55 次代码提交 (f9292a0e-a781-4c0e-b5aa-7a3a801f12a8)

作者 SHA1 备注 提交日期
Andre McGrail 35e631d7 Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 7 年前
GitHub 023df4a2 Merge pull request #1187 from Unity-Technologies/lw/terrain-shader-fixes-pr 7 年前
Felipe Lira 9fe30bee Tweaked default shader values to be mid grey 7 年前
Felipe Lira 29a4687f @Verasl 7 年前
GitHub 968bc78a Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport 7 年前
GitHub 68c7f1f5 Merge pull request #1189 from Unity-Technologies/backport/terrain-shader-fixes 7 年前
Andre McGrail 3304f9f5 Tweaked default shader values to be mid grey 7 年前
Felipe Lira cdd9a0d1 Added _LOCAL_SHADOWS_ENABLED keyword 7 年前
Felipe Lira 4fec8c89 Added shader pass names so we can strip passes by pass name. 7 年前
Felipe Lira ba310f35 Added support to local soft shadows. Added rule to strip soft shadows keyword. 7 年前
Felipe Lira cee6f8f7 Used autoformat tool on all changed files. 7 年前
GitHub 9aa25b18 Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 7 年前
GitHub ab445387 Merge pull request #1209 from Unity-Technologies/LWRP 7 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 7 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 7 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 231beaa3 Merge pull request #1269 from Unity-Technologies/LWRP 7 年前
sebastienlagarde 0ddaf44e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
Yao Xiaoling afba3908 Fix LWRP terrain instancing. 7 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 7 年前
Evgenii Golubev 91dc696c Merge upstream/master 7 年前
Frédéric Vauchelles 4bfaa623 merge master 7 年前
Andre McGrail 2add303c Small terrain shader fixes 7 年前
GitHub c42a1a4a Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes 7 年前
Sebastien Lagarde c95b7c47 Merge branch 'master' into normal-buffer-support 7 年前
Paul Melamed 29ce571e Merge branch 'master' into decals/ss3_channel_mask 7 年前
GitHub f82aef0c Merge branch 'master' into VisualizeShadowMasks 7 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 7 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Oliver Schnabel ecdbdcab Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 7 年前
Remy 98989fb6 Merge branch 'master' into HDRP-Tests 7 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 7 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 7 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 7 年前
GitHub 93c87374 Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 7 年前
Stephane Laroche a49a696e Merge branch 'master' into StackLit2 7 年前
Remy 9db2a137 Merge branch 'master' into HDRP-Tests 7 年前
GitHub 25f5aa64 Merge branch 'master' into lw/lw-pipeline-asset-inspector 7 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 7 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
Yao Xiaoling 0e0c5530 Update terrain utility passes names. Outlining doesn't work. Will fix later. 6 年前
Yao Xiao Ling f70f3a76 Add instanced per pixel normal for lw terrain shader. 6 年前
GitHub a6854ec4 Merge pull request #1875 from Unity-Technologies/gpu-terrain 6 年前
egomeh 93afc87c Merge remote-tracking branch 'origin/master' into lw/light-attenuation 6 年前
Thomas 468989ad Merge branch 'master' into pyramid-rework 6 年前
GitHub 237718e2 Merge pull request #1901 from Unity-Technologies/gpu-terrain 6 年前
GitHub aae1a458 Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前