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目录树:
8820a5f9
/main
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/sample_game
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/OTDRP-develop
/Add-support-for-light-specular-color-tint
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/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
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/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
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/tag-1.1.4-preview
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2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
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Unity-2018.1.0b6
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ScriptableRenderPipeline
/
ScriptableRenderPipeline
/
Core
/
CoreRP
文件历史
sebastienlagarde
a0d8e8b4
Add support of debug font for debugging
7 年前
..
Camera
Merge branch 'master' into LightweightPipeline
7 年前
Debugging
Merge pull request #787 from Unity-Technologies/debug-scrollview
7 年前
Editor
Merge pull request #769 from Unity-Technologies/scene-settings-serialization-fix
7 年前
Inputs
Merge pull request #450 from Unity-Technologies/Unity-2017.3
7 年前
Resources
Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes
7 年前
ShaderGenerator
Merge branch 'master' into LightweightPipeline
7 年前
ShaderLibrary
Add support of debug font for debugging
7 年前
Shadow
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Volume
Merge pull request #771 from Unity-Technologies/cleanup-misc
7 年前
Camera.meta
Add LW SRP into material graph
7 年前
CommandBufferPool.cs
More cleanup / formatting / conventions; removed a few warnings
7 年前
CommandBufferPool.cs.meta
Add LW SRP into material graph
7 年前
ComponentSingleton.cs
Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred
7 年前
ComponentSingleton.cs.meta
Moved utility class in CoreRP
7 年前
CoreUtils.cs
Add support of debug font for debugging
7 年前
CoreUtils.cs.meta
Update lightweight pipeline / SRP version
7 年前
Debugging.meta
Add LW SRP into material graph
7 年前
DelegateUtility.cs
[HDCameraEditor] Added handles for camera editor
7 年前
DelegateUtility.cs.meta
[HDCameraEditor] Added handles for camera editor
7 年前
Editor.meta
Material Upgrader support first pass
8 年前
EncodeBC6H.cs
[Cubemap] Added BC6H support for ReflectionProbeCache
7 年前
EncodeBC6H.cs.meta
Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap
7 年前
Inputs.meta
Update lightweight pipeline / SRP version
7 年前
MousePositionDebug.cs
Add support of debug font for debugging
7 年前
MousePositionDebug.cs.meta
Add support of debug font for debugging
7 年前
ProfilingSample.cs
HDRenderPipeline: Various clean and reformat of Profile Sampler
7 年前
ProfilingSample.cs.meta
Update lightweight pipeline / SRP version
7 年前
Resources.meta
Add LW SRP into material graph
7 年前
SceneRenderPipeline.cs
Add LW SRP into material graph
7 年前
SceneRenderPipeline.cs.meta
Add LW SRP into material graph
7 年前
ShaderGenerator.meta
Shader generator
8 年前
ShaderLibrary.meta
First set of files
8 年前
Shadow.meta
Update lightweight pipeline / SRP version
7 年前
Singleton.cs
Cleaned up unused usings
7 年前
Singleton.cs.meta
Add LW SRP into material graph
7 年前
TextureCache.cs
[BC6H] Renamed argument
7 年前
TextureCache.cs.meta
throwing in fptl project
8 年前
TextureSettings.cs
- Cleaned up CommonSettings from Cascaded parameters which are now in the light.
8 年前
TextureSettings.cs.meta
More work
8 年前
Volume.meta
Generic volume framework
7 年前
com.unity.render-pipelines.core.Runtime.asmdef
Bump version + Various fixes for assembly definition files:
7 年前
com.unity.render-pipelines.core.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前