sebastienlagarde
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f12adcb0
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Merge remote-tracking branch 'refs/remotes/origin/master' into Repeat-cookie-directional-light
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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8 年前 |
GitHub
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508adf85
|
Merge pull request #333 from EvgeniiG/master
Add a stencil copy, fix the deferred CS and enable it by default
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8 年前 |
Evgenii Golubev
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77bfc8c9
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Do not execute the same deferred CS twice
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8 年前 |
Evgenii Golubev
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c4d72f2c
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Add a stencil copy, fix the deferred CS and enable it by default
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8 年前 |
Evgenii Golubev
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b51681c8
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Remove the workaround for the PSSL compiler bug (it's been fixed)
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8 年前 |
sebastienlagarde
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e6e216f8
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push not compiling code
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8 年前 |
Evgenii Golubev
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57ae57c7
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Save another instruction on clipping on PS4
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8 年前 |
Felipe Lira
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8ec89a38
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LinearGamma conversions added based on Pipeline keyword.
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8 年前 |
Evgenii Golubev
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c11c50a6
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Felipe Lira
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50b18a0a
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Removed Tex2DLinear function which was causing a dependent texture read due to parameter copy.
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8 年前 |
GitHub
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50746c8e
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Merge pull request #332 from Unity-Technologies/Branch_SkyRenderTextureHash
Added code to update Sky render texture hash so that GI bakes correctly. Code is commented until new API reaches graphics/srp
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8 年前 |
Evgenii Golubev
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2918766c
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Further optimize the box projection clip factor for GCN
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8 年前 |
Felipe Lira
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b7b421cf
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Updated cornel box model to use legacy materials importing.
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8 年前 |
Evgenii Golubev
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92e6d7c0
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Add shadow data to lights and update the cookie test
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8 年前 |
Julien Ignace
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07ccac0b
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Added code to update Sky render texture hash so that GI bakes correctly. Code is commented until new API reaches graphics/srp
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8 年前 |
Felipe Lira
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a4169e1f
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Removed libMGD as it is causing problems in Android N
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8 年前 |
GitHub
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9e3bb7df
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Merge pull request #331 from EvgeniiG/merge_proj_lights
Merge projector lights into punctual lights
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8 年前 |
sebastienlagarde
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07ba87ed
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HDRenderPipeline: Fix issue with Metapass not working anymore
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8 年前 |
runes
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3c1116f3
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added code to bind shadow resources to compute shaders
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8 年前 |
sebastienlagarde
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50580dad
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HDRenderPipeline: Fix issue with meta pass not using correct coordinate
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8 年前 |
sebastienlagarde
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b010d5c1
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HDrenderPipeline: Add some comment to shadow tessellation fix
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8 年前 |
GitHub
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93d54bd3
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Merge pull request #330 from EvgeniiG/master
Fix tessellation during the shadow pass
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8 年前 |
Felipe Lira
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d855e68b
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Merge branch 'LightweightPipeline'
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8 年前 |
Evgenii Golubev
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e15288f5
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Add back-face culling for box projector lights
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8 年前 |
sebastienlagarde
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02c6a152
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HDRenderPipeline: Fix issue with emissive that is now HDR
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8 年前 |
Evgenii Golubev
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5b236c70
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Add SpotLightShape, and clean up bounding volume computation in the TilePass.cs
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8 年前 |
sebastienlagarde
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6ecb6edd
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HDRenderPipeline: Reduce GC alloc by replacging call to Array.Sort by our own quicksort
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8 年前 |
Evgenii Golubev
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151ac4fb
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Optimize the cookie code for GCN
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8 年前 |
sebastienlagarde
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dca98af6
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HDRenderPipeline: Remove undeisred executebuffer
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8 年前 |
Evgenii Golubev
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b4eccac0
|
Fix culling of box projector lights
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8 年前 |
GitHub
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3de259af
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Merge pull request #328 from EvgeniiG/master
Fix diffuse transmission
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8 年前 |
Evgenii Golubev
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640bf8c6
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Make projector code dependent on the cookie
Projector lights now sample a white texture if no cookie has been assigned.
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8 年前 |
sebastienlagarde
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10c82bc2
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
8 年前 |
Evgenii Golubev
|
ad7a69ba
|
Fix tessellation during the shadow pass
|
8 年前 |
Evgenii Golubev
|
4a9e84ed
|
Merge projector lights into punctual lights
|
8 年前 |
runes
|
deb5f6f3
|
Fixed flickering SSAO by splitting and submitting HDRP commandbuffer before 'async' jobs
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8 年前 |
Evgenii Golubev
|
23be42d1
|
Fix diffuse transmission
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8 年前 |
GitHub
|
b0d4c0a0
|
Merge pull request #327 from EvgeniiG/master
Fix forward rendering in HDRP
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8 年前 |
Evgenii Golubev
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85c6cfd8
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Fix rendering of transparent objects
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8 年前 |
Felipe Lira
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0c37ffb5
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Added DefaultETC1 Material
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8 年前 |
Evgenii Golubev
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ac81c0ca
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Force depth prepass for forward-only rendering
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8 年前 |
sebastienlagarde
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0f0fe524
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HDRenderPipeline: Remove specific command buffer of SSAO
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8 年前 |
Felipe Lira
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c22c1ee1
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Added particles and line renderer materials
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8 年前 |
Evgenii Golubev
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ac41fbe7
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Fix forward rendering
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8 年前 |
sebastienlagarde
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3cfcd772
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HDRenderPipeline: Fix compil after Postprocess update (moving out of experimental namespace)
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8 年前 |
Felipe Lira
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7b4dc0f8
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Added support for UI rendering in LightweightPipeline.
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8 年前 |
Evgenii Golubev
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72d87a7d
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Fix CSM for camera-relative rendering and enable the latter by default
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8 年前 |
Felipe Lira
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18eb7834
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Added option to use MSAA backbuffer and benefit from hasMultipleSampleAutoResolve. Changed MSAA to MSAASampleCount
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8 年前 |
GitHub
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ed08e957
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Fix frustum culling of tessellated geometry
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8 年前 |
Felipe Lira
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8f9eef29
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Added support to MSAA.
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8 年前 |