5413 次代码提交 (f8b3df68-fd40-41c6-960b-4cb34f1d8e86)

作者 SHA1 备注 提交日期
GitHub 4859c628 Merge pull request #1056 from Unity-Technologies/FixComment 6 年前
GitHub 03f497ff Merge pull request #1059 from Unity-Technologies/LW-Perf 6 年前
uygar ba8f60e4 Added reading the global overrides when launching shadow requests. 6 年前
sebastienlagarde e6a439b8 More robust check at light creation (sanity check as we get report that problem may occur) 6 年前
uygar dacd5144 Fixed shadow related errors caused by changeing atlas creation code. 6 年前
Thomas d7bc651c Update postfx package version 6 年前
Thomas ca823afb Update postfx submodule 6 年前
Aleksandr Kirillov 8b7c571e Some shuffling around reduces frame time on older devices. 6 年前
Felipe Lira 9acad36a Fixed regression that was causing shadows to not render. 6 年前
sebastienlagarde 3daab8a8 Fix DebugColorPicker warning 6 年前
GitHub 77ed5eb6 Merge pull request #1058 from Unity-Technologies/FixViewDir 6 年前
Aleksandr Kirillov f980622c Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed 6 年前
GitHub 9d8aa462 Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize 6 年前
Aleksandr Kirillov 44d8afbf Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 6 年前
Aleksandr Kirillov 8b48e2b4 Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 6 年前
GitHub 9dc2fe4c Merge pull request #1051 from Unity-Technologies/fix/ReflectionProbeShapeMultiSelect 6 年前
GitHub 81fad193 Merge pull request #1055 from Unity-Technologies/LowEndPerf 6 年前
GitHub 0adb2b7b Merge pull request #1054 from Unity-Technologies/LW-UI 6 年前
Aleksandr Kirillov 679b3479 Fixed a compilation error after merging. 6 年前
Frédéric Vauchelles a4860f0b [ReflectionProbe] Fixed multiselection with mixed values 6 年前
GitHub f5476769 Merge pull request #1052 from Unity-Technologies/redundant-pyramid-depth-bind 6 年前
Aleksandr Kirillov 34c25f1b Merge branch 'master' into LowEndPerf 6 年前
Robert Srinivasiah 6c272e47 Remove redundant binding of _PyramidDepthTexture 6 年前
Frédéric Vauchelles bc19917e [ReflectionProbe] Fixed multiselection with mixed values for shape and type 6 年前
GitHub ad278b73 Merge pull request #1053 from Unity-Technologies/LW-Bugfix 6 年前
sebastienlagarde 02280c4b Fix shader warning, shadow warning and hide physical camera parameter 6 年前
Aleksandr Kirillov 0593af3c Updated LW PBR FWD pass template in shader graph. 6 年前
Robert Srinivasiah bac17a2d Remove comment after Morten schooled me 6 年前
Felipe Lira eb62162a Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint. 6 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 6 年前
Evgenii Golubev a2909c99 Fix the shadow index bug 6 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 6 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 6 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 6 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 6 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 6 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 6 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 6 年前
Jens Holm b1e38c12 Add collapse button on master preview 6 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 6 年前
Jens Holm 392166aa Add labels in Vector4MaterialSlot constructor 6 年前
Matt Dean 589cb99a Add changes from previous branch 6 年前
GitHub c08093e7 Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size 6 年前
Martin Thorzen c4047df5 Fixed the enum control size, so it is now aligning properly in the UI 6 年前
Martin Thorzen b0ebffa3 Started the work on adding path functionality to shaders. 6 年前
GitHub eae8c0fc Merge pull request #293 from Unity-Technologies/vector-input-fields 6 年前
GitHub 0d17d3ed Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control 6 年前
Martin Thorzen cfd61180 New node settings. Moved the createsettingselement to the master node 6 年前
Martin Thorzen abd8a058 Made IMayRequirePosition public 6 年前
Martin Thorzen 57b10b82 [FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them. 6 年前