Sebastien Lagarde
|
8820a5f9
|
Update LuxMeter debugview
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7 年前 |
Sebastien Lagarde
|
2549f4ea
|
Update font debug code, support char, int and float
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7 年前 |
Sebastien Lagarde
|
0b08169d
|
Update font bitmap
|
7 年前 |
Sebastien Lagarde
|
c4945c71
|
Correct stringId of _DebugFont
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7 年前 |
Raymond Graham
|
d09bc376
|
Fix up probe gpu instancing
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7 年前 |
Paul Melamed
|
983ccfcb
|
Using proper instancing path.
Force decals to always draw instanced.
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7 年前 |
Sebastien Lagarde
|
7cc9b940
|
Add debugFont to resources
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7 年前 |
Raymond Graham
|
1e5e8a8a
|
GPU instancing in Lightweight renderpipeline
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7 年前 |
Paul Melamed
|
6deb71dc
|
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
|
7 年前 |
Sebastien Lagarde
|
a5184a75
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Felipe Lira
|
63f633bd
|
Merge branch 'LightweightPipeline'
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7 年前 |
sebastienlagarde
|
0a28696e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
GitHub
|
757b8673
|
Fix deferred anisotropy
|
7 年前 |
GitHub
|
5c8eae15
|
Merge pull request #806 from Unity-Technologies/update-ontile-shadow
Update shadow files
|
7 年前 |
sebastienlagarde
|
b09620e7
|
Update shadow files
|
7 年前 |
Remy
|
45899e23
|
Remove multiply blend mode materials from tests
|
7 年前 |
sebastienlagarde
|
a0d8e8b4
|
Add support of debug font for debugging
|
7 年前 |
GitHub
|
98c2ae69
|
Merge pull request #805 from Unity-Technologies/Add-real-support-to-ontile
Add real support to ontile
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7 年前 |
sebastienlagarde
|
d1c884e4
|
Add Lux meter debug mode
|
7 年前 |
sebastienlagarde
|
de305043
|
Add real support to ontile
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7 年前 |
sebastienlagarde
|
a4916499
|
first draft
|
7 年前 |
GitHub
|
0bf26d26
|
Merge pull request #804 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
2289f880
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/Scripts/Editor/GraphicTests/HDRenderPipeline/DebugViewController_Editor.cs.meta
|
7 年前 |
GitHub
|
5ebc5ca8
|
Merge pull request #802 from Unity-Technologies/Clean-Meta
Delete remaining meta files and empty folders
|
7 年前 |
GitHub
|
ea509246
|
Merge pull request #803 from Unity-Technologies/Update-tessellation-factor-limit-to-64
Update tessellation factor limit to 64
|
7 年前 |
sebastienlagarde
|
52ad48ce
|
Update tessellation factor limit to 64
|
7 年前 |
Remy
|
b092479b
|
Delete remaining meta files and empty folders
|
7 年前 |
Sebastien Lagarde
|
b0afd329
|
Remove FormerlySerializedAs from HDAdditionalData to not pollute with dev stuff
|
7 年前 |
Sebastien Lagarde
|
a8808353
|
Update UI for GPU instancing
|
7 年前 |
Sebastien Lagarde
|
d111863a
|
update scene material
|
7 年前 |
GitHub
|
9d3b9c14
|
Merge pull request #801 from Unity-Technologies/pr/798
Pr 798
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7 年前 |
Sebastien Lagarde
|
5de3d404
|
Update builtindata code after merge
|
7 年前 |
Sebastien Lagarde
|
a79042e5
|
Merge branch 'master' into pr/798
|
7 年前 |
GitHub
|
10174353
|
Merge pull request #800 from Unity-Technologies/FixFix_TestFrameworkTools
Fix fix test framework tools
|
7 年前 |
Sebastien Lagarde
|
1ebf9456
|
Merge remote-tracking branch 'refs/remotes/origin/master' into FixFix_TestFrameworkTools
|
7 年前 |
Evgenii Golubev
|
6e5295d2
|
Disable debug symbols
|
7 年前 |
GitHub
|
273faca1
|
Merge pull request #795 from Unity-Technologies/gpuInstancingSupport
Bring over Instancing support to HDRP shaders.
|
7 年前 |
sebastienlagarde
|
f68947a9
|
Update postprocess to latest
|
7 年前 |
Evgenii Golubev
|
79935bb5
|
Disable debug symbols
|
7 年前 |
sebastienlagarde
|
4bae05ba
|
Merge remote-tracking branch 'refs/remotes/origin/master' into gpuInstancingSupport
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitProperties.hlsl
|
7 年前 |
Evgenii Golubev
|
be59f96a
|
Address the PR feedback
|
7 年前 |
GitHub
|
6244dba8
|
Merge pull request #799 from Unity-Technologies/Add-uv-mapping-selection-for-emissive
Add uv mapping selection for emissive
|
7 年前 |
Evgenii Golubev
|
d6e30390
|
Remove 2x QR instruction from the SSS pass
|
7 年前 |
Evgenii Golubev
|
bced5c18
|
Fix the spec color mode
|
7 年前 |
Remy
|
d7cbcede
|
Fix moving motion vector tests (script reference broken)
|
7 年前 |
Evgenii Golubev
|
61c099cd
|
Fix the attenuation bug
|
7 年前 |
Remy
|
3b815534
|
Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector/SinMove.cs
# Te...
|
7 年前 |
Arnaud Carre
|
4bef6509
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Evgenii Golubev
|
77f9f167
|
Merge branch 'master'
|
7 年前 |
Raymond Graham
|
d1c64b56
|
Merge branch 'master' into gpuInstancingSupport
|
7 年前 |