GitHub
02005b3f
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7 年前
Sebastien Lagarde
8b2b4a16
HDRenderPipeline: Add include shader path for external generated shader
7 年前
Sebastien Lagarde
25ec8397
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
1f7ee570
Merge pull request #586 from EvgeniiG/master
Fix integer passing to the shader system and optimize GetCurrentViewPosition()
7 年前
Evgenii Golubev
11ff5460
Optimize GetCurrentViewPosition()
7 年前
Evgenii Golubev
adf10ea1
Fix SSS-related integer passing to the shader system
7 年前
Sebastien Lagarde
370d90c0
HDRenderPipeline: Fix various shader compiler warning
7 年前
Sebastien Lagarde
7bc2ddee
HDrenderPipeline: Add support for shadow mask
7 年前
Sebastien Lagarde
5b8a555c
HDRenderPipeline: Fix minor issue with duplicate code
7 年前
GitHub
62808466
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Peter Bay Bastian
44a7015e
Merge branch 'sub-packages'
7 年前
GitHub
6b4f6de4
Add a comment
7 年前
GitHub
cc38a4f9
Merge pull request #582 from Unity-Technologies/cleanup-parameter-setup-compute-code
Cleanup parameter setup compute code
7 年前
Sebastien Lagarde
e177132c
HDrenderPipeline: Minor correction
7 年前
Sebastien Lagarde
f36d965c
HDRenderPipeline: Fix issue with ShadowMaskTexture binding in debug display
7 年前
Sebastien Lagarde
994a2c45
HDRenderPipeline: Various clean and reformat of Profile Sampler
7 年前
Sebastien Lagarde
382663af
Merge remote-tracking branch 'refs/remotes/origin/master' into cleanup-parameter-setup-compute-code
7 年前
GitHub
f940251c
Merge pull request #580 from Unity-Technologies/script_profiling_c#
fix profiling markers for C#
7 年前
GitHub
700ed39f
Merge pull request #581 from Unity-Technologies/msvo-fixes
MSVO fixes
7 年前
Peter Bay Bastian
0d14ee02
[subpackage] master-package.json now specifies relative paths to the sub-packages that should be used
7 年前
Matt Dean
73639f15
Fix Checkerboard node
- Rename class
- Rename method
- Change color slots to Color type
- Adjust UVs to align checker to boundaries
- Use precision value
- Comment out old node (using the Checkerboard name)
7 年前
Tim Cooper
1a40598f
Update the party preview.
7 年前
Matt Dean
5e47b629
Fixes for PR
7 年前
Matt Dean
65348a87
Rename Checkboard Node
7 年前
Tim Cooper
048fd0dd
Update to latest light weight pipeline.
7 年前
Matt Dean
1b3ac398
Merge branch 'master' into node-artistic-adjustment
7 年前
Matt Dean
627c384a
Fixes to Screen Position Node
- Added Raw type (no divide by w, needed for uv projection)
- Removed unused method
- Switched output to vec4
- Renamed slot vars
- Fixed output
7 年前
GitHub
81859b60
Merge pull request #92 from Unity-Technologies/pass-architecture
Pass architecture
7 年前
Matt Dean
f698c591
Changed Length Node output to vec1
7 年前
Peter Bay Bastian
7386944f
DynamicVectorMaterialSlot now becomes an appropriately sized vector during shader generation (or float if vec1)
7 年前
Tim Cooper
0ceca805
Add transparency modes.
7 年前
Peter Bay Bastian
9284e11f
Calculate bounds of nodes converted to subgraph and use for placement of subgraph node and nodes inside the subgraph #46 #47
7 年前
Tim Cooper
a0602cf5
Generalised PBR / Unlit master
7 年前
Matt Dean
736a2328
Add LOD input and inline reflection vector
7 年前
Peter Bay Bastian
9d6fad5e
Make "convert to subgraph" undoable (doesn't delete the sub graph though)
7 年前
Tim Cooper
1d641fec
For final shader generation use the master node.
7 年前
Matt Dean
f14af0f4
Added Cubemap nodes
7 年前
Peter Bay Bastian
9aa25c1e
Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom
7 年前
Tim Cooper
f559320c
'working' previews.
7 年前
Matt Dean
0eff0dec
Add Normal unpack mode for Texture 2D Node
7 年前
Peter Bay Bastian
fe10dc56
Fix bug causing preview to be now shown after creating a node
7 年前
Matt Dean
5131e8e1
Fixes for PR
7 年前
Tim Cooper
6f035d8a
hack and slash.
7 年前
Peter Bay Bastian
0d6ff9c3
Flip change check in EnumControlView and remove unused field
7 年前
Matt Dean
dadccc50
Merge branch 'master' into node-channel
7 年前
Matt Dean
c3edb9c7
Ambient Node
7 年前
Tim Cooper
da15e457
dirty first pass pass architecture.
7 年前
GitHub
a8dfafe4
Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
7 年前
Matt Dean
b53566fb
Fog Node
7 年前
Peter Bay Bastian
f463b52e
Make HeightToNormal node use a UV slot rather than manually binding to UV channel
7 年前