyJoint joint = arBody.joints[(int)JointIndices.head_joint];
headTransform.localScale = joint.anchorScale;
headTransform.localRotation = joint.anchorPose.rotation;
headTransform.localPosition = joint.anchorPose.position;
}
void OnHumanBodiesChanged(ARHumanBodiesChangedEventArgs eventArgs)
{
StringBuilder sb = new StringBuilder();
sb.Append("OnHumanBodiesChanged\n");
sb.AppendFormat(" added[{0}]:\n", eventArgs.added.Count);
foreach (var humanBody in eventArgs.added)
{
sb.AppendFormat(" human body: {0}\n", humanBody.ToString());
CreateOrUpdateHead(humanBody);
}
sb.AppendFormat(" updated[{0}]:\n", eventArgs.updated.Count);
foreach (var humanBody in eventArgs.updated)
{
sb.AppendFormat(" human body: {0}\n", humanBody.ToString());
CreateOrUpdateHead(humanBody);
}
sb.AppendFormat(" removed[{0}]:\n", eventArgs.removed.Count);
foreach (var humanBody in eventArgs.removed)
{
sb.AppendFormat(" human body: {0}\n", humanBody.ToString());
}
Debug.Log(sb.ToString());
}
}

11
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1001
Assets/Scenes/ARCollaborationData/ARCollaborationDataExample.unity
文件差异内容过多而无法显示
查看文件

7
Assets/Scenes/ARCollaborationData/ARCollaborationDataExample.unity.meta


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103
Assets/Scenes/ARCollaborationData/ClientServerSelector.cs


using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(TCPClient))]
[RequireComponent(typeof(TCPServer))]
public class ClientServerSelector : MonoBehaviour
{
[SerializeField]
Button m_JoinButton;
public Button joinButton
{
get { return m_JoinButton; }
set { m_JoinButton = value; }
}
[SerializeField]
Button m_HostButton;
public Button hostButton
{
get { return m_HostButton; }
set { m_HostButton = value; }
}
[SerializeField]
InputField m_IPAddressField;
public InputField ipAddressField
{
get { return m_IPAddressField; }
set { m_IPAddressField = value; }
}
public void Join()
{
var client = GetComponent<TCPClient>();
var ipAddress = m_IPAddressField.text;
try
{
File.WriteAllText(GetIPAddressPath(), ipAddress);
}
catch (Exception e)
{
Logger.Log($"Could not save IP address because {e.ToString()}");
}
client.serverIP = ipAddress;
client.enabled = true;
enabled = false;
}
public void Host()
{
GetComponent<TCPClient>().enabled = false;
GetComponent<TCPServer>().enabled = true;
enabled = false;
}
string GetIPAddressPath()
{
return Path.Combine(Application.persistentDataPath, "ipaddress.txt");
}
void OnEnable()
{
if (File.Exists(GetIPAddressPath()))
{
var storedIPAddress = File.ReadAllText(GetIPAddressPath());
if (storedIPAddress != null)
{
Logger.Log($"Found stored IP address {storedIPAddress}");
m_IPAddressField.text = storedIPAddress;
}
else
{
Logger.Log($"No IP address tored at {GetIPAddressPath()}");
}
}
if (m_JoinButton != null)
m_JoinButton.gameObject.SetActive(true);
if (m_HostButton != null)
m_HostButton.gameObject.SetActive(true);
}
void OnDisable()
{
if (m_JoinButton != null)
m_JoinButton.gameObject.SetActive(false);
if (m_HostButton != null)
m_HostButton.gameObject.SetActive(false);
if (m_IPAddressField != null)
m_IPAddressField.gameObject.SetActive(false);
}
}

