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目录树:
979cccc3
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
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0.1.34
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1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
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unity-5.6.0b10
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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LightweightPipeline
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Editor
文件历史
Felipe Lira
2afc78cf
Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4.
7 年前
..
ShaderGUI
Merge pull request #585 from Unity-Technologies/Unity-2017.3
7 年前
LegacyShadersToLightweightPipelineUpgrader.cs
Correct menu items that should be internal/not internal
7 年前
LegacyShadersToLightweightPipelineUpgrader.cs.meta
Add LW SRP into material graph
7 年前
LightweightAssetEditor.cs
Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4.
7 年前
LightweightAssetEditor.cs.meta
Add LW SRP into material graph
7 年前
LightweightCameraEditor.cs
Small change to camera inspector to only display forward rendering path,
7 年前
LightweightCameraEditor.cs.meta
Added camera inspector for lightweight pipeline.
7 年前
LightweightLightEditor.cs
Added support to subtractive mixed light mode.
7 年前
LightweightLightEditor.cs.meta
Create custom light inspector for lightweight pipeline.
7 年前
LightweightPipelineUpgraders.cs
Fixed standar to lightweight upgrader. Removed terrains as we need to do a new upgrader.
7 年前
LightweightPipelineUpgraders.cs.meta
Add LW SRP into material graph
7 年前
LightweightShaderHelper.cs
Add LW SRP into material graph
7 年前
LightweightShaderHelper.cs.meta
Add LW SRP into material graph
7 年前
ShaderGUI.meta
Add LW SRP into material graph
7 年前
StandardToLightweightMaterialUpgrader.cs
Merge pull request #585 from Unity-Technologies/Unity-2017.3
7 年前
StandardToLightweightMaterialUpgrader.cs.meta
Add LW SRP into material graph
7 年前
UpgradeCommon.cs
Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
7 年前
UpgradeCommon.cs.meta
Add LW SRP into material graph
7 年前