2250 次代码提交 (f14653df-ebd7-45df-b65d-394ba3319f87)

作者 SHA1 备注 提交日期
Peter Bay Bastian 9a0518a6 Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
Peter Bay Bastian 6eea794b Remove scale and offset from shader inspector 7 年前
Peter Bay Bastian c178455f Fix alpha blending in shader template 7 年前
Peter Bay Bastian b174415a Simplify checks in TypeMapper 7 年前
Peter Bay Bastian 34d1b3f1 Make preview re-generate when changing master node options 7 年前
Peter Bay Bastian e86d275d Adjust checkerboard colors for node previews 7 年前
Peter Bay Bastian 064bacae Add back surface master node editor in inspector 7 年前
Peter Bay Bastian c884fe33 Make TypeMapper data-driven rather than generic and remove old inspector things from GraphInspectorPresenter 7 年前
Peter Bay Bastian f6a7d3b4 Remove ScriptableObjectFactory and make fallback type optional in TypeMapper 7 年前
Peter Bay Bastian 5c6dfe96 Add collection initialization support to TypeMapper 7 年前
Peter Bay Bastian a76aadd7 Remove a few todos in code 7 年前
Peter Bay Bastian ff2d3ef8 Change namespace of GraphInspector{Presenter,View} 7 年前
Peter Bay Bastian 1f174bad Move GraphEditorPresenter creation into method 7 年前
Peter Bay Bastian 2b96084b Move GraphInspector{Presenter,View} into Inspector folder 7 年前
Peter Bay Bastian ac0a8cfe Frame all when graph "restarts" 7 年前
Peter Bay Bastian 62f36e79 Frame all after opening window (#52) 7 年前
Peter Bay Bastian fbc6eeac Fix node compatibility check (#58) 7 年前
Peter Bay Bastian 9fb6ad45 Temporary fix to open sub graphs in correct window class 7 年前
Peter Bay Bastian af51e8ac Better labels for combine node 7 年前
Peter Bay Bastian fb537d2b Update test scene 7 年前
Peter Bay Bastian 2dacb47d Update shader templates 7 年前
Peter Bay Bastian d5cf9250 Add missing subgraph 7 年前
Peter Bay Bastian d32b390a Shader templates for big and splitcombine 7 年前
Peter Bay Bastian 817240b1 Fix preview rendering (#48) 7 年前
Peter Bay Bastian ce4b9371 Fix combine node and update split test to also use combine node 7 年前
Peter Bay Bastian 4cf36072 Enabling pretty printing of shader graph JSON 7 年前
Peter Bay Bastian 10cced5d Log error instead of warning when failing to instantiate node instance 7 年前
Peter Bay Bastian dbebb5a9 Fix null reference exception 7 年前
Peter Bay Bastian 8dc11b9a Fix split node and add test for it (#62) 7 年前
Peter Bay Bastian 65d3639a Add pre-split to TextureSamplerNode (#60) 7 年前
Peter Bay Bastian 3c039bfd Add save dialog when closing window 7 年前
Peter Bay Bastian 931a7f8b Re-create presenter if it's null during update (#37, #39) 7 年前
Peter Bay Bastian f32d2e24 Add DictionaryPool 7 年前
Peter Bay Bastian 262456fb Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning (#45) 7 年前
Peter Bay Bastian d69d3c1d Move IMayRequireNormal into own file 7 年前
Peter Bay Bastian 14564f1e Removed (now) unneeded OnInspectorGUI for shader graph assets 7 年前
Peter Bay Bastian c0b10e8f Update to work with latest graphics/shadergraph 7 年前
Peter Bay Bastian 8e1d62b6 Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31) 7 年前
Peter Bay Bastian a92b64bb #31 UIElements-based graph inspector 7 年前
GitHub 6b3902c9 Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix 7 年前
Julien Ignace f0d202b1 Fixed UV Mapping mask for layered shader. 7 年前
Julien Ignace beb12b20 Small UI improvement for Lit/Layered 7 年前
Tim Cooper 994119c6 Add showing invalid materials to HDpipe 7 年前
GitHub cac3c47f Merge pull request #381 from EvgeniiG/master 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Evgenii Golubev 92230900 Add a NULL check to RebuildSkyMatrices() 7 年前
Evgenii Golubev 5bf0af64 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev cd11ceeb Remove the sky mesh 7 年前
Peter Bay Bastian d969dce9 Update to work with graphics/srp/prepare-filtering 7 年前
Evgenii Golubev 07664395 Remove the pre-generated mesh dependency from the GGX convolution shader 7 年前