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sebastienlagarde a40f87a0 Clean/update for distortion + add a transparent depth prepass 7 年前
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FragInputs.hlsl HDRenderPipeline: Complete previous submit (github error) 8 年前
FragInputs.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
ShaderPass.cs Cleaned up unused usings 7 年前
ShaderPass.cs.hlsl Add additional shader passes + clean-up 7 年前
ShaderPass.cs.hlsl.meta HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
ShaderPass.cs.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassDepthOnly.hlsl Add SHADERPASS_SHADOWS 7 年前
ShaderPassDepthOnly.hlsl.meta HDREnderLoop: Push misc refactor 8 年前
ShaderPassDistortion.hlsl Feature flags now also include material/gbuffer flags. 8 年前
ShaderPassDistortion.hlsl.meta HDRenderLoop: Add distortion pass control + depth offset support 8 年前
ShaderPassForward.hlsl Various fix for debug modes: 7 年前
ShaderPassForward.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassForwardUnlit.hlsl Feature flags now also include material/gbuffer flags. 8 年前
ShaderPassForwardUnlit.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
ShaderPassGBuffer.hlsl Feature flags now also include material/gbuffer flags. 8 年前
ShaderPassGBuffer.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassLightTransport.hlsl Convert absolute paths to relative paths in shader includes 7 年前
ShaderPassLightTransport.hlsl.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassVelocity.hlsl Added support for jittered projection matrix; Fixed motion vectors 7 年前
ShaderPassVelocity.hlsl.meta HDRenderLoop: Add velocity shader pass 8 年前
TessellationShare.hlsl HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done) 7 年前
TessellationShare.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
VaryingMesh.hlsl HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done) 7 年前
VaryingMesh.hlsl.meta HDRenderPipeline: Second part of modification still not compiling/working 8 年前
VertMesh.hlsl Clean/update for distortion + add a transparent depth prepass 7 年前
VertMesh.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前