11
Assets/Scenes/ARCollaborationData/ClientServerSelector.cs.meta


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68
Assets/Scenes/ARCollaborationData/CollaborationNetworkingIndicator.cs


using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
public class CollaborationNetworkingIndicator : MonoBehaviour
{
[SerializeField]
Image m_IncomingDataImage;
public Image incomingDataImage
{
get { return m_IncomingDataImage; }
set { m_IncomingDataImage = value; }
}
[SerializeField]
Image m_OutgoingDataImage;
public Image outgoingDataImage
{
get { return m_OutgoingDataImage; }
set { m_OutgoingDataImage = value; }
}
[SerializeField]
Image m_HasCollaborationDataImage;
public Image hasCollaborationDataImage
{
get { return m_HasCollaborationDataImage; }
set { m_HasCollaborationDataImage = value; }
}
static bool s_IncomingDataReceived;
static bool s_OutgoingDataSent;
static bool s_HasCollaborationData;
void Update()
{
m_IncomingDataImage.color = s_IncomingDataReceived ? Color.green : Color.red;
m_OutgoingDataImage.color = s_OutgoingDataSent ? Color.green : Color.red;
m_HasCollaborationDataImage.color = s_HasCollaborationData ? Color.green : Color.red;
s_IncomingDataReceived = false;
s_OutgoingDataSent = false;
s_HasCollaborationData = false;
}
public static void NotifyIncomingDataReceived()
{
s_IncomingDataReceived = true;
}
public static void NotifyOutgoingDataSent()
{
s_OutgoingDataSent = true;
}
public static void NotifyHasCollaborationData()
{
s_HasCollaborationData = true;
}
}

11
Assets/Scenes/ARCollaborationData/CollaborationNetworkingIndicator.cs.meta


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41
Assets/Scenes/ARCollaborationData/DisplayTrackingState.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
/// <summary>
/// When relocalizing with ARCollaborationData or ARWorldMaps, the tracking state
/// should change to TrackingState.Limited until the device has successfully
/// relocalized to the new data. If it remains TrackingState.Tracking, then
/// it is not working.
/// </summary>
[RequireComponent(typeof(ARSession))]
public class DisplayTrackingState : MonoBehaviour
{
[SerializeField]
Text m_Text;
public Text text
{
get { return m_Text; }
set { m_Text = value; }
}
ARSession m_Session;
void Start()
{
m_Session = GetComponent<ARSession>();
}
void Update()
{
if (text != null)
{
text.text = $"Session ID = {m_Session.subsystem.sessionId}\n" +
$"Session state = {ARSession.state.ToString()}\n" +
$"Tracking state = {m_Session.subsystem.trackingState}";
}
}
}

11
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96
Assets/Scenes/ARCollaborationData/ReferencePointInfoManager.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
/// <summary>
/// Displays information about each reference point including
/// whether or not the reference point is local or remote.
/// The reference point prefab is assumed to include a GameObject
/// which can be colored to indicate which session created it.
/// </summary>
[RequireComponent(typeof(ARSessionOrigin))]
[RequireComponent(typeof(ARReferencePointManager))]
public class ReferencePointInfoManager : MonoBehaviour
{
[SerializeField]
ARSession m_Session;
public ARSession session
{
get { return m_Session; }
set { m_Session = value; }
}
void OnEnable()
{
GetComponent<ARReferencePointManager>().referencePointsChanged += OnReferencePointsChanged;
}
void OnDisable()
{
GetComponent<ARReferencePointManager>().referencePointsChanged -= OnReferencePointsChanged;
}
void OnReferencePointsChanged(ARReferencePointsChangedEventArgs eventArgs)
{
foreach (var referencePoint in eventArgs.added)
{
UpdateReferencePoint(referencePoint);
}
foreach (var referencePoint in eventArgs.updated)
{
UpdateReferencePoint(referencePoint);
}
}
unsafe struct byte128
{
public fixed byte data[16];
}
void UpdateReferencePoint(ARReferencePoint referencePoint)
{
var canvas = referencePoint.GetComponentInChildren<Canvas>();
if (canvas == null)
return;
canvas.worldCamera = GetComponent<ARSessionOrigin>().camera;
var text = canvas.GetComponentInChildren<Text>();
if (text == null)
return;
var sessionId = referencePoint.sessionId;
if (sessionId.Equals(session.subsystem.sessionId))
{
text.text = $"Local";
}
else
{
text.text = $"Remote";
}
var cube = referencePoint.transform.Find("Scale/SessionId Indicator");
if (cube != null)
{
var renderer = cube.GetComponent<Renderer>();
{
// Generate a color from the sessionId
Color color;
unsafe
{
var bytes = *(byte128*)&sessionId;
color = new Color(
bytes.data[0] / 255f,
bytes.data[4] / 255f,
bytes.data[8] / 255f,
bytes.data[12] / 255f);
}
renderer.material.color = color;
}
}
}
}

