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HDRenderPipeline: Remove obsolete comment.

/Yibing-Project-2
sebastienlagarde 7 年前
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共有 1 个文件被更改,包括 0 次插入2 次删除
  1. 2
      ScriptableRenderPipeline/Core/ShaderLibrary/CommonMaterial.hlsl

2
ScriptableRenderPipeline/Core/ShaderLibrary/CommonMaterial.hlsl


// Helper function for anisotropy
//-----------------------------------------------------------------------------
// Ref: http://blog.selfshadow.com/publications/s2012-shading-course/burley/s2012_pbs_disney_brdf_notes_v3.pdf (in addenda)
// Convert anisotropic ratio (0->no isotropic; 1->full anisotropy in tangent direction) to roughness
void ConvertAnisotropyToRoughness(float roughness, float anisotropy, out float roughnessT, out float roughnessB)
{
// Use the parametrization of Sony Imageworks.

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