1159 次代码提交 (ff3bc37e-f998-4953-9352-465960303018)

作者 SHA1 备注 提交日期
Evgenii Golubev ff3bc37e Add TODOs 8 年前
Evgenii Golubev 2da423a6 Bias importance sampling 8 年前
Evgenii Golubev efd3ad16 Replace tangent frames with 'localToWorld' 8 年前
Evgenii Golubev 1af099df Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
Evgenii Golubev 6fed15cc Correct and rename UNITY_SPECCUBE_LOD_STEPS 8 年前
Tim Cooper dfee6188 Merge branch 'master' into refactorentrypoint 8 年前
Evgenii Golubev e5351e0c Factor out BinarySearchRow() 8 年前
Tim Cooper 2a19f5f7 Remove camera provider (pass from C++ again) + update loops to match new unity side code. 8 年前
Evgenii Golubev ab866dab Add the initial implementation of light importance sampling 8 年前
Tim Cooper 5b39107f Make changes based on joachims feedback. 8 年前
Evgenii Golubev d1f3563b Rename ImportanceSampleGGXViewIndDir() to ImportanceSampleGGXDirVeqN() 8 年前
Tim Cooper 287456d2 fix final issues (possible null ref + calling wrong function on cleanup) 8 年前
Evgenii Golubev e195a008 Remove semicolons after macro definitions 8 年前
Tim Cooper 0f344926 Fix feedback from PR 8 年前
Evgenii Golubev 33a76e5a Factor out PARALLEL_SCAN() 8 年前
Tim Cooper 1144884f Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Evgenii Golubev 3c94f605 Store the MIS data in an equiareal map 8 年前
Tim Cooper 5ce376fd Moving to interfaced based SRL for better abstraction from Unity core 8 年前
Evgenii Golubev c31ad089 Build probability tables using only 2D textures (cubemaps as arrays) 8 年前
Tim Cooper d159698d Add code to the loops to clear the intermediate renderers generated by the loop. 8 年前
GitHub 7a0c40da Refactorentrypoint (#68) 8 年前
Tim Cooper 6efb23b6 [srl]Start porting loops to use new state context. 8 年前
runes 4e827773 Changed tabs to spaces and removed debug code in shadeopaque 8 年前
Tim Cooper 7c771e53 [srl]Fix scene view rendering of fptl and hd loop 8 年前
runes 9d2ab9fb reintroduced compute shader version of light evaluation code 8 年前
Tim Cooper 1ddcb9ee Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
joce e895baa6 Make added nodes appear under mouse cursor 8 年前
joce 184e9204 Fix weird bar under title bar 8 年前
joce 72ac3b4c Fix RectangleSelect + node selection highlight 8 年前
joce 4aa813fd Update to new GraphView 8 年前
Tim Cooper e6b70122 [Material Graph]Show slot default inputs in the inspector. 8 年前
Peter Bay Bastian 46e1234d Styling for connectors 8 年前
Peter Bay Bastian cb87ed84 Minor improvements to graph inspector 8 年前
Peter Bay Bastian 7343f497 Added IDisposable functionality to ObjectPool (and ListPool) 8 年前
Peter Bay Bastian ddc991d7 Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector. 8 年前
Peter Bay Bastian e5c4ffb6 Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time. 8 年前
Peter Bay Bastian a2959466 Implemented node pinning 8 年前
Peter Bay Bastian 2483a684 Added preview of first selected node in inspector 8 年前
Peter Bay Bastian 0d1c4d7e Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
Evgenii Golubev 9ec4d867 Clean up 8 年前
Evgenii Golubev 5f0870cc Update comments and store the value of the integral of the image 8 年前
Evgenii Golubev 0b7d0d75 Update the comment 8 年前
Evgenii Golubev 52100761 Use texture Load() instead of sampling 8 年前
GitHub 8760c4f3 Merge pull request #65 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev c3acc973 Initial implementation of BuildProabilityTables() 8 年前
GitHub d5fa4483 Merge pull request #64 from EvgeniiG/master 8 年前
Evgenii Golubev 62d91392 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0e06d868 Implement ComputeCubemapTexelSolidAngle() 8 年前
Evgenii Golubev 1e6ba10e Perform stronger artifact clamping 8 年前