sebastienlagarde
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ddc209b1
|
HDRenderPipeline: Add two sided test scene + clean a bit test directory
|
8 年前 |
GitHub
|
f2eb9af9
|
Merge pull request #113 from Unity-Technologies/Add-two-sided-test-scene
HDRenderPipeline: Add two sided test scene + clean a bit test directory
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8 年前 |
Tim Cooper
|
d4271c8c
|
Merge remote-tracking branch 'origin/master' into preview-cameras
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8 年前 |
Tim Cooper
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171302ee
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Merge branch 'preview-cameras' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
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8 年前 |
Paul Demeulenaere
|
40290c81
|
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
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8 年前 |
Evgenii Golubev
|
269e987f
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Arnaud Carre
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2cdff1ec
|
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta
# Assets/TestScenes/HDTest/HDRI.meta
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectSettings.asset
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8 年前 |
Felipe Lira
|
be52007a
|
Merge branch 'master' into lowendmobile
|
8 年前 |
Evgenii Golubev
|
ac23a82e
|
Merge branch 'master' into SSSSS
|
8 年前 |
Frédéric Vauchelles
|
90b2eb1e
|
Added refraction, roughness refraction and transparency absorption
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7 年前 |
GitHub
|
58da4099
|
Merge pull request #442 from Unity-Technologies/feature/transparency
Feature/transparency
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7 年前 |
Thomas
|
ed806be2
|
Merge branch 'Unity-2017.3' into refactor-episode-2
|
7 年前 |
GitHub
|
ae958d8a
|
Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
sebastienlagarde
|
5e3b6e01
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
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7 年前 |
Evgenii Golubev
|
e86a361e
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
Peter Andreasen
|
2ef7d649
|
merged with master
|
7 年前 |
Felipe Lira
|
5f970d63
|
Merge branch 'Unity-2017.3' into LightweightPipeline
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7 年前 |
Frédéric Vauchelles
|
722dee63
|
(wip) Prepass for transparent
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7 年前 |
GitHub
|
4d41fcaa
|
Merge pull request #496 from Unity-Technologies/feature/transparentPrepass
Feature/transparent prepass
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7 年前 |
sebastienlagarde
|
522098e8
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
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7 年前 |
Julien Ignace
|
1e8876bf
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
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7 年前 |
Frédéric Vauchelles
|
1303cd7c
|
Keep only 2 refraction models: Plane and Sphere
|
7 年前 |
GitHub
|
7b132868
|
Merge pull request #511 from Unity-Technologies/feature/refractionthickness
Feature/refractionthickness
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7 年前 |
Julien Ignace
|
36a22fff
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FixDebugWindow
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7 年前 |
Remy
|
988d63bc
|
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
|
7 年前 |
GitHub
|
bd071d2c
|
Merge pull request #515 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Robert Srinivasiah
|
7998bfa7
|
Merge remote-tracking branch 'origin/master' into xr-hdrp
|
7 年前 |
Felipe Lira
|
6ddf3f73
|
Merge branch 'Unity-2017.3' into LightweightPipeline
|
7 年前 |
Frédéric Vauchelles
|
2f7a0934
|
Fixed distortion test scene
|
7 年前 |
GitHub
|
5aab5b90
|
Merge pull request #516 from Unity-Technologies/fix/distortionTestScene
Fixed distortion test scene
|
7 年前 |
Robert Srinivasiah
|
27b4f37f
|
WIP of RT prototype
Not done yet
|
7 年前 |
Remy
|
972c7922
|
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
|
7 年前 |
Sebastien Lagarde
|
a4fddf9c
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
|
7 年前 |
GitHub
|
06f28ec2
|
Merge pull request #538 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Peter Andreasen
|
f052451a
|
merged from master
|
7 年前 |
Felipe Lira
|
e4ffdd2d
|
Merge branch 'Unity-2017.3' into LightweightPipeline
|
7 年前 |
Julien Ignace
|
4919b7ad
|
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
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7 年前 |