72 次代码提交 (f98f82d0-6875-478e-aa0d-59fbd70a7502)

作者 SHA1 备注 提交日期
mmikk 27ed7249 throwing in fptl project 9 年前
Aras Pranckevicius b226d5cd Update for CubemapArray API changes 8 年前
vlad-andreev f41bce43 hotswapping/reimporting of cookie textures 8 年前
vlad-andreev 51a4931d fix tabs 8 年前
vlad-andreev 54dac420 fptl: cookie texture settings and conversion, RGBA cookies 8 年前
vlad-andreev 371607ee fix cut and paste issue 8 年前
vlad-andreev 03f141d0 TextureCache: rolled back format conversion code, fixed test scene to match code changes 8 年前
vlad-andreev 269c29f8 fixed script compile errors in the standalone build 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
vlad-andreev ef44a1f3 [fptl] first pass at code cleanup and coding conventions compliance 8 年前
vlad-andreev 3e91c5e0 code cleanup part deux 8 年前
sebastienlagarde 21454a21 HDRenderLoop: Fix OBB and sphere project for reflection probe, now working 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
vlad-andreev 4a922123 use Graphics.ConvertTexture() in TextureCache 8 年前
mmikk c9bc3369 prep work for high-end mobile support 8 年前
mmikk 36652038 enable trilinear on panos for ibl on mobile 8 年前
mmikk 922fa26b minor clean up. Didn't need these afterall 8 年前
Robert Cupisz 9fc44597 TextureCache shouldn't derive from UnityEngine.Object 8 年前
Paul Demeulenaere 795ccf44 - Move HDRenderLoop to HDRenderPipeline 8 年前
mmikk a47fa1e5 cube map fixup on devices with no cubemap array support 8 年前
Filip Iliescu 9c8adb1a enable panaroma for iOS 8 年前
Antti Tapaninen c3b566bd work in progress, avoid using cubemap textures on mobile targets 8 年前
Torbjorn Laedre 90252d1d Moved common classes into UnityEngine.Experimental.Rendering namespace. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Antti Tapaninen d12d767d use GraphicsSettings.HasShaderDefine for future Unity builds 8 年前
mmikk 74a055c5 rename since this issue is specific to HDR (ie. do we have bc6 or not) 8 年前
Joel de Vahl b682a01c TextureCache: return invalid slice index instead of throwing null pointer exception when getting queried with a null texture 8 年前
mmikk 69c4cf5a allow force-reinject even under cache hit (disabled by default) 8 年前
mmikk 11d5531b make this editor cache thing editor only 8 年前
mmikk 816ec401 turned out HasShaderDefine() landed in 2017_1 afterall 8 年前
Tim Cooper 696ae193 Fixing memory allocations 8 年前
Filip Iliescu 43450c47 fix black texture editor bug in pano TextureCache 7 年前
mmikk a84b633b fix texture cache when there is a texture update from within the editor. 7 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 7 年前
mmikk bc44d60f fix scene change issues when using NO_CUBE_ARRAY (grab from filips change on metal branch) 7 年前
mmikk 2d62f7b0 enable a couple of relevant asserts in the texture cache 7 年前
Evgenii Golubev ea6b4b2e Add helper code to solve issues with reflection probes 7 年前
Evgenii Golubev 24906cf6 Implement a small optimization of the texture cache 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
Evgenii Golubev f6f6afc3 Fix reflection probe updates by checking the texture hash 7 年前
Evgenii Golubev 32790c37 The hash is Editor-only, so make sure not to break standalone players 7 年前
Evgenii Golubev 607da948 Remove the code made redundant by exposing the texture hash 7 年前
Frédéric Vauchelles eb462aff Updated texture cache with texture update count property 7 年前
Frédéric Vauchelles 317de042 Use the texture count instead of hash to detect runtime updates for textures 7 年前
Julien Ignace f901ecbc Realtime Reflection Probes WIP: Implemented Specific Reflection Probe cache and do the GGX convolution on GPU for every probes. 7 年前
Julien Ignace 8b37cbb5 Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
Julien Ignace faa9bda2 - ConvertTexture is now properly called from the CommandBuffer and not Graphics in the Texture Cache 7 年前
Julien Ignace a7fec507 - Added new Global and Frame settings to start refactoring them. 7 年前
Tim Cooper c6f38d1a temp commit 7 年前
sebastienlagarde 06524b75 HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace e5480b0c Temporarily removed code dependent from C++ PR in order to do a PR. 7 年前
Frédéric Vauchelles b3297fb6 [Cubemap] Added BC6H support for ReflectionProbeCache 7 年前
Julien Ignace 1f62747c - Renamed texture cache "update count" tout "slice entry hash" 7 年前
Julien Ignace 2b609ae4 - Split Debug classes in separate files 7 年前
Julien Ignace 5242cd7f Removed #ifdef for C++ dependent code in TextureCache. 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
Frédéric Vauchelles fd7610a6 [BC6H] Renamed argument 7 年前
sebastienlagarde 116379ee Add memory RT name/information everywhere 7 年前
Sebastien Lagarde e5ba3df3 RenameSpotCookieSize to CookieSize 7 年前
Sebastien Lagarde 0c54bec9 Move resources outside of resource folder 7 年前
Thomas b74496d0 Fixed a leak in the decal system 7 年前
Antti Tapaninen 2ecbc4b6 remove dead code 7 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 7 年前
Tim Cooper 98a0966b Tizen does not exist in 2018.2+ so hide warning. 7 年前
Tim Cooper 143fcc5f Tizen not supported on 18.2+ 7 年前
Evgenii Golubev f1877508 Update GetRenderTargetAutoName() to support volume textures 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde 67c1ca49 Remove UNITY_2018_2_OR_NEWER define (as we are on 2018.2) 7 年前
Antoine Lelievre 8012ce85 Added a warning for 128x128 cookie texture without mipmaps 6 年前
Antoine Lelievre d5938a0f Fixed TextureCache2D for RenderTextures 6 年前