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50
Assets/Scenes/ARCollaborationData/TCPClient.cs


using System;
using System.Collections;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
[RequireComponent(typeof(ClientServerSelector))]
public class TCPClient : TCPConnection
{
string m_ServerIP;
public string serverIP
{
get { return m_ServerIP; }
set
{
if (enabled)
throw new InvalidOperationException("Cannot change server IP address while enabled.");
m_ServerIP = value;
}
}
public void Connect()
{
Logger.Log($"Connecting to {serverIP} on port {port}");
try
{
m_TcpClient = new TcpClient(serverIP, port);
Logger.Log("Connected!");
}
catch (SocketException e)
{
Logger.Log(e.Message);
enabled = false;
GetComponent<ClientServerSelector>().enabled = true;
}
}
protected override void OnEnable()
{
base.OnEnable();
Connect();
}
}

11
Assets/Scenes/ARCollaborationData/TCPClient.cs.meta


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290
Assets/Scenes/ARCollaborationData/TCPConnection.cs


using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using System.Threading;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
#if UNITY_IOS
using UnityEngine.XR.ARKit;
#endif
public abstract class TCPConnection : MonoBehaviour
{
[SerializeField]
ARSession m_Session;
public ARSession session
{
get { return m_Session; }
set { m_Session = value; }
}
[SerializeField]
int m_Port = 8502;
public int port
{
get { return m_Port; }
set { m_Port = value; }
}
public bool connected
{
get
{
return
(m_TcpClient != null) &&
(m_TcpClient.Connected);
}
}
protected TcpClient m_TcpClient;
protected virtual void OnEnable()
{
#if UNITY_IOS
if (ARKitSessionSubsystem.supportsCollaboration)
{
m_ExitRequested = false;
}
else
#endif
{
Logger.Log("Collaboration is not supported by this device.");
enabled = false;
}
}
protected virtual void OnDisable()
{
#if UNITY_IOS
// Shutdown running threads
m_ExitRequested = true;
if (m_ReadThread.IsAlive)
m_ReadThread.Join();
if (m_SendThread.IsAlive)
m_SendThread.Join();
#endif
// Close down TCP connection
if (m_TcpClient != null)
{
m_TcpClient.Close();
Logger.Log("Connection closed");
}
m_TcpClient = null;
}
protected virtual void Update()
{
#if UNITY_IOS
if (session == null)
return;
var subsystem = session.subsystem as ARKitSessionSubsystem;
if (subsystem == null)
return;
// Disable collaboration if we aren't connected to anyone
subsystem.collaborationEnabled = connected;
if (connected)
{
// Make sure threads are running
if (!m_ReadThread.IsAlive)
m_ReadThread.Start();
if (!m_SendThread.IsAlive)
m_SendThread.Start();
ProcessRemoteCollaborationData(subsystem);
CheckForLocalCollaborationData(subsystem);
}
#endif
}
#if UNITY_IOS
static readonly byte[] m_Buffer = new Byte[1024];
Queue<ARCollaborationData> m_CollaborationDataSendQueue;
Queue<ARCollaborationData> m_CollaborationDataReadQueue;
Thread m_ReadThread;
Thread m_SendThread;
bool m_ExitRequested;
void Awake()
{
m_CollaborationDataSendQueue = new Queue<ARCollaborationData>();
m_CollaborationDataReadQueue = new Queue<ARCollaborationData>();
m_ReadThread = new Thread(ReadThreadProc);
m_SendThread = new Thread(SendThreadProc);
}
void SendThreadProc()
{
var stream = m_TcpClient.GetStream();
while (!m_ExitRequested)
{
var collaborationData = new ARCollaborationData();
int queueSize = 0;
lock (m_CollaborationDataSendQueue)
{
if (m_CollaborationDataSendQueue.Count > 0)
{
collaborationData = m_CollaborationDataSendQueue.Dequeue();
}
queueSize = m_CollaborationDataSendQueue.Count;
}
if (collaborationData.valid)
{
using (collaborationData)
{
SendData(stream, collaborationData.bytes);
}
}
if (queueSize == 0)
{
// If there's nothing else in the queue at the moment,
// then go to sleep for a bit.
// Otherwise, immediately try to send the next one.
Thread.Sleep(1);
