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目录树:
5186af41
/main
/scriptablerenderloop-materialgraph
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/Branch_Batching2
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/fptl_cleanup
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/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
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/projects-TheLastStand
/iridesence
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/2018.1
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/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
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/Documentation
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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HDRenderPipeline
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Material
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Lit
文件历史
Evgenii Golubev
228fd56b
Merge branch 'master' of
https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
..
Editor
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Resources
Merge pull request #616 from EvgeniiG/master
7 年前
SSSProfile
Merge pull request #470 from Unity-Technologies/Unity-2017.3
7 年前
ShaderPass
Merge pull request #559 from Unity-Technologies/Unity-2017.3
7 年前
Editor.meta
HDRenderLoop: Move editor thing in editor directory to be able to build a player
8 年前
Lit.cs
HDRenderPipeline: Remove SHADEROPTIONS_PACK_GBUFFER_IN_U16
7 年前
Lit.cs.hlsl
Renamed opacity mask to transmittance mask
7 年前
Lit.cs.hlsl.meta
HDRenderLoop: Add automatic support for material propery debug
8 年前
Lit.cs.meta
HDRenderLoop: Add automatic support for material propery debug
8 年前
Lit.hlsl
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Lit.hlsl.meta
HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention
8 年前
Lit.shader
HDRenderPipeline: Add TransparentBackface pass on lit material
7 年前
Lit.shader.meta
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
8 年前
LitData.hlsl
Global rename
7 年前
LitData.hlsl.meta
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
8 年前
LitDataDisplacement.hlsl
Change shader include paths to take advantage of Core being an include path now
7 年前
LitDataDisplacement.hlsl.meta
HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable
7 年前
LitDataIndividualLayer.hlsl
merge unity 2017.3
7 年前
LitDataIndividualLayer.hlsl.meta
HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable
7 年前
LitDataMeshModification.hlsl
Fix a regression in the tessellation code
7 年前
LitDataMeshModification.hlsl.meta
HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable
7 年前
LitProperties.hlsl
merge unity 2017.3
7 年前
LitProperties.hlsl.meta
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
8 年前
LitReference.hlsl
Optimize anisotropic GGX
7 年前
LitReference.hlsl.meta
HDRenderPipeline: Split reference code of lit shaders to increase readability
7 年前
LitTessellation.shader
HDRenderPipeline: Add TransparentBackface pass on lit material
7 年前
LitTessellation.shader.meta
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
LtcData.DisneyDiffuse.cs
Update the precomputed magnitude table for the Disney Diffuse
7 年前
LtcData.DisneyDiffuse.cs.meta
Update LTC LUT data
8 年前
LtcData.GGX.cs
Cleaned up unused usings
7 年前
LtcData.GGX.cs.meta
Update LTC LUT data
8 年前
PatchStandardShaderToNewNamingConvention.cginc
[Format]Reformat via format.pl to match the new conventions
8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
8 年前
Resources.meta
HDRenderLoop: Loop now work in standalone win64 player
8 年前
SSSProfile.meta
HDRenderPipeline: Improve transmittance with wrap lighitng
7 年前
ShaderPass.meta
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
SubsurfaceScatteringSettings.cs
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
SubsurfaceScatteringSettings.cs.hlsl
Clean up the volumetric lighting code
7 年前
SubsurfaceScatteringSettings.cs.hlsl.meta
Clean unused file, generate correct file and fix editor issue for SSS
7 年前
SubsurfaceScatteringSettings.cs.meta
Full SSS refactor
7 年前