2462 次代码提交 (f2cae710-2898-4f71-8093-13da9f839987)

作者 SHA1 备注 提交日期
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
GitHub ae958d8a Merge pull request #445 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 1137cfb3 Merge pull request #441 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 5a04d527 Merge pull request #438 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 5493daa7 Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy 7 年前
GitHub 8814cf02 Merge pull request #435 from Unity-Technologies/Unity-2017.3 7 年前
GitHub c540af87 Merge pull request #434 from Unity-Technologies/Unity-2017.3 7 年前
GitHub d5b454e5 Merge pull request #429 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace bc57fd4a Small fixes based on PR feedback 7 年前
Julien Ignace 61fc8ab8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前
GitHub 35fa0617 Merge pull request #426 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace ce27bfcb - Added possibility to add "Runtime Only" debug items to the debug window. 7 年前
GitHub 5710175b Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling 7 年前
Julien Ignace 9314e011 Added the possibility to do alpha test only depth prepass in deferred. 7 年前
Julien Ignace 825bfd84 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前
GitHub 3151b43b Merge pull request #423 from Unity-Technologies/Unity-2017.3 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 63209502 Merge pull request #419 from Invertex/2017.3-Invertex 7 年前
Julien Ignace 60566108 Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware) 7 年前
Julien Ignace c024c281 Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue) 7 年前
GitHub 3a89f231 Merge pull request #420 from EvgeniiG/Unity-2017.3 7 年前
uygar 6f7557f5 Added new define to control register usage in the shadow library. 7 年前
Evgenii Golubev a9e543a5 Properly disable sky lighting when sky settings are disabled 7 年前
GitHub 63f03b6e Merge pull request #416 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev ea6b4b2e Add helper code to solve issues with reflection probes 7 年前
Invertex 347e3a06 SSS: Added thickness map and adjusted settings for Perry head example 7 年前
Tim Cooper f2cae710 Merge branch 'exposed-prop-subgraph' 7 年前
Peter Bay Bastian 33e9b11f Log warning with source when shader has error 7 年前
Jens Holm 2ab88d19 Add title to PreviewNode 7 年前
Peter Bay Bastian df04d0ce Use current ambient probe for preview rendering 7 年前
Peter Bay Bastian 3b205c79 UIElements-based shader properties in inspector 7 年前
Peter Bay Bastian dc01b9ae Fix constructor in ShaderPropertyRemoved 7 年前
Peter Bay Bastian 314ba653 Add change notifications for shader properties 7 年前
Jens Holm c5b4edc2 Add preview node 7 年前
Tim Cooper 97674d1f Remap graph handling for textures. 7 年前
Peter Bay Bastian ed12540d Make party preview more trippy 7 年前
Tim Cooper c1f2dd69 Unlit and lit nodes now working properly in and outside a subgraph :) 7 年前
Peter Bay Bastian 65e94a0c Add rate limiting for preview updates 7 年前
Tim Cooper 1229aaef Use slot defaults for master nodes. 7 年前
Tim Cooper 97cfbe75 Working remap node (wood wood) probably still needs a bunch of love. but something is working :) 7 年前
Tim Cooper e5c78ee9 Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure. 7 年前
Tim Cooper 76430e32 Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes. 7 年前
Tim Cooper 779d0288 [MatGraph]Use generated names for properties so that they do not conflict and are formatted properly. 7 年前
Tim Cooper 52d5558a do not throw errors on default sampler slots, nodes need to handle this case. 7 年前
Tim Cooper 8d5e6fd1 texture exposition working 7 年前
GitHub 3907ee76 Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal 7 年前
GitHub 5220738e Update LitVelocityPass.hlsl 7 年前
Julien Ignace 9c3561fd Fixed Vertex Normal usage in vertex shaders when needed by the Wind. 7 年前
sebastienlagarde 29051d8c HDRenderPipeline: Remove shadowmask code that was not suppose to be commited 7 年前
Felipe Lira b020baa6 Added HDLightEditor custom renderpipeline attribute 7 年前