}
}
}
unsafe void ReadThreadProc()
{
var stream = m_TcpClient.GetStream();
while (!m_ExitRequested)
{
if (stream.DataAvailable)
{
var lengthBytes = ReadBytes(stream, sizeof(int));
int expectedLength = IPAddress.NetworkToHostOrder(BitConverter.ToInt32(lengthBytes, 0));
if (expectedLength <= 0)
{
Logger.Log($"Warning: received data of length {expectedLength}. Ignoring.");
}
else
{
// Read incomming stream into byte arrary.
var collaborationBytes = ReadBytes(stream, expectedLength);
var collaborationData = new ARCollaborationData(collaborationBytes);
if (collaborationData.valid)
{
lock (m_CollaborationDataReadQueue)
{
m_CollaborationDataReadQueue.Enqueue(collaborationData);
}
}
else
{
Logger.Log($"Received {expectedLength} bytes from remote host, but the collaboration data was not valid.");
}
}
}
Thread.Sleep(1);
}
}
void CheckForLocalCollaborationData(ARKitSessionSubsystem subsystem)
{
// Check for new data and queue it
if (subsystem.collaborationDataCount > 0)
{
CollaborationNetworkingIndicator.NotifyHasCollaborationData();
lock (m_CollaborationDataSendQueue)
{
while (subsystem.collaborationDataCount > 0)
{
m_CollaborationDataSendQueue.Enqueue(subsystem.DequeueCollaborationData());
}
}
}
}
unsafe void ProcessRemoteCollaborationData(ARKitSessionSubsystem subsystem)
{
// Check for remote data and apply it
lock (m_CollaborationDataReadQueue)
{
while (m_CollaborationDataReadQueue.Count > 0)
{
using (var collaborationData = m_CollaborationDataReadQueue.Dequeue())
{
// Only notify user concerning large data sizes
if (collaborationData.bytes.Length > 1024)
{
Logger.Log($"Received {collaborationData.bytes.Length} bytes from remote host. Updating session.");
}
CollaborationNetworkingIndicator.NotifyIncomingDataReceived();
// Assume we only put in valid collaboration data into the queue.
subsystem.UpdateWithCollaborationData(collaborationData);
}
}
}
}
static byte[] ReadBytes(NetworkStream stream, int count)
{
var bytes = new byte[count];
int bytesRemaining = count;
int offset = 0;
while (bytesRemaining > 0)
{
int bytesRead = stream.Read(bytes, offset, bytesRemaining);
offset += bytesRead;
bytesRemaining -= bytesRead;
}
return bytes;
}
/// <summary>
/// Send message to other device using socket connection.
/// </summary>
static void SendData(NetworkStream stream, NativeArray<byte> bytes)
{
try
{
var byteArray = bytes.ToArray();
int length = IPAddress.HostToNetworkOrder(byteArray.Length);
var lengthBytes = BitConverter.GetBytes(length);
stream.Write(lengthBytes, 0, lengthBytes.Length);
stream.Write(byteArray, 0, byteArray.Length);
CollaborationNetworkingIndicator.NotifyOutgoingDataSent();
if (byteArray.Length > 1024)
{
Logger.Log($"Sent {byteArray.Length} bytes to remote.");
}
}
catch (SocketException socketException)
{
Logger.Log("Socket exception: " + socketException);
}
}
#endif
}

11
Assets/Scenes/ARCollaborationData/TCPConnection.cs.meta


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43
Assets/Scenes/ARCollaborationData/TCPServer.cs


using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
using Unity.Collections;
public class TCPServer : TCPConnection
{
TcpListener m_TcpListener;
protected override void OnEnable()
{
base.OnEnable();
m_TcpListener = new TcpListener(IPAddress.Any, port);
m_TcpListener.Start();
Logger.Log($"Listening for connection on port {port}...");
}
protected override void Update()
{
if (m_TcpClient == null && m_TcpListener.Pending())
{
Logger.Log("Connection pending...");
m_TcpClient = m_TcpListener.AcceptTcpClient();
Logger.Log($"Connection established. {((IPEndPoint)m_TcpClient.Client.RemoteEndPoint).Address}");
}
base.Update();
}
protected override void OnDisable()
{
base.OnDisable();
m_TcpListener.Stop();
m_TcpListener = null;
}
}

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