3256 次代码提交 (f799dd40-375e-4e5b-a805-28d1bf54be05)

作者 SHA1 备注 提交日期
GitHub 02005b3f Add a comment 7 年前
Sebastien Lagarde 8b2b4a16 HDRenderPipeline: Add include shader path for external generated shader 7 年前
Sebastien Lagarde 25ec8397 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 1f7ee570 Merge pull request #586 from EvgeniiG/master 7 年前
Evgenii Golubev 11ff5460 Optimize GetCurrentViewPosition() 7 年前
Evgenii Golubev adf10ea1 Fix SSS-related integer passing to the shader system 7 年前
Sebastien Lagarde 370d90c0 HDRenderPipeline: Fix various shader compiler warning 7 年前
Sebastien Lagarde 7bc2ddee HDrenderPipeline: Add support for shadow mask 7 年前
Sebastien Lagarde 5b8a555c HDRenderPipeline: Fix minor issue with duplicate code 7 年前
GitHub 62808466 Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Peter Bay Bastian 44a7015e Merge branch 'sub-packages' 7 年前
GitHub 6b4f6de4 Add a comment 7 年前
GitHub cc38a4f9 Merge pull request #582 from Unity-Technologies/cleanup-parameter-setup-compute-code 7 年前
Sebastien Lagarde e177132c HDrenderPipeline: Minor correction 7 年前
Sebastien Lagarde f36d965c HDRenderPipeline: Fix issue with ShadowMaskTexture binding in debug display 7 年前
Sebastien Lagarde 994a2c45 HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
Sebastien Lagarde 382663af Merge remote-tracking branch 'refs/remotes/origin/master' into cleanup-parameter-setup-compute-code 7 年前
GitHub f940251c Merge pull request #580 from Unity-Technologies/script_profiling_c# 7 年前
GitHub 700ed39f Merge pull request #581 from Unity-Technologies/msvo-fixes 7 年前
Peter Bay Bastian 0d14ee02 [subpackage] master-package.json now specifies relative paths to the sub-packages that should be used 7 年前
Matt Dean 73639f15 Fix Checkerboard node 7 年前
Tim Cooper 1a40598f Update the party preview. 7 年前
Matt Dean 5e47b629 Fixes for PR 7 年前
Matt Dean 65348a87 Rename Checkboard Node 7 年前
Tim Cooper 048fd0dd Update to latest light weight pipeline. 7 年前
Matt Dean 1b3ac398 Merge branch 'master' into node-artistic-adjustment 7 年前
Matt Dean 627c384a Fixes to Screen Position Node 7 年前
GitHub 81859b60 Merge pull request #92 from Unity-Technologies/pass-architecture 7 年前
Matt Dean f698c591 Changed Length Node output to vec1 7 年前
Peter Bay Bastian 7386944f DynamicVectorMaterialSlot now becomes an appropriately sized vector during shader generation (or float if vec1) 7 年前
Tim Cooper 0ceca805 Add transparency modes. 7 年前
Peter Bay Bastian 9284e11f Calculate bounds of nodes converted to subgraph and use for placement of subgraph node and nodes inside the subgraph #46 #47 7 年前
Tim Cooper a0602cf5 Generalised PBR / Unlit master 7 年前
Matt Dean 736a2328 Add LOD input and inline reflection vector 7 年前
Peter Bay Bastian 9d6fad5e Make "convert to subgraph" undoable (doesn't delete the sub graph though) 7 年前
Tim Cooper 1d641fec For final shader generation use the master node. 7 年前
Matt Dean f14af0f4 Added Cubemap nodes 7 年前
Peter Bay Bastian 9aa25c1e Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom 7 年前
Tim Cooper f559320c 'working' previews. 7 年前
Matt Dean 0eff0dec Add Normal unpack mode for Texture 2D Node 7 年前
Peter Bay Bastian fe10dc56 Fix bug causing preview to be now shown after creating a node 7 年前
Matt Dean 5131e8e1 Fixes for PR 7 年前
Tim Cooper 6f035d8a hack and slash. 7 年前
Peter Bay Bastian 0d6ff9c3 Flip change check in EnumControlView and remove unused field 7 年前
Matt Dean dadccc50 Merge branch 'master' into node-channel 7 年前
Matt Dean c3edb9c7 Ambient Node 7 年前
Tim Cooper da15e457 dirty first pass pass architecture. 7 年前
GitHub a8dfafe4 Merge pull request #84 from Unity-Technologies/node-artistic-mask 7 年前
Matt Dean b53566fb Fog Node 7 年前
Peter Bay Bastian f463b52e Make HeightToNormal node use a UV slot rather than manually binding to UV channel 7 年前