7026 次代码提交 (f26f22f9-c9f9-4865-bf2f-d1a7af9403ef)

作者 SHA1 备注 提交日期
Antoine Lelievre c8a540d3 Fixed contact shadows on transparent objects 6 年前
Felipe Lira a712bd10 updated release notes 6 年前
Antoine Lelievre 2d02821b Fix for contact shadows with volumetric lighting 6 年前
Antti Tapaninen f26f22f9 workaround metal/amd regression since 2018.1, investigation still in progress 6 年前
Felipe Lira f1650b8c Fixed PS4 compiler error. 6 年前
Antoine Lelievre 31628624 Updated changelog 6 年前
Antti Tapaninen 11ad0670 fix mojoshader preprocessor issue 6 年前
Felipe Lira d345bff0 Disabling temporarily MSAA with Texture2dArray to fix rendering in VR multiview and single pass instanced 6 年前
Antoine Lelievre 38287b48 Fixed contact shadows with light transmission 6 年前
Felipe Lira 875f9b2c updated lw release notes formatting. 6 年前
Antoine Lelievre f8468529 Removed contact shadows on light transmission 6 年前
GitHub 33e0aa28 Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2 6 年前
Antoine Lelievre 447b05b3 Raw PCSS import from DREAM-2018.2 project 6 年前
sebastienlagarde 2fce5809 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub b1cc4f3e Merge pull request #1543 from Unity-Technologies/DominantLightContactShadow 6 年前
Antoine Lelievre e1facabb Add contact shadows for punctual lights 6 年前
sebastienlagarde 55e4d1aa Merge branch 'master' into DominantLightContactShadow 6 年前
Antoine Lelievre 78777de4 Added somne descriptive comments 6 年前
Antoine Lelievre 9472ac2a Merge branch 'DominantLightContactShadow' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into DominantLightContactShadow 6 年前
Antoine Lelievre 8dd060c6 Small syntax fixes 6 年前
Antoine Lelievre 5cc49b0c Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 6 年前
Antoine Lelievre 544a96c4 Better dominant light detection algorithm 6 年前
sebastienlagarde 33638690 Core: Add mini profiler for easier CPU perf control 6 年前
Antoine Lelievre 222bd438 Removed useless kernel 6 年前
Felipe Lira 6fec7479 Pushed missing camera component. 6 年前
Antoine Lelievre 99094901 Refacto for better code integration 6 年前
GitHub ed505754 Merge pull request #1539 from Unity-Technologies/lw/camera-additional-data 6 年前
GitHub d4992b3f Merge branch 'master' into lw/camera-additional-data 6 年前
Antoine Lelievre 41d30d20 Contact shadows works with point light and spot lights (in addition to directional) 6 年前
GitHub 8fbd1282 Merge pull request #1536 from Unity-Technologies/lw/lw-pipeline-asset-inspector 6 年前
Felipe Lira f8cd72cb updated release notes 6 年前
Antoine Lelievre a756ab16 Added a kernel for contact shadows 6 年前
sebastienlagarde c52d88dc Remove obsolete graphic test directory 6 年前
Felipe Lira d25a90be Updated changelog and fixed comment. 6 年前
Antoine Lelievre eb6fe2c5 Added a bool for contact shadows in lights 6 年前
sebastienlagarde d6b05c66 Remove GraphicTest obsolete directory 6 年前
Felipe Lira 3458bbc5 Updated release notes 6 年前
Martin Thorzen 8dc1c1be Adding test scene for Shader Graphs. 6 年前
GitHub 633d0ad9 Merge pull request #1544 from Unity-Technologies/HDRP-Tests 6 年前
Remy 409f30cb Merge branch 'master' into HDRP-Tests 6 年前
Felipe Lira 0e5f015e Few shadow optimizations: 6 年前
Tim Cooper 148bf580 Start adding shader graph test framework 6 年前
Remy 34ab5f66 Update GI scenes and reference images 6 年前
GitHub 25f5aa64 Merge branch 'master' into lw/lw-pipeline-asset-inspector 6 年前
Kay Chang faee5b5e Fixed compilation errors for Switch platform. 6 年前
GitHub 16b41fe4 Merge pull request #1542 from Unity-Technologies/gfx-tests-postfx 6 年前
Remy 57fedd6c Merge branch 'master' into HDRP-Tests 6 年前
Felipe Lira b735ad3e Updated release notes 6 年前
Felipe Lira 06a7df1d Updated release notes for XR renderscale and Shadow optimizaiton PRs. 6 年前
Felipe Lira 8929d979 Added additional camera data component to controls shadows, depth texture and color. 6 年前