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TransferToSlice(cmd, sliceIndex, content); |
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} |
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public void SetSliceHash(int sliceIndex, uint updateCount) |
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public void SetSliceHash(int sliceIndex, uint hash) |
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m_SliceArray[sliceIndex].sliceEntryHash = updateCount; |
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m_SliceArray[sliceIndex].sliceEntryHash = hash; |
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} |
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public void UpdateSlice(CommandBuffer cmd, int sliceIndex, Texture content) |
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