Evgenii Golubev
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f38f5e1a
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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4925d00e
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Merge pull request #77 from Unity-Technologies/namespace-refactor
[refactor namespace]
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8 年前 |
Tim Cooper
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2b3f2f91
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[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
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8 年前 |
GitHub
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93985053
|
Merge pull request #76 from Unity-Technologies/Add-LatLong-reflection-support
HDRenderPipeline: Add support for LatLong reflection
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8 年前 |
sebastienlagarde
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12a52bf3
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HDRenderPipeline: Add support for LatLong reflection
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8 年前 |
GitHub
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c51e0506
|
Merge pull request #75 from Unity-Technologies/Add-Normal-Scale
HDRenderPipeline: Add support for normal and detail normal scale
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8 年前 |
sebastienlagarde
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0d8aeb13
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HDRenderPipeline: Add support for normal and detail normal scale
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8 年前 |
GitHub
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71ba84c3
|
Merge pull request #74 from Unity-Technologies/Fix-point-light-shadow
HDRenderPipeline: Fix-point-light-shadow
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8 年前 |
sebastienlagarde
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291b4c6d
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HDRenderPipeline: Fix-point-light-shadow
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8 年前 |
GitHub
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973d16b4
|
Merge pull request #73 from Unity-Technologies/LayeredLit
Layeredlit improvements
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8 年前 |
Julien Ignace
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0f63e44e
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Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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8 年前 |
sebastienlagarde
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5b4bc0d3
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HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings
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8 年前 |
Evgenii Golubev
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08cf94d6
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Fix anisotropic GGX (again)
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8 年前 |
sebastienlagarde
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373eab23
|
HDRenderPipeline: Forget to rename the main cs file
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8 年前 |
Evgenii Golubev
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3758fdee
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Fix the white furnace test failure
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8 年前 |
GitHub
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0a0c9298
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Merge pull request #72 from Unity-Technologies/moveShaderPropertiesToInlcudeFile
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
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8 年前 |
Evgenii Golubev
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4e84f59a
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Remove redundant operations
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8 年前 |
sebastienlagarde
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da1063e4
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HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
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8 年前 |
Evgenii Golubev
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0a562a91
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Optimize the computation of 'NdotL' during importance sampling
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8 年前 |
sebastienlagarde
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70e09822
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Delete HDRenderLoop asset
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8 年前 |
Evgenii Golubev
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839c2ec2
|
Add a TODO
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8 年前 |
GitHub
|
23f2ee44
|
Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop
Renaming hdrenderloop to hd renderPipeline
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8 年前 |
Evgenii Golubev
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66d2b7d7
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Remove GetShiftedNdotV() from IntegrateGGXAndDisneyFGD()
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8 年前 |
sebastienlagarde
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cb97b488
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HDRenderLoop: Rename renderLoop to renderContext
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8 年前 |
Evgenii Golubev
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ec1f1b58
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Implement D_GGX_Visible()
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8 年前 |
sebastienlagarde
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b890244e
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HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline
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8 年前 |
Evgenii Golubev
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a0e8eceb
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Remove clamp from anisotropic GGX
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8 年前 |
sebastienlagarde
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aacfb575
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Rename HDRenderLoop to HDRenderPipeline
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8 年前 |
Evgenii Golubev
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83703533
|
Remove the clamp - it is not necessary
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8 年前 |
GitHub
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f3e5d8cd
|
Merge pull request #70 from EvgeniiG/master
Improve the quality of EnvMap filtering
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8 年前 |
Evgenii Golubev
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fff4efdf
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Remove multiple definitions of the light sampling texture dimensions
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8 年前 |
Evgenii Golubev
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b1ef27bc
|
Update comments
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8 年前 |
Evgenii Golubev
|
360609df
|
Reduce the importance sampling bias
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8 年前 |
Evgenii Golubev
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1b52a0cc
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Make sure light sampling (and eventually MIS) can be correctly toggled at runtime.
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8 年前 |
Evgenii Golubev
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7ad2f0d1
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Clamp NaNs arising during light sampling
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8 年前 |
Evgenii Golubev
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a8c79dbc
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Move UNITY_SPECCUBE_LOD_STEPS out of D3D11.hlsl
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8 年前 |
Evgenii Golubev
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6f11466b
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Revert the UNITY_SPECCUBE_LOD_STEPS change
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8 年前 |
Evgenii Golubev
|
cd501ebc
|
Vary the sample count depending on roughness
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8 年前 |
Evgenii Golubev
|
26726ebe
|
Improve MIS texture parameter naming
|
8 年前 |
Evgenii Golubev
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0ec36b00
|
Remove randomization
|
8 年前 |
Evgenii Golubev
|
77cca537
|
Remove extra bias
|
8 年前 |
Evgenii Golubev
|
f25905a5
|
Remove random + 0.5
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8 年前 |
Evgenii Golubev
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ff3bc37e
|
Add TODOs
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8 年前 |
Evgenii Golubev
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2da423a6
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Bias importance sampling
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8 年前 |
Evgenii Golubev
|
efd3ad16
|
Replace tangent frames with 'localToWorld'
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8 年前 |
Evgenii Golubev
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1af099df
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS
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8 年前 |
Evgenii Golubev
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6fed15cc
|
Correct and rename UNITY_SPECCUBE_LOD_STEPS
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8 年前 |
GitHub
|
41a8c8e2
|
Merge pull request #69 from Unity-Technologies/refactorentrypoint
Refactorentrypoint
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8 年前 |
Tim Cooper
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dfee6188
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Merge branch 'master' into refactorentrypoint
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8 年前 |
Evgenii Golubev
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e5351e0c
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Factor out BinarySearchRow()
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8 年前 |