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Add "XR Plugin" to distinguish between ARKit and Unity's package.

/3.1
Tim Mowrer 6 年前
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      README.md

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README.md


This set of samples relies on four Unity packages:
* ARSubsystems
* ARCore
* ARKit
* ARCore XR Plugin
* ARKit XR Plugin
* ARFoundation
ARSubsystems defines an interface, and the platform-specific implementations are in the ARCore and ARKit packages. ARFoundation turns the AR data provided by ARSubsystems into Unity `GameObject`s and `MonoBehavour`s.

## :warning: ARKit 3 Support
The `master` branch includes support for ARKit 3, which is still in beta. While ARFoundation and ARSubsystems 2.2 _support_ ARKit 3, only the ARKit 2.2 package contains _support_ for these features and _requires_ Xcode 11 beta and iOS 13 beta. ARKit 2.2 is not backwards compatible with previous versions of Xcode or iOS.
The `master` branch includes support for ARKit 3, which is still in beta. While ARFoundation and ARSubsystems 2.2 _support_ ARKit 3, only Unity's ARKit XR Plugin 2.2 package contains _support_ for these features and _requires_ Xcode 11 beta and iOS 13 beta. Unity's ARKit XR Plugin 2.2 is not backwards compatible with previous versions of Xcode or iOS.
This table shows the latest version of the ARKit plugin and their Xcode and iOS compatibility:

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