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目录树:
398a11e4
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
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unity-2017.1b5
unity-2017.2b4
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unity-2018.1.0b13
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unity-5.6.0b10
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ScriptableRenderPipeline
/
ScriptableRenderPipeline
/
Core
/
CoreRP
文件历史
Joel de Vahl
56f21e1e
Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades
7 年前
..
Camera
Merge pull request #970 from Unity-Technologies/debug-menu-refactor
7 年前
CoreResources
Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute
7 年前
Debugging
Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix
7 年前
Editor
Merge pull request #1004 from Unity-Technologies/volume-editor-indent-fix
7 年前
Inputs
Merge pull request #991 from Unity-Technologies/input-register-fix
7 年前
ShaderGenerator
HDRenderPipeline: Missing file for Debug view space normal
7 年前
ShaderLibrary
Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades
7 年前
Shadow
Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades
7 年前
Volume
Merge pull request #771 from Unity-Technologies/cleanup-misc
7 年前
Camera.meta
Add LW SRP into material graph
7 年前
CommandBufferPool.cs
More cleanup / formatting / conventions; removed a few warnings
7 年前
CommandBufferPool.cs.meta
Add LW SRP into material graph
7 年前
ComponentSingleton.cs
Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred
7 年前
ComponentSingleton.cs.meta
Moved utility class in CoreRP
7 年前
CoreResources.meta
Move resources outside of resource folder
7 年前
CoreUtils.cs
Cached the result of GetAllAssemblyTypes per domain reload
7 年前
CoreUtils.cs.meta
Update lightweight pipeline / SRP version
7 年前
Debugging.meta
Add LW SRP into material graph
7 年前
DelegateUtility.cs
[HDCameraEditor] Added handles for camera editor
7 年前
DelegateUtility.cs.meta
[HDCameraEditor] Added handles for camera editor
7 年前
Editor.meta
Material Upgrader support first pass
8 年前
EncodeBC6H.cs
[Cubemap] Added BC6H support for ReflectionProbeCache
7 年前
EncodeBC6H.cs.meta
Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap
7 年前
GeometryUtils.cs
Compress OritentedBBox storage to 48 bytes
7 年前
GeometryUtils.cs.hlsl
Compress OritentedBBox storage to 48 bytes
7 年前
GeometryUtils.cs.hlsl.meta
Refactor things again to [GenerateHLSL]
7 年前
GeometryUtils.cs.meta
[PlanarReflection] Renamed CameraUtils -> GeometryUtils
7 年前
Inputs.meta
Update lightweight pipeline / SRP version
7 年前
MousePositionDebug.cs
HDRenderPipeline: Fix misc compiler warning
7 年前
MousePositionDebug.cs.meta
Add support of debug font for debugging
7 年前
ObservableList.cs
Refactored the debug menu
7 年前
ObservableList.cs.meta
Refactored the debug menu
7 年前
ProfilingSample.cs
HDRenderPipeline: Various clean and reformat of Profile Sampler
7 年前
ProfilingSample.cs.meta
Update lightweight pipeline / SRP version
7 年前
RTHandle.cs
Various fix
7 年前
RTHandle.cs.meta
Added a temporary RT abstraction layer
7 年前
SceneRenderPipeline.cs
Add LW SRP into material graph
7 年前
SceneRenderPipeline.cs.meta
Add LW SRP into material graph
7 年前
SerializedDictionary.cs
Refactored the debug menu
7 年前
SerializedDictionary.cs.meta
Refactored the debug menu
7 年前
ShaderGenerator.meta
Shader generator
8 年前
ShaderLibrary.meta
First set of files
8 年前
Shadow.meta
Update lightweight pipeline / SRP version
7 年前
Singleton.cs
Cleaned up unused usings
7 年前
Singleton.cs.meta
Add LW SRP into material graph
7 年前
TextureCache.cs
remove dead code
7 年前
TextureCache.cs.meta
throwing in fptl project
9 年前
TextureSettings.cs
- Cleaned up CommonSettings from Cascaded parameters which are now in the light.
8 年前
TextureSettings.cs.meta
More work
8 年前
Volume.meta
Generic volume framework
7 年前
com.unity.render-pipelines.core.Runtime.asmdef
clustered decal refactor
7 年前
com.unity.render-pipelines.core.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前