Thomas
|
c9e65e8b
|
PR review fixes
|
7 年前 |
Thomas
|
9582c28d
|
Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific
|
7 年前 |
Thomas
|
a2cc5740
|
GC fix on runtime3.5 (40B)
|
7 年前 |
Thomas
|
1763810c
|
Removed a few annoying warnings
|
7 年前 |
Thomas
|
aaf5d608
|
Removed useless usings
|
7 年前 |
Thomas
|
be45204b
|
GC fix (112B)
|
7 年前 |
Thomas
|
86abc5cc
|
Use BuiltinRenderTextureType.None instead of a null RenderTargetIdentifier
|
7 年前 |
Thomas
|
30219850
|
GC fix (160B)
|
7 年前 |
Thomas
|
18ef6174
|
GC fix (120B)
|
7 年前 |
Thomas
|
4378595d
|
GC fix (24B)
|
7 年前 |
Thomas
|
4549b888
|
GC fix (120B)
|
7 年前 |
Thomas
|
0b10abd1
|
Reverted a change that introduced some garbage
|
7 年前 |
Thomas
|
4a7306d9
|
GC fix (36B)
|
7 年前 |
Thomas
|
d31bb3b1
|
GC fix (36B)
|
7 年前 |
Thomas
|
adfcd879
|
GC fix (5.1KB)
|
7 年前 |
Thomas
|
e932b818
|
GC fix (96B)
|
7 年前 |
Thomas
|
3ce4af7e
|
GC fix (224B)
|
7 年前 |
Thomas
|
2ad6c8a0
|
Cleanup / conventions
|
7 年前 |
Thomas
|
dd931f16
|
More cleanup / formatting / conventions; removed a few warnings
|
7 年前 |
Thomas
|
639c3a54
|
Code conventions
|
7 年前 |
sebastienlagarde
|
71713559
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
|
7 年前 |
Evgenii Golubev
|
f79dae99
|
Reduce the number of iterations of the secant method
|
7 年前 |
GitHub
|
89072748
|
Merge pull request #449 from Unity-Technologies/refactor-episode-2
Refactoring: Episode 2 - The Editor Strikes Back
|
7 年前 |
Evgenii Golubev
|
9fe5367d
|
Support depth offset with the triplanar POM
|
7 年前 |
Thomas
|
8b9f2087
|
Fixed merge conflicts
|
7 年前 |
Evgenii Golubev
|
090ef5ee
|
Fix triplanar POM (without the depth offset)
|
7 年前 |
Thomas
|
5ccae08c
|
Merge branch 'Unity-2017.3' into refactor-episode-2
|
7 年前 |
Evgenii Golubev
|
e54f754a
|
Implement FastACosPos()
|
7 年前 |
Thomas
|
9fc4d697
|
Merge branch 'Unity-2017.3' into refactor-episode-2
|
7 年前 |
Evgenii Golubev
|
6610eebb
|
Precompute '_InvPrimScale' and '_InvTilingScale'
|
7 年前 |
Thomas
|
0854d3d2
|
SSS editor refactor; fixed a mem leak; fixed broken profile previews
|
7 年前 |
Evgenii Golubev
|
9ad7a06f
|
Optimize ApplyPerPixelDisplacement()
|
7 年前 |
Thomas
|
49f9160e
|
Moved LightEditor to the editor namespace (d'oh)
|
7 年前 |
Evgenii Golubev
|
cfb66a7d
|
Remove 'ppdEnable'
|
7 年前 |
Thomas
|
c3e1921d
|
Made string constants public
|
7 年前 |
sebastienlagarde
|
fff30334
|
HDRenderPipeline: Add missing copyChannelCS on HDrenderPipelineResourcesTest.Asset
|
7 年前 |
Evgenii Golubev
|
a38309ba
|
Factor out GetInverseTilingScale()
|
7 年前 |
Thomas
|
bdea54df
|
HDCamera cleanup
|
7 年前 |
GitHub
|
b31ae62e
|
Merge pull request #448 from EvgeniiG/Unity-2017.3
Remove the code made redundant by exposing the texture hash
|
7 年前 |
Evgenii Golubev
|
adaaa4fa
|
Factor out GetInverseObjectScale()
|
7 年前 |
Thomas
|
43e595f8
|
Missed a spot
|
7 年前 |
GitHub
|
a1e127a4
|
Merge pull request #447 from Unity-Technologies/feature/transparency
Feature/transparency
|
7 年前 |
Evgenii Golubev
|
ce71162a
|
Update the HD test scene
|
7 年前 |
Thomas
|
94953ff8
|
Enables `RenderForwardError` in editor and development builds
|
7 年前 |
Evgenii Golubev
|
607da948
|
Remove the code made redundant by exposing the texture hash
|
7 年前 |
GitHub
|
034c6675
|
Merge pull request #446 from EvgeniiG/Unity-2017.3
Update the render state of full screen passes
|
7 年前 |
Evgenii Golubev
|
0f32a291
|
Make POM match tessellation in the case of planar mapping
|
7 年前 |
Thomas
|
a682d870
|
Fixed code conventions
|
7 年前 |
Evgenii Golubev
|
e2fd5eac
|
Update the render state of full screen passes
|
7 年前 |
sebastienlagarde
|
6174ec1c
|
Define correct behavior for tessellatoin and planar mapping displacement
|
7 年前 |