Frédéric Vauchelles
|
4391f089
|
Use any to check out of bounds uvs
|
7 年前 |
Thomas
|
8d6418ec
|
Introducing CoreEditorUtils
|
7 年前 |
Frédéric Vauchelles
|
589f93f7
|
Fixed: removed diffuse baked lighting with refraction
|
7 年前 |
Thomas
|
5b0ab305
|
Moved editor code from HDUtils to HDEditorUtils
|
7 年前 |
Frédéric Vauchelles
|
de4f8bc3
|
Reformatting
|
7 年前 |
Thomas
|
ae7e107e
|
Comment for later
|
7 年前 |
Frédéric Vauchelles
|
ec4b0369
|
Added a utility to copy channels in a compute shader
|
7 年前 |
Thomas
|
e622122f
|
Moved asset/resources editor code out of runtime classes
|
7 年前 |
GitHub
|
0a6d3fbe
|
Merge pull request #443 from Unity-Technologies/profilingsample-improvements
Improved ProfilingSample API
|
7 年前 |
Evgenii Golubev
|
32790c37
|
The hash is Editor-only, so make sure not to break standalone players
|
7 年前 |
Sebastien Lagarde
|
81143750
|
Update code
|
7 年前 |
Frédéric Vauchelles
|
781d92d6
|
Updated test scene with refraction setup
|
7 年前 |
Thomas
|
f3086d20
|
Cleanup & formatting
|
7 年前 |
Thomas
|
895c04b2
|
Improved ProfilingSample API
|
7 年前 |
Evgenii Golubev
|
f6f6afc3
|
Fix reflection probe updates by checking the texture hash
|
7 年前 |
sebastienlagarde
|
df6297b3
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
|
7 年前 |
Sebastien Lagarde
|
df359888
|
Remove deprecated file
|
7 年前 |
Frédéric Vauchelles
|
90b2eb1e
|
Added refraction, roughness refraction and transparency absorption
|
7 年前 |
sebastienlagarde
|
2727603e
|
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
|
7 年前 |
Sebastien Lagarde
|
78609ffc
|
Merge branch 'Unity-2017.3' into YibingProject
|
7 年前 |
GitHub
|
bbaee114
|
Merge pull request #440 from Unity-Technologies/refactor-episode-1
Refactoring: Episode 1 - The Dawn of Utilities
|
7 年前 |
Thomas
|
2cdd3c12
|
Moved most of HDRP utilities to Core
|
7 年前 |
sebastienlagarde
|
66a7d8bd
|
update
|
7 年前 |
sebastienlagarde
|
75c24de2
|
HDRenderPipeline: Update details map blending formula for smoothness and albedo based on artist feedback
|
7 年前 |
sebastienlagarde
|
cd5fd6d3
|
merge latest 2017.3
|
7 年前 |
sebastienlagarde
|
24c669b1
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
Evgenii Golubev
|
381a7ef3
|
Bugfix tiling/object scale on/off
|
7 年前 |
GitHub
|
ba11639e
|
Merge pull request #439 from Unity-Technologies/refactor-light-editor
LightEditor refactoring
|
7 年前 |
sebastienlagarde
|
b963d0ba
|
push initial project
|
7 年前 |
Evgenii Golubev
|
84d9b5a3
|
Fix POM using the primitive size
|
7 年前 |
Thomas
|
c6639f12
|
LightEditor refactor for 2017.3
Awaiting 2018.1 features to simplify & improve it
|
7 年前 |
sebastienlagarde
|
5a6d78c4
|
Update project from sratch
|
7 年前 |
sebastienlagarde
|
b81f5db7
|
HDRenderPipeline: Change name of Opacity as Density as request by doc team
|
7 年前 |
sebastienlagarde
|
b8834451
|
HDRenderPipeline: Rename objectScale to invObjectScale
|
7 年前 |
sebastienlagarde
|
a872dc32
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
94877537
|
HDRenderPipeline: Update triplanar test
|
7 年前 |
GitHub
|
84f5f68b
|
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
|
7 年前 |
sebastienlagarde
|
32a02c4e
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
|
7 年前 |
Julien Ignace
|
293ed886
|
Forgot to remove useless Depth Buffer copy
|
7 年前 |
Evgenii Golubev
|
334ddc48
|
Fix POM with object scale
|
7 年前 |
Julien Ignace
|
920bc9cb
|
Moved the Depth Buffer copy at the right place when in forward (it was done too late, resulting in various bias problem in shadows/ssao)
|
7 年前 |
sebastienlagarde
|
0f756112
|
HDRenderPipeline: Rename Use Opacity as density
|
7 年前 |
sebastienlagarde
|
f4828c10
|
HDRenderPipeline: Test Per Pixel scale lock
|
7 年前 |
sebastienlagarde
|
efdf41f8
|
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension are not supported correctly yet
|
7 年前 |
GitHub
|
4d5e7be6
|
Merge pull request #433 from Unity-Technologies/Add-support-of-vertex-displacement
Add support of vertex displacement
|
7 年前 |
sebastienlagarde
|
5d0125b2
|
HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done)
- And expose debug display properties
|
7 年前 |
sebastienlagarde
|
650a1b5e
|
HDRenderPipeline: Fix issue with wrong attribute define for LitXXXPass
|
7 年前 |
sebastienlagarde
|
54f30000
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-support-of-vertex-displacement
|
7 年前 |
uygar
|
86d02855
|
Disabled separate sampling algorithms per cascade again.
|
7 年前 |
uygar
|
9b9762a3
|
Optimized register usage for cascade dithering.
Modified static directional shadow code to accept a different algorithm per cascade.
Fixed a warning related to converting a float2 to a uint2.
|
7 年前 |