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32 行
1.4 KiB
32 行
1.4 KiB
using System.Collections.Generic;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEditor.Experimental.Rendering.LightweightPipeline
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{
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public class StandardToLightweightMaterialUpgrader
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{
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[MenuItem("Edit/Render Pipeline/Upgrade/Lightweight/Upgrade Standard Materials to Lightweight Pipeline (Project)", priority = CoreUtils.editMenuPriority2)]
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private static void UpgradeMaterialsToLDProject()
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{
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List<MaterialUpgrader> upgraders = new List<MaterialUpgrader>();
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GetUpgraders(ref upgraders);
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MaterialUpgrader.UpgradeProjectFolder(upgraders, "Upgrade to Lightweight Pipeline Materials");
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}
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[MenuItem("Edit/Render Pipeline/Upgrade/Lightweight/Upgrade Standard Materials to Lightweight Pipeline (Selection)", priority = CoreUtils.editMenuPriority2)]
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private static void UpgradeMaterialsToLDSelection()
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{
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List<MaterialUpgrader> upgraders = new List<MaterialUpgrader>();
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GetUpgraders(ref upgraders);
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MaterialUpgrader.UpgradeSelection(upgraders, "Upgrade to Lightweight Pipeline Materials");
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}
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private static void GetUpgraders(ref List<MaterialUpgrader> upgraders)
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{
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upgraders.Add(new StandardUpgrader("Standard (Specular setup)"));
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upgraders.Add(new StandardUpgrader("Standard"));
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}
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}
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}
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