4973 次代码提交 (f2dca11e-8f71-4e03-9d12-00a3335c8b86)

作者 SHA1 备注 提交日期
Thomas f2dca11e Changed the way DebugUpdater is intantiated to make it more reliable 6 年前
Thomas 4c9edfad Skip empty panels in the runtime UI as well 6 年前
Thomas 8a390de1 Skip drawing empty panels 6 年前
Thomas e7a59339 Avoid UInt warp at runtime 6 年前
GitHub 9ee2f5a0 Merge pull request #971 from Unity-Technologies/Remove-data 6 年前
Thomas b3839ff9 Utility method 6 年前
sebastienlagarde 19ef87e6 Move all TestBedPipeline and SmpleScenes to another reposityory (ScriptableRenderPipelineData) 6 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 6 年前
sebastienlagarde 820f9616 Update package version to 0.1.32 6 年前
sebastienlagarde a7a7812a HDRenderPipeline: Revert a change on taaFrameIndex to allow package to work with Postprocess 6 年前
GitHub da440119 Merge pull request #968 from Unity-Technologies/fix-shadergraph-submodule 6 年前
GitHub cb7bd10f Merge pull request #969 from Unity-Technologies/Update-shadow-param 6 年前
sebastienlagarde c4fab16a Update shadow parameter in UI 6 年前
GitHub b9f9a61e Fix shader graph submodule 6 年前
Sebastien Lagarde 1209cffe Bump package version 6 年前
GitHub b878dd91 Merge pull request #967 from Unity-Technologies/improve-resources--management 6 年前
Sebastien Lagarde 6fa0e210 Update render pipeline asset 6 年前
Sebastien Lagarde 0f30f74a Do lazy evaluation for ReflectionProbePreview material 6 年前
Robert Srinivasiah b106666f Stereo-ize screen-space AABBs generation (AABBBoundsBuffer) 6 年前
Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 6 年前
Robert Srinivasiah e4ac194b Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Sebastien Lagarde 0c54bec9 Move resources outside of resource folder 6 年前
Paul Melamed 60d9cb71 address some PR comments 6 年前
Robert Srinivasiah 91d96ee3 Start building out stereo matrix arrays for tiled lighting jobs (WIP) 6 年前
Sebastien Lagarde 2f370fd8 Remove undeleted meta 6 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 6 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
GitHub 4c2e72ce Merge pull request #965 from Unity-Technologies/Expose-bias-control-parameter 6 年前
sebastienlagarde f115166b Expose bias control parameter 6 年前
sebastienlagarde 3d515f02 HDRenderPipeline: Update shadow to be Tent3 by default 6 年前
GitHub 9a17ea34 Merge pull request #964 from Unity-Technologies/Add-support-of-Preview-sky 6 年前
sebastienlagarde df5a7472 Add support of Preview sky 6 年前
sebastienlagarde c5845945 Fix compil issue with Ontile and FPTL 6 年前
sebastienlagarde eced067f Rename Iridescence Thickness to Iridescence Layer Thickness 6 年前
sebastienlagarde bdb10d8a HDRenderPipeline: Fix issue with Velocity buffer being null when motion vector are disabled 6 年前
sebastienlagarde fffecc61 HDRenderPipeline: Disable Shadow sample biasing due to its cost 6 年前
GitHub 2376836c Merge pull request #858 from Unity-Technologies/shadows-biasing 6 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
GitHub f41a8420 Merge pull request #962 from Unity-Technologies/shadergraph 6 年前
GitHub fa72e030 Merge pull request #963 from Unity-Technologies/Fix-material-debug-mode 6 年前
Robert Srinivasiah 68890aea Use corrected screen size for generating tile size 6 年前
sebastienlagarde 64d02d61 Fix material debug mode 6 年前
Robert Srinivasiah 736da156 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Peter Bay Bastian 1997acea Bump package versions 6 年前
GitHub e9c5ba18 Merge pull request #959 from Unity-Technologies/Add-support-of-Camera-Clear-Flags 6 年前
GitHub 584f2e00 Update HDCameraUI.cs 6 年前
Peter Bay Bastian 8a3bfc72 Update ShaderGraph submodule commit 6 年前
GitHub 9b67994c Update HDCamera.cs 6 年前
Peter Bay Bastian 32c2253b Add ShaderGraph repository as a submodule 6 年前
Robert Srinivasiah 971061f5 Build right eye light cull information 6 年前