244 次代码提交 (fe7d9ccf-4a1f-427d-936d-5d7111e26fcd)

作者 SHA1 备注 提交日期
GitHub fe7d9ccf Merge pull request #569 from Unity-Technologies/Branch_FixNewShaderOnMaterial 7 年前
Julien Ignace e49a48c0 Added correct callback to handle the change of shader in our various material editors. 7 年前
Evgenii Golubev 766db928 Clean up 7 年前
Julien Ignace 220e0aff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Evgenii Golubev 6bddcac5 Properly clear the render target 7 年前
GitHub 4225bc5a Merge pull request #568 from Unity-Technologies/HDRP-GraphicTests 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Evgenii Golubev 6374ac14 Remove the redundant +1 7 年前
Evgenii Golubev 9783eca4 Pass the parameter under a different name for symmetry 7 年前
GitHub ab700e17 Merge pull request #567 from EvgeniiG/view_refl_normal 7 年前
Evgenii Golubev 6e30e2d6 Merge branch 'Unity-2017.3' 7 年前
GitHub 14465041 Merge pull request #564 from EvgeniiG/Unity-2017.3 7 年前
GitHub 59ecf389 Merge pull request #563 from Unity-Technologies/prepare-code-for-shadowmask 7 年前
sebastienlagarde df9f236e HDRendeRPipeline: Use Last member for enum 7 年前
Sebastien Lagarde 69f19bc0 HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change 7 年前
sebastienlagarde 142509b7 HDRenderPipeline: Remove obsolete comment. 7 年前
GitHub cb234ac9 Merge pull request #560 from Unity-Technologies/Fix-issue-with-anisotropic-highlight 7 年前
sebastienlagarde 5b949fe6 HDRenderPipeline: Fix typo with parenthesis 7 年前
Sebastien Lagarde 555c387b HDRenderPipeline: Move CPU light gathering ahead to prepare for shadowmask 7 年前
sebastienlagarde 0551bd40 Fix issue with anisotropic highlight 7 年前
GitHub 28f9d0c5 Update the auto-generated header 7 年前
sebastienlagarde 02df8d6f HDRenderPipeline: Remove wron line in command menu for SSS upgrade 7 年前
Evgenii Golubev 4f319ce4 Fix the include order and clean up defines 7 年前
sebastienlagarde 960faf23 HDRenderPipeline: Change distortion map to be 0..1 (to support LDR format) 7 年前
Evgenii Golubev fb07d38f Optimize GetViewReflectedNormal() a bit 7 年前
GitHub 9e651ebf Merge pull request #558 from Unity-Technologies/Update-metapass 7 年前
Evgenii Golubev a6673bac Rename ComputeTransmittance() to ComputeTransmittanceDisney() 7 年前
Evgenii Golubev 703152bd Replace GetViewShiftedNormal() with GetViewReflectedNormal() 7 年前
sebastienlagarde bc549388 HDRenderPipeline: Update Metapass to do correct ifdef test 7 年前
GitHub 54c702fd Manually optimize exp() 7 年前
Evgenii Golubev d1dca323 Help the compiler save VGPR 7 年前
Evgenii Golubev d24c8437 Implement GetViewReflectedNormal() 7 年前
Evgenii Golubev c212b126 Clean up the volumetric lighting code 7 年前
GitHub 31ba4f5f Merge pull request #557 from EvgeniiG/Unity-2017.3 7 年前
Remy 3ca3520e Cleanup distortion test ressource 7 年前
Evgenii Golubev 885726ed Clean up the math of the Disney SSS 7 年前
Evgenii Golubev 15aa0927 Merge branch 'Unity-2017.3' into volumetrics 7 年前
GitHub b8d89dcb Merge pull request #554 from EvgeniiG/Unity-2017.3 7 年前
Remy b3864496 Add Distortion tests 7 年前
Evgenii Golubev 2be2153d Move the volumetric lighting code to another branch 7 年前
Evgenii Golubev a46c0009 Merge the old volumetrics code (WIP) 7 年前
sebastienlagarde d1ac36f2 HDRenderPipeline: Fix issue with transmittance being a float and not a float3 7 年前
Remy 0ba87b81 Add menu item to re-place all multi-materials in the oppened scene. 7 年前
uygar 20767512 Added programmatic control of depth clipping. Depth clipping is disabled for shadow cascades and enabled for everything else. 7 年前
GitHub e5d0cb44 Rename WriteResult() to StoreResult() 7 年前
GitHub 0df286e4 Merge pull request #550 from Unity-Technologies/Some-update-to-refraction 7 年前
Sebastien Lagarde 2448888d HDRenderPipeline: Minor improvement + code cleanup 7 年前
Sebastien Lagarde 24756a33 HDRenderPipeline: Remove unused code 7 年前
Sebastien Lagarde 69c9baac HDRenderPipeline: Fix test scene 7 年前
GitHub 4c86fdf6 Merge pull request #548 from Unity-Technologies/Add-transmissive-color 7 年前