sebastienlagarde
e21db91a
HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...)
7 年前
GitHub
bafa5e7c
Merge pull request #930 from Unity-Technologies/hdrp-xr-initial
Initial stereo rendering support in HDRP
7 年前
Robert Srinivasiah
50a1c71f
Use helper function to turn stereo drawing on/off
7 年前
Robert Srinivasiah
167e7fed
Cleanups
7 年前
Robert Srinivasiah
1c4f5ae2
Start using UnityPerPassStereo constants
These initial passes don't use I_P or I_VP yet, so I need to figure out a way to verify these.
7 年前
John
3174776d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Robert Srinivasiah
44fabb65
Merge branch 'master' into hdrp-xr-initial
7 年前
Frédéric Vauchelles
6e9688c7
Fixed warning
7 年前
uygar
7528e3f3
Replaced the two clear shadow passes with one using the platform far plane define.
7 年前
uygar
34443229
Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
7 年前
Remy
fa8d58d8
Material upgrader working quite fine now :)
7 年前
Evgenii Golubev
1c1f07a0
Terminate the loop sooner
7 年前
Evgenii Golubev
7f5a785a
Use bsdfData.materialFeatures to store the transmission mode
7 年前
Evgenii Golubev
e6540dfa
Implement clustering of density volumes
7 年前
Evgenii Golubev
88a993dd
Store SSS flags inside bsdfData.materialFeatures
7 年前
Evgenii Golubev
621d0c61
Rename
7 年前
Evgenii Golubev
0c573a4a
Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume"
7 年前
Paul Melamed
8668ed75
decals working on transparency
7 年前
GitHub
5ba70535
Merge pull request #264 from Unity-Technologies/node-bugfixes
Minor node fixes
7 年前
Matt Dean
1f3d0114
Minor node fixes
- Update Dot Product to use Dynamic Vectors
- Change Branch evaluation to lerp
7 年前
GitHub
c880667e
Merge pull request #260 from Unity-Technologies/geometrychangedevent
PostLayoutEvent -> GeometryChangedEvent
7 年前
GitHub
5e8fdfe2
Merge pull request #259 from Unity-Technologies/node-bugfixes
Master node improvements
7 年前
GitHub
0f41473d
Merge pull request #248 from keijiro/shapes-aa
Antialiasing with procedural shapes.
7 年前
Matt Dean
fcd875c3
Split blend enum into two
7 年前
GitHub
40495e65
Merge pull request #261 from Unity-Technologies/fix-constant-node
Fix Constant Node code gen
7 年前
Martin Thorzen
be031712
Added the new 9slice image that was provided.
7 年前
Jens Holm
5d32dbf0
Delete BoundInputVectorcontrolView which was a dumplicate of LabelSlotControlView
7 年前
Matt Dean
de80e921
Add two sided support for shadow pass
7 年前
Matt Dean
e11fa9b7
Add missing node fixes
7 年前
Martin Thorzen
3828d22c
removed the label from nodesettings.
7 年前
Jens Holm
12543f9b
Add vertex color input label to bound input type
7 年前
Matt Dean
b73b2432
Add Transparent (premultiply alpha) blend mode
7 年前
Martin Thorzen
c5f3e96c
Removed unused parameter scaling
7 年前
Peter Bay Bastian
a2bafb38
Fix float serialization in Constant Node to not be affected by system locale (was comma as decimal separator causing shader errors)
7 年前
Peter Bay Bastian
5d8933e2
Reflect rename in future Unity versions of class PostLayoutEvent to GeometryChangedEvent (with fallback import for 2018.1)
7 年前
Martin Thorzen
0c19b486
Added the 9_slice image to the settings view. Also added so that the icon looks clicked when clicked.
7 年前
Jens Holm
27242a3d
Add slot type for bound types to be used in PBR Master node
7 年前
Matt Dean
b3551b81
Master node improvements part 1
- Add two sided option
- Add multiply blend mode
- Rename blend modes
- Add master node parameter labels
7 年前
Martin Thorzen
584d2bb4
[FIX] #251 Nodes are now selected again after pasted
7 年前
Martin Thorzen
0a72fe97
When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph.
Not allowed to have sub graph inside a sub graph
Removed sub graph from searh window when in subgraph
Prompting the user when removing slots and properties from the sub graph.
7 年前
Peter Bay Bastian
714075ca
Update WindowDraggable to work with the latest changes to PostLayoutEvent in Editor code
7 年前
GitHub
1c543e17
Merge pull request #255 from Unity-Technologies/build/automation
Get package validation tests green
7 年前
Martin Thorzen
f5ae4e88
Merge with master
7 年前
Alex Lian
344de37f
Incorrect file path fix up
7 年前
Jens Holm
bcf4854e
Change normal slot in PBR Master node to display default space binding rather than a vector3 control
7 年前
Peter Bay Bastian
784a50f8
Bump package version
7 年前
Alex Lian
bc13c460
Package validation test fixups
- Add appropriate files and meta files
- Add first level doc
7 年前
Jens Holm
3bff7ec6
Make bound input types have a default slot label that identifies the space of the default input
7 年前
Peter Bay Bastian
1a928389
Regenerate a few meta files
7 年前
Alex Lian
2bb3b271
Update build automation for changes to directory structures
Re-aligning to new organization
7 年前