5425 次代码提交 (f1a39c3d-3933-4e11-b4c8-6c67aef47416)

作者 SHA1 备注 提交日期
Thomas b74496d0 Fixed a leak in the decal system 7 年前
GitHub 3e5a3c18 Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute 7 年前
Remy 50737730 Converted all tga textures in graphic tests to png : saves a lot of disk space ! 7 年前
GitHub 31254b86 Merge pull request #991 from Unity-Technologies/input-register-fix 7 年前
Remy 91705de1 Meta updates 7 年前
Thomas 278e0671 Fixed input registering and the "ghost inspector" issue 7 年前
Remy bbc4a0ea Remove reference to normal map OS in normal map slot of a material (avoid normal map conversion popup) 7 年前
GitHub 31ace163 Merge pull request #989 from Unity-Technologies/debug-menu-fix-jit 7 年前
Thomas d07d061c Fixed JIT compilation on PS4/Mono 7 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
Remy 865163bd Update animated cookie scene (cube cookie supported) 7 年前
GitHub f92576c5 Merge pull request #988 from Unity-Technologies/SRPData_readme_fix 7 年前
Robert Srinivasiah 005863cd Fix up the readme to help users find the SRPData 7 年前
GitHub 64522b9e Merge pull request #986 from Unity-Technologies/decals/api_change 7 年前
Sebastien Lagarde 2808c61a Update package version to 0.1.33 7 年前
Sebastien Lagarde 7d44c87e Re-enable taaFrameIndex fix now that Postprocess package is updated 7 年前
GitHub 29fc3c6e Merge pull request #987 from Unity-Technologies/Add-physical-Light-unit-2 7 年前
Sebastien Lagarde 0acce99e Update script 7 年前
Sebastien Lagarde 160a7b78 Add update script 7 年前
Sebastien Lagarde e415b3ee Add ref 7 年前
Sebastien Lagarde 4a882275 Fix intensity for line light 7 年前
Sebastien Lagarde 861924c1 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed bd99fade Store material ID instead of material reference in the DecalHandle 7 年前
Sebastien Lagarde 8f8ecb9d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed f3c562d5 Refactored decal system API to be able to add, delete and update decals without projector component 7 年前
Sebastien Lagarde f4ef7018 Fix UI issue with gizmo of area light 7 年前
Sebastien Lagarde 2cd297ed Remove bad merge 7 年前
Paul Melamed 3add52d5 add exact number of decals to bound and light volume arrays 7 年前
Sebastien Lagarde 3446aaee HDRenderPipeline: Remove obsolete editor test 7 年前
Sebastien Lagarde 0d688467 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub f7f81ac1 Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade 7 年前
GitHub 771cccee Merge pull request #978 from Unity-Technologies/hdrp-xr-lighting 7 年前
GitHub 7ef20321 Merge pull request #985 from Unity-Technologies/Fix-out-of-memory-at-launnch 7 年前
GitHub 61c481e1 Merge pull request #979 from Unity-Technologies/lw-particle-light-fix 7 年前
sebastienlagarde fd14a7e5 More update 7 年前
Peter Bay Bastian 10d7c92b Update ShaderGraph submodule 7 年前
GitHub 41657818 Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation 7 年前
sebastienlagarde 7529a4bc Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Andre McGrail bd2373cc Fixed Typo 7 年前
Peter Bay Bastian a26a62fe Update ShaderGraph submodule 7 年前
GitHub 841f635b Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume 7 年前
sebastienlagarde baa79a02 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Andre McGrail fe219a04 Added fix for Particle Spotlights in the light loop 7 年前
Peter Bay Bastian 762ac4bc Fix calls to `Path.Combine` that didn't work on Legacy scripting backend 7 年前
Matt Dean 07ca5f11 Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
sebastienlagarde b71add14 HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource 7 年前
sebastienlagarde 30f4fe0f Fix reference area light mode 7 年前
Thomas 983a4857 Fixed particle lights 7 年前
Peter Bay Bastian d7929b25 Move Lightweight Shader Graph sub-shaders from SG repo 7 年前
uygar 706c8fbf Provided way of passing in values for per frame shadow update budgets. 7 年前