5413 次代码提交 (f8b3df68-fd40-41c6-960b-4cb34f1d8e86)

作者 SHA1 备注 提交日期
GitHub 8def5304 Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade 6 年前
GitHub dff79f94 Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI 6 年前
GitHub 545d49f4 Merge pull request #1105 from JacobSmaga/patch-1 6 年前
GitHub b5893e80 Update README.md 6 年前
GitHub 218a34d2 Merge pull request #1103 from Unity-Technologies/shadows-fixes 6 年前
sebastienlagarde 769edc1f Missing "(R)" in caption for iridescence UI 6 年前
GitHub fe0c8444 Merge pull request #1104 from Unity-Technologies/Fix-UI-warning 6 年前
sebastienlagarde e670e7f3 Fix UI warning 6 年前
uygar 32641789 Enabled support for rendering into slices as the runtime supports it now. 6 年前
GitHub 72f39fe6 Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back 6 年前
GitHub f5d1e46d Merge pull request #1101 from Unity-Technologies/shadows-fixes 6 年前
GitHub 2441441c Merge pull request #1102 from Unity-Technologies/Fix-warning-in-shader 6 年前
sebastienlagarde b2fda65b Fix warning in shader 6 年前
uygar f40129d8 Fixed blending of inactive cascades. 6 年前
sebastienlagarde 113d9c54 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub fdf6a3e2 Add a comment 6 年前
GitHub 992a18a3 Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes 6 年前
sebastienlagarde dc4d9927 HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor 6 年前
GitHub 82d0e98b Merge pull request #1099 from Unity-Technologies/Add-specular-color-debug-override 6 年前
sebastienlagarde e519cc25 HDRenderPipeline: Add specular color debug override 6 年前
Felipe Lira b37a37c8 Added fog exp back to lw. 6 年前
GitHub a9f65e3e Merge pull request #1097 from Unity-Technologies/Make-XXXGUI-class-public 6 年前
GitHub 8192ff33 Merge pull request #1086 from Unity-Technologies/Bring-back-SampleClosestDistance_Cascade 6 年前
GitHub 4dea02f4 Merge pull request #1096 from Unity-Technologies/lw/ignore-projectors 6 年前
Felipe Lira 254ebe81 Added IgnoreProjector tag to shaders as projectors will not be supported on SRP. 6 年前
sebastienlagarde 09911a1b Make XXXGUI class public 6 年前
GitHub 0cac8121 Merge pull request #1091 from Unity-Technologies/lw/bugfixes 6 年前
Felipe Lira 119f4157 Fixed shadow precision issues on mobile. 6 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 6 年前
Felipe Lira a0db87bc Changed shadow filtering precision to float 6 年前
Evgenii Golubev c75be1f3 Reorder the OBB data for higher efficiency 6 年前
Felipe Lira e319329d Updated ShaderGraph templates 6 年前
GitHub f88eca62 Merge pull request #1089 from Unity-Technologies/Branch_FixGraphicsTests 6 年前
Evgenii Golubev 3a7560c2 Move handling of camera-relative rendering from GeometryUtils() 6 年前
Felipe Lira 0820dca1 Pipeline always respects user decision to not clear camera even if it impacts performance on mobile. 6 年前
Sebastien Lagarde 21ac0b31 Fix warning in shader 6 年前
Evgenii Golubev 97460936 Update the kernel signature 6 年前
GitHub 4c1e5957 Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix 6 年前
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 6 年前
Felipe Lira d526d1ef Fixed particles compilation errors 6 年前
Evgenii Golubev 2047b333 Use a single wavefront group for the volumetric lighting shader 6 年前
Felipe Lira b33ad0e5 Merged master. 6 年前
Evgenii Golubev c20517f6 Add a stub for the volume voxelization pass 6 年前
Julien Ignace 8c4ec6a4 - Visualize Cascade debug mode now fades to white instead of black 6 年前
Felipe Lira ca3977fa Fixed glossiness keyword/alpha issue. 6 年前
sebastienlagarde e83e0cea Bring back SampleClosestDistance_Cascade 6 年前
Felipe Lira 7006dd33 Fixed implicit cast in shadowpass. 6 年前
Evgenii Golubev e15ca4dd Fix the debug view for density volumes 6 年前
Julien Ignace b577f3d9 Updated distortion tests screenshots 6 年前
Felipe Lira 3360ce0b Changed ShadowPass and DepthOnlyPass to account for alpha clip. 6 年前